Any random brawl I'm in, after I kill my target, I survey the match. If it looks like my partner is obviously winning, I'll just creep and fck with the guys head. If it's an even fight, I'll drop into guard and throw out feints with an occasional bleed. If my teammate is losing you better believe helping. Better yet if I get to the encounter just before an execution (and you see the ominous PK lurking in the back) and you go for it. That's a freebie.
I get it you want the cool animation, but do you know how much MORE bad *** you look when you drop a fresh corpse and ready up for the next contender? I do. It ****s with me just as much as it ****s with the people I do it too now. Because it shows that not only are you not single minded enough to get tunnel vision, but it shows your awareness.
Case in point, in dominion, I was playing berserker (so I didn't even have stealth up which has been the source of me running into a zone right after someone has run right past me because I wasn't on their mini map), someone finished off a teammate, I was right there and he went for execution anyhow, forward dash heavy from my berserker followed, I executed him and promptly revived my teammate. Free execution because he made himself defenceless for four seconds.Originally Posted by alustar24 Go to original post
1st off all 2v2 is not designed properly. How to play 2v2 when I and my partner start on two different ends of the map? The game starts with two 1v1 duels. Should I run to the other end of the map to help my partner? And be killed by it if I play slower character? Once i won my duel it is no longer 2v2 but 1v2 And that is not fun because in 90% the opponent is swept away. It is not surprising that everyone is playing like that because it is just the logic. You play two duels 1v1 not 2v2. First of all, maps should be bigger and teams should start side by side. Then you can start playing 2v2
What this guy saidOriginally Posted by CoyoteXStarrk Go to original post