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  1. #1

    Stability is gone since the patch

    Ive never really had much stability issues in FH.

    Maybe 1 in 10 games dropped.

    Now im up to like 3/10 and it makes me unhappy.

    Get your **** together UBI!
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  2. #2
    I had stability issues before, and they're still there.

    I thought it might be better initially, as I had 4 matches go off with nary a hitch, but then the fetid demon lurking in P2P server HQ pressed the 'disconnect lol' button a few times and evened it up back to 50/50 over the next 4.

    I've even encountered a new one twice now where the game simply freezes on the final defeat screen. Music keeps playing, animations keep going, game just sits there.

    One thing that is better; sometimes the dreaded synchronizing wheel of doom actually recovers after an extended pause. You used to have to quit the game. Most people will still have F4'ed by that stage, but at least you get to finish the match against bots.
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  3. #3
    What's this 'stability' you speak of?
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  4. #4
    Yeah sorry but the stability has never been better for me since the latest patch.
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  5. #5
    For me it continues to be great.
    But guess I am lucky when it cmes to this, hardly any problems at all. Like last dc was like 2 or 3 weeks ago now?
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  6. #6
    Originally Posted by CoyoteXStarrk Go to original post
    Yeah sorry but the stability has never been better for me since the latest patch.
    As disgusting as it makes me feel, I have to agree with coyote. The game is finally at a state I consider playable.
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  7. #7
    Havent really had many dcs since the patch, a few failed to joins and cant join cuz full messages (lol matchmaking) u can blame ubi all you want, its honestly people use crappy dns servers and have crap internet to boot. Its 2017, 100 megs down/10 up should be basic by now but people still playin on dsl 😂😂😂😂
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  8. #8
    UbiNoty's Avatar Community Manager
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    Hi all, we want to know what kinds of issues you're still experiencing after the last update! Please help us by reporting errors/disconnects to support so we can continue to work on ways to improve network stability and connection.
    Support may also be able to help you determine if there's any workarounds that you can use that may help.
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  9. #9
    Originally Posted by Beetlejuice1686 Go to original post
    Havent really had many dcs since the patch, a few failed to joins and cant join cuz full messages (lol matchmaking) u can blame ubi all you want, its honestly people use crappy dns servers and have crap internet to boot. Its 2017, 100 megs down/10 up should be basic by now but people still playin on dsl ��������
    I have 200mbps fibre unshared connections best available connection on my continent, and I still have all sorts of errors.

    That stuff your silly theory.
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  10. #10
    Originally Posted by Mynban Go to original post
    I have 200mbps fibre unshared connections best available connection on my continent, and I still have all sorts of errors.

    That stuff your silly theory.
    And it could be caused by everyone else w bad internet in whatever country u live in, so no it really doesn't "stuff" my "theory". This is networking, not rocket science. Also matchmaking is pretty regional, sometimes not, depending on who im playing with in my party ingame, it determines which secondary dns i use, primary is always local, if usa i use a nonlocal (westcoast mainly) secondary, if over the pond, i use an international secondary). Granted I feel like I'm back in the early 2000's here with the p2p framework, but it's not my first go around with it. But i forget we've been spoiled with cloud games (titanfall) and dedicated servers (like CoD &#128169 all I know is before id complain about something, id make sure there was NOTHING i could do on my end to possibly make things better, which googling peer to peer, and networking. Seriously there's such a wealth of information about SOOO much out there, yet most peolple dont use it, but i digress.
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