Like any book, movie, game after you reached the finish - it ends... You can re-read, re-watch, replay it, but there is nothing new coming from it.
GRW definitely has enough contend for a regular game. The only things new they 'promised' are the DLCs. Narco Road is out there, Fallen Ghosts is coming later on.
Pretty much this. I am still hoping they add to the main game at some point.Originally Posted by KingSpawn1979 Go to original post
Same. With some effort...a lot potential there for Year 2.Originally Posted by araos1 Go to original post
Yeah me too. Harder missions, better stealth tactics and sure a new island or 2 would be goodOriginally Posted by araos1 Go to original post![]()
That's where a lot of open world huge scale games fall down - they have so much to do and it can take a long time to complete and unlock everything that by the end, you don't really want to start it all again (and have to start from the beginning in regards unlocks/upgrades). The answer is to have the game be unlimited after the main story is complete - have a shed load of random events or even give the player a new non-ending set of randomly spawning missions. It also helps if upgrades and collectables continue way past the end game and even carry on into a new game plus scenario where you can only unlock everything if you carry on or restart.
Sadly GRW has none of this - yes you can play on and continue storming the same locations, killing the same enemies in a few different way and yes it does have coop which makes it so much better. But there's no real incentive to do all that, no push to make you keep playing. It's depressing when you look at that vast world that the devs gave this a finite life span, when it would've been so easy to make it last for as long as we, the player, wanted it to.
^Truth.Originally Posted by RichD777 Go to original post
The conflict could go on for years, with the right content.
Personally I and my co-op buddy have started new characters (both female this time around), switched off every artificial aid, slapped diffculty to Extreme and are playing through again.
And you know what? Totally different game without the option to tag enemies etc, no more waltzing through patrol paths or knowing how many tangos are left, now it feels much more tense from the get-go.