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  1. #21
    SlashingElbow's Avatar Banned
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    Feb 2017
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    379
    So you guys are doing everything to try to take out the fun of this game? Please stop with your nerfing requests. Its annoying as hell for the 95% of the other players that dont want a change
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  2. #22
    Originally Posted by UbiJurassic Go to original post
    We have heard feedback here and there regarding the catapult feat. Whether you like its inclusion in the game or not, we are interested to hear player feedback on it.
    If there was a bit more of a warning it would be ok, but at the moment it is more or less instant. No catapult in history could get on target that quickly. Rather than an intsa kill, maybe treat more as an area of denial feat.
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  3. #23
    Originally Posted by alustar24 Go to original post
    I've dodged catapult launches easy. And I'm a **** player. I've also had my own catapult been evaded on more than one occasion.
    IMO the people *****ing about this are the idiots I saw in mmos who couldn't get out of ground telegraph AoE. This feat is no different and has relatively the same time period to react.

    How about instead of complaining that something is op because it kills you, you learn to adapt and not be so blind to what's going on around you during a match.
    Lol noobs
    You're a moron no other feat is an automatic kill in the game
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  4. #24
    Originally Posted by SlashingElbow Go to original post
    So you guys are doing everything to try to take out the fun of this game? Please stop with your nerfing requests. Its annoying as hell for the 95% of the other players that dont want a change
    Lol the only people who don't want it nerfed are the people who use it.
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  5. #25
    Zhantay's Avatar Senior Member
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    Sep 2015
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    854
    Just give me time to roll out the way, it feels almost instant, you hear a weird noise and someone summons a freaking fireball. I didn't know Knights were half Black Mage.
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  6. #26
    Many times, I've seen enemies *SURVIVE* my catapult blasts. Several times I've seen them be evaded as well. What more do you want from a T4 feat? I have to imagine the greatest source of gripes comes from ********ing a knight character, thinking that the kill is inevitable, only to get blasted by a suicide 'pult, possibly killing the one who called it in, and likely taking out at least half of the enemy team. Other feats can accomplish this, at times to more devastating effect, since some are massive buffs that aren't hit-or-miss fire and forget abilities.
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  7. #27
    Originally Posted by kweassa1917 Go to original post
    Catapults are fine, thx.

    Well, to tell the truth maybe, just maybe a bit increased activation time. I mean, at least the other one has that "Archers, fire!" audio queue, and then the "aim" circle, and then it lands. IMO the timing for this arrow storm is perfect in terms of game balance. But the catapult is like... *guy raises hand'... trumpet goes *varoooommm*... and then instantly *kabooom*... Holy shi*, is that supposed to be a catapult, or a mach7 railgun??


    That being said, for me it's not the catapults, but rather the discrepancy in usefulness between the tier-4 feats that irks me more. Obviously the catapult or the hail of arrows is one of the best in the game, strong enough to turn the tide when used well....

    ...but are the other "buff/debuff/heal" type tier-4s on par with that? I really don't think so. Compared to the T4s that deal deadly damage, I think the other ones are lackluster.
    Lawbringer's T4 regeneration that requires no movement to work says hi. I can't see myself using it, unless I'm running minimal feat CD. Even then, the catapult is likely the better choice. And the T1 Harsh Judgement...is it the most useless feat in all of For Honor? Because it certainly feels like it. And T2 Juggernaut...you pop it, and you can only walk. Meaning, you likely can't use it to tank damage and hurt someone. Anyone who has spent time playing the game will know why you are moving so slowly, and will simply stay out of range and wait you out. So, the feat is essentially a "Wait!! Let's time out for thirty seconds! That makes the parry T2 feat the clear winner, since it gives damage reduction for ten seconds after a parry, as a *passive*.
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  8. #28
    I tried standing still on a point facing back to a player. He casted the catapult magic and when the red circle appeared I instantly tried rolling away without success.
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  9. #29
    Originally Posted by kweassa1917 Go to original post
    Catapults are fine, thx.

    Well, to tell the truth maybe, just maybe a bit increased activation time.
    So you agree, they are not fine
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  10. #30
    Go ahead and leave catapults where they are, but as a Viking I want you to implement #3 as seen here:

    http://forums.ubi.com/showthread.php...ider+confirmed

    Give us that and we'll call it square.
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