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  1. #1

    WShat after El Sueno

    Hii,

    I'm done with all the side and head missions.
    Have all intel, and weapons, nothing todo anymore.

    What now? game is fully done? or are there new districs and country's comming up?
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  2. #2
    KingSpawn1979's Avatar Senior Member
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    This Game offers you a giant Playground.

    Try a harder Difficulty, another Style, other Loadout, or CQC only, imagine new Missions.
    Just make it your own Game
     3 people found this helpful
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  3. #3
    Easy said yes!

    But i want more country's, and more districts, they promissed it to us or not?
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  4. #4
    biomag83's Avatar Senior Member
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    Like any book, movie, game after you reached the finish - it ends... You can re-read, re-watch, replay it, but there is nothing new coming from it.

    GRW definitely has enough contend for a regular game. The only things new they 'promised' are the DLCs. Narco Road is out there, Fallen Ghosts is coming later on.
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  5. #5
    Originally Posted by KingSpawn1979 Go to original post
    This Game offers you a giant Playground.

    Try a harder Difficulty, another Style, other Loadout, or CQC only, imagine new Missions.
    Just make it your own Game
    Pretty much this. I am still hoping they add to the main game at some point.
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  6. #6
    RHAIN07's Avatar Senior Member
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    Originally Posted by araos1 Go to original post
    Pretty much this. I am still hoping they add to the main game at some point.
    Same. With some effort...a lot potential there for Year 2.
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  7. #7
    Originally Posted by araos1 Go to original post
    Pretty much this. I am still hoping they add to the main game at some point.
    Yeah me too. Harder missions, better stealth tactics and sure a new island or 2 would be good
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  8. #8
    That's where a lot of open world huge scale games fall down - they have so much to do and it can take a long time to complete and unlock everything that by the end, you don't really want to start it all again (and have to start from the beginning in regards unlocks/upgrades). The answer is to have the game be unlimited after the main story is complete - have a shed load of random events or even give the player a new non-ending set of randomly spawning missions. It also helps if upgrades and collectables continue way past the end game and even carry on into a new game plus scenario where you can only unlock everything if you carry on or restart.

    Sadly GRW has none of this - yes you can play on and continue storming the same locations, killing the same enemies in a few different way and yes it does have coop which makes it so much better. But there's no real incentive to do all that, no push to make you keep playing. It's depressing when you look at that vast world that the devs gave this a finite life span, when it would've been so easy to make it last for as long as we, the player, wanted it to.
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  9. #9
    RHAIN07's Avatar Senior Member
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    Originally Posted by RichD777 Go to original post
    That's where a lot of open world huge scale games fall down - they have so much to do and it can take a long time to complete and unlock everything that by the end, you don't really want to start it all again (and have to start from the beginning in regards unlocks/upgrades). The answer is to have the game be unlimited after the main story is complete - have a shed load of random events or even give the player a new non-ending set of randomly spawning missions. It also helps if upgrades and collectables continue way past the end game and even carry on into a new game plus scenario where you can only unlock everything if you carry on or restart.

    Sadly GRW has none of this - yes you can play on and continue storming the same locations, killing the same enemies in a few different way and yes it does have coop which makes it so much better. But there's no real incentive to do all that, no push to make you keep playing. It's depressing when you look at that vast world that the devs gave this a finite life span, when it would've been so easy to make it last for as long as we, the player, wanted it to.
    ^Truth.

    The conflict could go on for years, with the right content.
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  10. #10
    Personally I and my co-op buddy have started new characters (both female this time around), switched off every artificial aid, slapped diffculty to Extreme and are playing through again.

    And you know what? Totally different game without the option to tag enemies etc, no more waltzing through patrol paths or knowing how many tangos are left, now it feels much more tense from the get-go.
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