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  1. #1
    MechaG2's Avatar Member
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    Improving Vehicle Gameplay/Controls

    Collision detection and physics generally need improvement across all types of vehicles so they interact with the environment as well as other vehicles much more realistically (e.g. parked vehicles sliding down a slight incline on rough terrain like it was a flat surface coated in grease at a 45° angle; flying aircraft through trees/cables as if they weren't there; driving cars/trucks on rough terrain and bouncing around like they have no weight, etc.), but it would also be great if we had the option to disable "hand-holding" gameplay features like cars, trucks, etc. automatically turning themselves upright after flipping them over (we should have the ability to manually flip vehicles over). Things like that.

    Some additional controls would be very helpful, too. From simple things like being able to honk your vehicle's horn (only for vehicles that have horns, obviously) to yaw and strafe controls for airplanes and helicopters, and an aim reticle for all aircraft equipped with weapons.

    Also, a fairly minor thing that's been bugging the heck out of me is the retractable landing gears that don't retract on aircraft. It'd be nice if we had the ability to manually raise/lower them, or at the very least, have them raise/lower automatically.
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  2. #2
    Vehicles will continue to suck and behave like cardboard boxes.
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  3. #3
    MechaG2's Avatar Member
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    Originally Posted by jagcivtec Go to original post
    Vehicles will continue to suck and behave like cardboard boxes.
    I sure hope not. Vehicles desperately need an overhaul. They've got a lot of potential to be a blast to play with, but all the issues I mentioned above are severely hampering the experience. Ubisoft needs to do something about this.
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