I'm not sure I've actually consciously seen a javelin in action. Which might well be a result of me being not too perceptive, but I genuinely don't even know which classes use them (Valkyrie seems like an option). Probably been killed by some without realizing what they were. Now bows I know rather well, and I've been on both ends as far as they are concerned. Catapults can be a pain in the ***, but, well, they're catapults. I've dodge some, I've been squashed by some.
All in all I think those elements are fine in general, if probably in need of some fine tuning. But then I just play the game in what could probably be described as a carefree "ignorance is bliss" mode, and can only freely admit that the intricacies of balancing that are being so fervently discussed on this forum simply esacpe me for the most part.
I'd love to see 4v4 modes without feats, stats and arena buffs. All those things badly undermine what makes the game unique and compelling, the core combat mechanics.Originally Posted by UbiJurassic Go to original post
Not much worse in 4v4 as when a good multiplayer fight develops and instead of it being decided on who fought better, someone launches a catapult and wipes out most of the people. Sure it makes for a "lol wow" youtube clip. But it takes the entire fighting system and throws it out the window for it. And it's an immensely unfun and lame way to end a match.
Or what could of been tense 1v1 fight to decide the end of match gets thrown away because someone launches a blind and an arrow or something.
Give us alternative 4v4 modes with no feats, gear stats and arena buffs. Let the brilliance of the game, the core combat mechanics, be what decides matches. Not catapults and one-shots and blinds and javelins.
(This is more for Ubi than a discussion)
If i get a vote. Im fine with all these feats being discussed. Catapult, bow, arrow barage, ect. You can't win every battle.
Had a valk sweep me off my feet, then drill me with a jav while still on my back. Took 3/4 of my health as a conq. Nerf nvr once came to my mind. I was freaking impressed by the creativeness. The complaint with elimination is legit. Getting hit with shurikan at the begining of every round blows. Though, that can be fixed with making changes to how the game mode uses feats.
As for catapult, when i hear the horn, i just unlock and roll away. If i get hit by one, its my fault. you have to be very careful with time increase with catapult. Just a ms to long, and it becomes another useless feat. If it's easy to roll out of, whats the point? And yes, i've been destroyed by them too. If your not on your toes, you get smashed. Sometimes we get tunnel vision, and forget whats going on around us, because we are to focused on a fight, or getting to an objective.
The feats dont really become an issue until you get into elimination. Dominion in all fine a well with the chaos going on. But a single round lost with a player being lucky enough to go on a killstreak and then the next round upon start assuming you know for a fact the person has the feats unlocked you better hit the ground dodging. Ive had fights begin and end within 3 seconds as I locked onto my opponent ready for a fight only to catch a throwing axe, bow, etc. to the face ending the fight practically before it began. I dont quite see the reasoning behind giving the winning team a stronger hold on victory in a mode without respawns.
Maybe it's me but I have a lot of luck doding it when a see the animation. Some even called me cheater lol.But the game called For honor with no Honor system what do you expect it's like going to a gun fight with a knive I was suprissed that people took those feets to a duel lol talk a bout no code of honor hahahaha . :P But it is satisfying to kill that person who missed her feat on you!
If Javelin and Bow get nerfed then can we please nerf the **** out of the Warlord's feats too, which are by far the most ridiculous in the game.
Feat 1 Deadly: 15% damage increase
Feat 2 Flesh Wound: 25% damage reduction
Feat 3 Tough as Nails: +35HP
Feat 4 Auto-revive: Can revive himself.
This alone gives him an effective health pool of 233. Not including his self-revive. This also doesn't factor in gear score either. I think feats in general are fine for the most part but the problem with these is that they're all passive, and Ubisoft for whatever reason, thought it would be fine to put them all on the strongest hero in the game. I might not have a problem if the Warlord had to pick and choose but he doesn't. They can all be equipped at the same time.
You're complaining that the Vikings Heavy character is a tank? It's literally his role to be a high health character which can withstand a large amount of damage.Originally Posted by Dizzy4213 Go to original post
Why didn't you make any comments on the fact that his attacks are slow, delayed and some of the easiest to block/parry in the game?
May as well make every character exactly the same, why bother having different roles for different characters? Just nerf everything.