🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Javelin's and bows should be nerfed

    this is just my own opinion but the javelin bows do way too much damage that's the most annoying when you're in a elimination and you get hit with that right away they come away too quickly and they do way too much damage I was hit once with a javelin that 95 damage way too much. i dont know ehy they are so dam powerfull. the throwing axes and the crossbows are good the way they are.
     2 people found this helpful
    Share this post

  2. #2
    Hormly's Avatar Senior Member
    Join Date
    Mar 2017
    Posts
    1,165
    Originally Posted by Scrubnubloard Go to original post
    this is just my own opinion but the javelin bows do way too much damage that's the most annoying when you're in a elimination and you get hit with that right away they come away too quickly and they do way too much damage I was hit once with a javelin that 95 damage way too much. i dont know ehy they are so dam powerfull. the throwing axes and the crossbows are good the way they are.
    and by nerfed I mean removed lol honestly, this game aint about ranged combat, and boy does it show xD

    soooooooo cheap to be fighting a valk or whatever and suddenly she tosses an unblockable javelin that nukes 3/4 of your health.
    Share this post

  3. #3
    You can block them. Not sure how, but ive seen it happen... mainly shield guys with all block. Bow is easy to dodge, but only if you see them use it.

    OP, you say throwing axes/ crossbows are fine... yet they get 2 of those before a bow or javelin recharges... so really, while they don't do as much damage per hit, they can use them twice as often.

    Originally Posted by Smelly_Beard Go to original post
    and by nerfed I mean removed lol honestly, this game aint about ranged combat, and boy does it show xD

    soooooooo cheap to be fighting a valk or whatever and suddenly she tosses an unblockable javelin that nukes 3/4 of your health.
    Share this post

  4. #4
    DrExtrem's Avatar Senior Member
    Join Date
    Dec 2015
    Location
    Bremen, Germany
    Posts
    3,488
    They are ok to finish off a fleeing enemy ...

    But they do way too much damage.

    Same with the catapult.
     1 people found this helpful
    Share this post

  5. #5
    Javelins and Bows do 80 damage which is fine for a level 3 Feat.
    Share this post

  6. #6
    What about the sharpen blades feat? (also level 3) That lasts for 45 seconds... and doubles the damage of every hit in bleed damage....... you can lose half your heath to a heavy... and that's just one hit... and you complain about a bow which can only hit once... man, a zerker can hit you 20 times (at least) in 45 seconds (potentially) with sharpened blades youre dead 10 times over.... what if stacked with revenge and the berserker feat? One top heavy and youre about dead. Plus he attacks 50% faster, moves 50% faster and hits for whatever revenge he is stacked with harder than normal....

    And you complain about a feat which happens once every 2 to 3 minutes and takes 2/3rds health?

    Lol.

    Theres a reason I don't stack my zerker gear for revenge.... he doesn't need it.





    Originally Posted by DrExtrem Go to original post
    They are ok to finish off a fleeing enemy ...

    But they do way too much damage.

    Same with the catapult.
    Share this post

  7. #7
    DrExtrem's Avatar Senior Member
    Join Date
    Dec 2015
    Location
    Bremen, Germany
    Posts
    3,488
    I can block and parry those attacks. A javelin or longbow can be shot from across the map and will still hit if I don't dodge.

    And those beasts are hard to dodge.

    And yes, sharpened blade is a very, very strong ability, that should be looked at - same with several other ones.
    Share this post

  8. #8
    Alustar.exe's Avatar Banned
    Join Date
    Mar 2017
    Posts
    2,374
    As a PK I don't even bother with the catapult. I takes more calculation to maximize on it. However I enjoy all the feats. They add a level of immersion to the game.

    Those of you who don't like it just don't want to get killed. Bottom line.
     1 people found this helpful
    Share this post

  9. #9
    DrExtrem's Avatar Senior Member
    Join Date
    Dec 2015
    Location
    Bremen, Germany
    Posts
    3,488
    Originally Posted by alustar24 Go to original post
    As a PK I don't even bother with the catapult. I takes more calculation to maximize on it. However I enjoy all the feats. They add a level of immersion to the game.

    Those of you who don't like it just don't want to get killed. Bottom line.
    Bottom line: BS. Steaming BS.

    The catapult, Javelin, longbow and other skills are badly balanced. Everybody who defends bad balancing, loses any credibility, that might exists.

    Compare the javelin to the crossbow. The javelin takes at least half of your health - the crossbow about one bar and a bit. It is good to kill a fleeing enemy but not powerful enough to use it effectively at the beginning of a fight. The longbow and javelin however, can practically decide elimination matches.

    The catapult can be used in close combat, because the friendly fire is not not high enough to kill you. If used in close combat, you don't get away.
     1 people found this helpful
    Share this post

  10. #10
    UbiJurassic's Avatar Community Manager
    Join Date
    Nov 2016
    Location
    US
    Posts
    3,486
    Thanks for the feedback on these feats. We haven't adjusted the feats much since launch, so we are eager to hear more feedback from the players regarding them.
    Share this post

Page 1 of 6 123 ... Last ►►