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  1. #11
    Originally Posted by RealJayDee1984 Go to original post
    I'm saying that if someone says "Group up" and common sense says "Don't group up" then I won't. If what I am doing at the moment of the request is more worthwhile for my team then I don't see the benefit of ceasing to do it. Not sure what "MLG gut sense" means, but it doesn't make much sense to me assume that someone automatically has a better understanding of the whole Situation in the current match simply because he demands to group up. Not sure what that's got to do with pride, or why it would "force" someone to leave a match.

    And I'm absolutely not saying I don't react to "Group up" requests on principle or anything. If it makes sense to respond I will drop everything and rush over there. But it doesn't always.
    i think coyote may have jumped the gun on his response, lol

    but yeh, if someone on my team is telling me to group up while i'm out capturing the two points left open by the enemy team when they group up for a 4-man fight-- my team can just deal with the 3v4 until i can join them when i finish doing more important things™
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  2. #12
    Originally Posted by CitizenPuddi Go to original post
    in any team-based game, typically the most skilled -team- should win
    That would make sense in a team based game where pre-made teams only went up against other pre-made teams. But we have a mix of pubbies and PUGs vs Pre-Mades leaving a strong disparity. With that in mind, individual skill should rise above. A group of competent individuals should work best as a team, not a group of scrubs who nutcup harder.


    Originally Posted by CitizenPuddi Go to original post
    a single competent player isn't terribly competent if he can't swing even the most basic and rudimentary use of his own team
    Conjecture. Competence in the context given is measured in individual ability in combat. Leadership is an entirely different aspect of gameplay and is practically a meta-game quality. Simply put, it's beyond the realm and constraints of game mechanics.

    Originally Posted by CitizenPuddi Go to original post
    as it currently stands, the mechanics encourage and reward teams acting as teams (in these team-based modes), but many players have been spoiled by revenge mode and think they're Rambo with a sword and think they are/should be capable of defeating a team working together by themselves
    Nah, as it stands the mechanics encourage even the biggest individual scrubs to abuse the most OP heroes (as per usual, generally the ones is tons of crowd control) and nut cup as hard as they can.

    Originally Posted by CitizenPuddi Go to original post
    it's a player perception issue
    No, it's definitely a mechanical issue.

    Originally Posted by CitizenPuddi Go to original post
    however, many have gotten too used to their "i win even though myself and my team played like crap" button and are either unwilling or incapable of changing and adapting to the new meta because change is scary i guess
    No, many of us have been playing since Closed Alpha (myself included) and we've already steered this game away from scrubs nutcupping and gang banging to get wins that they otherwise shouldn't have gotten because individually they are scrubs.

    Originally Posted by CitizenPuddi Go to original post
    with time, things will smooth out
    With time people will eventually become so fed up with the situation that detractors of the current status quo will move on to a different game, and things will only appear to smooth out.
    However the issues aren't being addressed.



    Prior to its nerf, the only characters capable of taking out a full team 4v1 would be a (VERY) well played PK, a Warlord (99.99% of the time), a Warden, and maybe a Shugoki.

    However, 4v1 situations like that were rare, and generally I am willing to hedge my bets that the number of people who won 4v1's isn't nearly as great as you'd like people to believe. I'd wager 15% of 4v1 encounters or less ended in a victory for the outnumbered party, even if he "revenge spammed".

    I think the more commonly won situations were 3v1 or 2v1's that quickly became 3v1's, that quickly became 2v1's again because the first guy died.
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  3. #13
    Originally Posted by Rhodri331 Go to original post
    That would make sense in a team based game where pre-made teams only went up against other pre-made teams. But we have a mix of pubbies and PUGs vs Pre-Mades leaving a strong disparity. With that in mind, individual skill should rise above. A group of competent individuals should work best as a team, not a group of scrubs who nutcup harder.
    i dunno man, there are an awful lot of team-based games out there where randoms do team stuff and win because they played as a better team

    mostly because they play it as a team game instead of a "me and these unskilled scrubs vs. the enemy team" game



    Originally Posted by Rhodri331 Go to original post
    Conjecture. Competence in the context given is measured in individual ability in combat. Leadership is an entirely different aspect of gameplay and is practically a meta-game quality. Simply put, it's beyond the realm and constraints of game mechanics.
    Competence in the context given, sure.

    But not competence in the context that is terribly relevant.

    Leadership is meta, sure, but that's not exactly what I was talking about.

    Hell, you can even use your teammates without them even knowing you're using them if you're bad at communicating.

    Originally Posted by Rhodri331 Go to original post
    Nah, as it stands the mechanics encourage even the biggest individual scrubs to abuse the most OP heroes (as per usual, generally the ones is tons of crowd control) and nut cup as hard as they can.
    Well yeah.

    So long as OP heroes exist, this will exist.

    That's an OP hero problem, not a teamplay problem.


    Originally Posted by Rhodri331 Go to original post
    No, it's definitely a mechanical issue.
    heh, speaking of conjecture

    Originally Posted by Rhodri331 Go to original post
    No, many of us have been playing since Closed Alpha (myself included) and we've already steered this game away from scrubs nutcupping and gang banging to get wins that they otherwise shouldn't have gotten because individually they are scrubs.
    so you and many players from alpha still haven't figured out how to play as a team

    that's impressive


    Originally Posted by Rhodri331 Go to original post
    With time people will eventually become so fed up with the situation that detractors of the current status quo will move on to a different game, and things will only appear to smooth out.
    However the issues aren't being addressed.
    imaginary issues can't be addressed by the devs


    Originally Posted by Rhodri331 Go to original post
    Prior to its nerf, the only characters capable of taking out a full team 4v1 would be a (VERY) well played PK, a Warlord (99.99% of the time), a Warden, and maybe a Shugoki.
    ... and berserker, and raider (believe it or not), and kensei.

    this is all anecdotal anyway
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  4. #14
    Everytime Rhodri posts I become more and more convinced he is not a real person.


    No sane human being could play games and still have the absurd points of views he has taken.



    Keep in mind this is the guy who said who would file a class action lawsuit of Ubisoft punished him for ragequitting lol
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  5. #15
    vgrimr_J's Avatar Senior Member
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    Originally Posted by CoyoteXStarrk Go to original post
    Everytime Rhodri posts I become more and more convinced he is not a real person.


    No sane human being could play games and still have the absurd points of views he has taken.



    Keep in mind this is the guy who said who would file a class action lawsuit of Ubisoft punished him for ragequitting lol
    seriously? if that is true then i cant do nothing else but laugh
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  6. #16
    Antonioj26's Avatar Senior Member
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    Originally Posted by Rhodri331 Go to original post
    That would make sense in a team based game where pre-made teams only went up against other pre-made teams. But we have a mix of pubbies and PUGs vs Pre-Mades leaving a strong disparity. With that in mind, individual skill should rise above. A group of competent individuals should work best as a team, not a group of scrubs who nutcup harder.



    Conjecture. Competence in the context given is measured in individual ability in combat. Leadership is an entirely different aspect of gameplay and is practically a meta-game quality. Simply put, it's beyond the realm and constraints of game mechanics.

    Nah, as it stands the mechanics encourage even the biggest individual scrubs to abuse the most OP heroes (as per usual, generally the ones is tons of crowd control) and nut cup as hard as they can.


    No, it's definitely a mechanical issue.

    No, many of us have been playing since Closed Alpha (myself included) and we've already steered this game away from scrubs nutcupping and gang banging to get wins that they otherwise shouldn't have gotten because individually they are scrubs.


    With time people will eventually become so fed up with the situation that detractors of the current status quo will move on to a different game, and things will only appear to smooth out.
    However the issues aren't being addressed.



    Prior to its nerf, the only characters capable of taking out a full team 4v1 would be a (VERY) well played PK, a Warlord (99.99% of the time), a Warden, and maybe a Shugoki.

    However, 4v1 situations like that were rare, and generally I am willing to hedge my bets that the number of people who won 4v1's isn't nearly as great as you'd like people to believe. I'd wager 15% of 4v1 encounters or less ended in a victory for the outnumbered party, even if he "revenge spammed".

    I think the more commonly won situations were 3v1 or 2v1's that quickly became 3v1's, that quickly became 2v1's again because the first guy died.
    Revenge didn't have to be 2v1 or higher to be activated and that's the problem that no one is really addressing. If in a 4v4 fight one guy so much as glanced an enemy his teammate was fighting the enemy would get revenge. It's a stupid mechanic that needed to be nerfed and it still serves a purpose. If you can't take advantage of super armor, enhanced damage, enhanced defense, extra health, knock down on throws, parries, and activation then you need to just practice more because no other game would give you this kind of power to help you in a 2v1. Most games you already know that if you are outnumbered you are at a disadvantage and instead of getting a revenge mechanic you have to adapt.


    I love these scrubs you speak of because all they do is try and gang up and heavy me to death but it's pretty simple to block/parry those and get revenge. It's no longer a one shot but I can still do massive damage and I always make them think twice about doing it again.
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  7. #17
    bmason1000's Avatar Senior Member
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    I'll tell you my issue with the "group up" command. As soon done mentioned before, sometimes its not plausible or feasible and sometimes from my point of view it makes more sense for me to continue what I'm doing. Second issue, i have no idea where you are or where you'd like me to "group up." Look out over the battle, see two players in two places. Which one said group? Where are you going?
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  8. #18
    I think I've just about broken my Y button but scrubs just don't listen. I just remind myself "only 1 or 2 more of these 4v4 **** shows and I can go back to duels and brawls"
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  9. #19
    Alustar.exe's Avatar Banned
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    I'm actually done responding to Rhodri, I'm personally of the opinion the forums would be better without him as all he does is insult people's opinions and talk trash on developers and players who try to argue points rationally that counter his own.

    It's not worth the effort, there will never be a middle ground.
    Why would I bother posting this then? To encourage others to do the same if you don't feed the trolls, they go elsewhere to find food.
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  10. #20
    Originally Posted by CoyoteXStarrk Go to original post
    Everytime Rhodri posts I become more and more convinced he is not a real person.


    No sane human being could play games and still have the absurd points of views he has taken.



    Keep in mind this is the guy who said who would file a class action lawsuit of Ubisoft punished him for ragequitting lol
    I was about to wearily respond to Rhodri then I read this^ and remembered why I shouldn't lol...

    Originally Posted by alustar24 Go to original post
    I'm actually done responding to Rhodri, I'm personally of the opinion the forums would be better without him as all he does is insult people's opinions and talk trash on developers and players who try to argue points rationally that counter his own.

    It's not worth the effort, there will never be a middle ground.
    Why would I bother posting this then? To encourage others to do the same if you don't feed the trolls, they go elsewhere to find food.
    And then read this^
     1 people found this helpful
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