I am quite real thank you very much.Originally Posted by CoyoteXStarrk Go to original post
That's a "No True Scotsman" type fallacy. Come on man, can you at least formulate an argument without logical fallacies?Originally Posted by CoyoteXStarrk Go to original post
I argued that there'd be legal recourse for doing so, not that I'd be gung-ho about going to court. Court is expensive.Originally Posted by CoyoteXStarrk Go to original post
Sure, like maybe LoL or DOTA or something, but then even in those examples, the PUGS are stomped by the pre-made groups. As it is in Battlefield, Halo, and many other games. Meta communications and coordination stomp individual skill due to lack of mechanical support that favors the individual (and outnumbered parties) over the numerous.Originally Posted by CitizenPuddi Go to original post
Then what exactly are you talking about dude? I could TRY to use another teammate as bait to call in a catapult, kinda, but that only has a limited effectiveness. Communication is wholly dependent upon the willingness of other players to communicate. Whether it's PS4, Xbox Live, or any other console, the trend now adays is for players to run without headsets and generally as mutes.Originally Posted by CitizenPuddi Go to original post
It was an OP Hero problem misconstrued as a Teamplay problem prior to the Revenge nerf. As stated, I'm willing to bet that Ubisoft could pull some numbers showing that 4v1's that were won by the outnumbered party were few and far between, and those that did win fell within the narrow selection of heroes, and that's all numbers within a vacuum not counting other variables, such as boosts (or lack thereof), the number of revenge builds, hero types, terrain, environmental kills, damage sources, or constraints, or how much HP each player had.Originally Posted by CitizenPuddi Go to original post
Simply put, a well coordinated team could still take out a Revenge build Warlord (as possibly the most obnoxiously hard to kill and OP build prior to the nerf, and honestly still is). Even so, use of CC and coordination would prevail more often than not over the Revenge build player.
It is a mechanical issue, based on mechanical limitations. The combat system doesn't allow for clean outnumbered fights beyond 2v1. The camera limitations, the FPS limitations, the limitations in targetting, it all has an affect on the overall gameplay experience, but it's mechanics based. It's why Revenge was an important stat to add as an equalizer.Originally Posted by CitizenPuddi Go to original post
Don't be patronizing, you're better than that. That's evident by your choice to remain civil in discussion as opposed to some of these other clowns.Originally Posted by CitizenPuddi Go to original post
DittoOriginally Posted by CitizenPuddi Go to original post
As I said, Ubisoft has the numbers, I'm willing to bet the truth lies somewhere in the middle. (Or even closer to my end of the spectrum).Originally Posted by CitizenPuddi Go to original post
Pretty sure you can find one out there in any book that explains the art of debate and discussion.Originally Posted by xLeapingLizardx Go to original post
while i agree ; can't expect great teamwork from casual games with randoms.
When ranked comes and people start taking things more seriously.. it should get better.
I for one am often watching streams on my second monitor while playing ; paying more or less attention to the game depending on the stream's content.
I'm about 75% there at best. If we had ranked i would actually pay attention and try to give it my 100%
I know but you throw em out there so much you should write about them!Originally Posted by Rhodri331 Go to original post
Wait... So you are playing a match with a team and not paying much attention just because it isn't ranked??... That's just ridiculous..Originally Posted by teksuo1 Go to original post
Lol.. a one man gang squad.
"One man to gang them all"...."One man to find them" ......"One man to bring them all and in the darkness spam them"............................................. .................................................. ..........................................."Victor y was near... but the power of the man could not be undone"
I'm done..... good bye 👋
I don't exactly throw them out there, I just call them out where people make them. If you're going to have a rational, evidence based discussion. Then you shouldn't be using fallacies and exaggerations to make your points. Game development certainly shouldn't be influenced by public outcry without any numbers or evidence to back it up.Originally Posted by xLeapingLizardx Go to original post
Everything is ranks. Even "unranked" is ranked, to a degree. That's how "matchmaking" is done.Originally Posted by xLeapingLizardx Go to original post
well tell that to tekuso, the guy who, to a percentage, doesn't pay attention to the game he's playing because it isn't ranked...Originally Posted by Rhodri331 Go to original post
Tactical awareness, situational awareness, visual/spacial awareness, strategic awareness, logical awareness, social awareness, technical awareness.
Awareness in general, understanding of how perception and attention works.
All these are factors when playing an online match in For Honor.
Combine that with a good, but hard to master combat system, a lot of still new players coming to the game, matchmaking that is broken, and you get 4 people that have a hard time working together.
Yelling at us, or using that condescending tone is not helping the literate players that want to better themselves, it is turning us against you. (Which I assume is contra-productive?)