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  1. #1
    J J Marachev's Avatar Member
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    Too many Helicopters

    So sad for the poor cartel. They have made all this money, but wasted it all on buying every Tom, **** and Harry a personal helicopter. Their debt to GDB ratio means their finances are in ruins, they will have to close up shop soon.

    Seriously .... just get rid of most of the Cartel choppers. Good roads, some good cars, should make that the primary transpo component of the game.

    Yes, you can play this way by ignoring the helis. I'd just like to see if as a default in the extreme play setting.

    EW
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  2. #2
    The map is so huge and so largely devoid of anything to do that it makes using choppers to move around almost a necessity. Once I realized that I also noticed how there are choppers at literally 1/3-1/2 of the game's map markers. Then I also unlocked choppers in Rebel Vehicle Drop-off. This basically negates cars for transportation as it's so easy to get a chopper, and ruins immersion when I can walk into any dusty Bolivian town and see a shiny new white Blackhawk helicopter or call one in and a chopper appears in a puff of blue smoke.

    If Ubisoft removed choppers from half the game's locations, and also made the cooldown of a chopper drop-off like 10 minutes, and separate from the cars, it would make the game more immersive. This would also eliminate the necessity of having so many annoying SAM sights. Moving around in 4-5 star areas quickly is so obnoxious. You basically have to use cars half the time, except there are so many Unidad patrols everywhere that you seem to always have a trail of purple markers behind you.

    That's another thing. Unidad shouldn't attack on sight, they should be more like police in GTA and have them wait for you to start shooting or get near/in their base. Not everyone in Unidad is corrupt as a lot can be seen fighting the cartel, but I have to still murder a bunch of military police just doing their job.
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  3. #3
    J J Marachev's Avatar Member
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    Still too many damn choppers in the game. We just made a house rule on co-op to ignore those in SB areas, and use cars. Way more exciting getting around by car.
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  4. #4
    The chopper spam is one of the worst immersion killers in the game, and I believe most players do not realize this.
    The game is in dire need to be "decelerated". Everything is way too fast.

    Helicopters at every corner, basically unlimited stamina so everybody is running all the time, instant-spawn of vehicles, things like that KILL immersion and the need for more tactical thinking/planning.

    Imagine stamina would be very limited and needed more time to refill, also your weapons would shake authentically when low on stamina.
    You would finally have to think twice if you run across the map like some Japanese anime super-human, or if you actually use the walking function, which would quickly make you think about organizing transports better.

    Long story short, this game should have watched titles like Arma 3 closely, and learned from it.
    Instead it went the console-gamer gung-ho way because "ain't nobody got time for dat!"
    Some people will never realize how bad these "features" really are for gameplay.

    And no, one can't just ignore them/not use them.
    The game constantly "teases" you to SPEED SPEED SPEED things up, it's difficult to explain for me, but I think most see what I mean.
    At least I hope that...
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  5. #5
    Yes. I ignore helicopters almost always, unless it *actually* seems apropos to have one (designated helipad or other special areas, or of course when it's demanded by a mission) -- my Nomad behaves like she's Harry Tasker in True Lies: "Harry, are you aware that it has in fact been over fifteen years since you been behind the wheel of one of these things?" With classic controls her flights are very ill-advised.

    I feel like it would have been better if choppers had been like the chopper in MGSV -- a fast-travel that you had to call in and the landing zone had to be clear. Or, conversely, if players could actually fly it themselves (which don't get me wrong is still a lot of fun and I wouldn't necessarily want to give it up), then the choppers should basically put every enemy within spawning distance into "suspected" level of alert -- even on high difficulties you can just fly in and land fifty meters from a base, which trivializes everything, whereas in real life (and you as a player, regarding enemy choppers) can see and especially hear them coming for miles.
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  6. #6
    I wish there was more reward for grabbing choppers and they were harder to shoot down. Currently they are an annoyance. My current pass time is trying to hit them at extreme range. Cos I can.

    The map is too big to not have helicopters but I'd prefer a role where you have to kill enemy AA to "unlock" an area for helicopter flight.

    As for the stamina, it is ludicrous that some times it is quicker to simply sprint up the side of a mountain than to take a car. But running over flat? Not a proble. I'm in poor shape IRL but can jog to the range (5km away) and get zero points down on an IDPA stage without an issue, with hand guns or long guns. I find artificial scope sway way exaggerated in most games. Sure on 600m+ shots but up close? Naah.

    I do think the helicopters are too widely available too soon. Once you've taken over loads of Unidad or SB helipads they should be more frequent, but less frequent in enemy hands.
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  7. #7
    GiveMeTactical's Avatar Banned
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    Personally speaking, I could do w/o vehicles/helos and airplanes, I don't believe they should be included on a GR game that first and foremost the gameplay should be about shooting but yes, they are a dime a dozen in the world and it breaks immersion. On the other hand, the world is so barren and driving is so jarring at times that it is a breath of fresh to get from point a to point b in a timely fashion by jumping on one and get to your task.

    Controlling said devices is a hit or miss but that's not here nor there.
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  8. #8
    igrvks's Avatar Senior Member
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    Originally Posted by J J Marachev Go to original post
    So sad for the poor cartel. They have made all this money, but wasted it all on buying every Tom, **** and Harry a personal helicopter. Their debt to GDB ratio means their finances are in ruins, they will have to close up shop soon.

    Seriously .... just get rid of most of the Cartel choppers. Good roads, some good cars, should make that the primary transpo component of the game.

    Yes, you can play this way by ignoring the helis. I'd just like to see if as a default in the extreme play setting.

    EW
    Imagine spending years, almost decades of your life building the most powerful and violent cartel in the history of mankind, building it up until it is producing cocaine on a state industry-level

    Then using almost all of the profits to buy only helicopters and SAM platforms.

    Then, paying some poor shmucks to actually program these SAM sites to only target 4 american dudes.

    Then, paying the astronomical costs of operating these dozens of SAM sites only for the off chance these 4 americans just happen to fly over them at some point in time.

    Then, leaving 80% of your new helicopter fleet grounded at all times, only having few select copters airborne at any given time

    I mean, you never see any helicopters taking off or landing. You also never see those SAM sites shooting anything else than the ghosts. This just proves operation Kingslayer was completely pointless, as the cartel would had gone bankrupt within a year with such idiots running their acquisition department. The business end of that crack pipe must have been red hot considering all these mind boggling decisions the cartel made when equipping their forces.

    "Hey, you know how MAC-10 mini uzi was initially rejected by US police departments because of their lack of accuracy? Why don't we get two of them for 60% of our soldiers?"
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  9. #9
    GiveMeTactical's Avatar Banned
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    Huge Potential... Vast & Beautiful World... Mediocre effort on Gameplay & Mechanics... Millions of dollars in sales so we are all wrong and they know how to do it right!
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