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  1. #1
    V.M.R_JaRuTo's Avatar Senior Member
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    [Co-op] Finally. Tagging supplies now counts for your team.

    I noticed something on youtube co-op playthroughs today that tagging supplies now counts for your team. Only one has to tag supplies now and not everyone. That was annoying before and now it is gone, thank God.

    Thanks, Ubisoft. It's a bit sad that you are making improvements just now but I must say that it's never too late for changes if you are trying hard. I appreciate that effort. I just hope that you will consider the most requested new features by community, soon.
    Keep up good work!
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  2. #2
    furleys_ascot's Avatar Member
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    Sorry to say but I do think it is all too little too late.

    These patches trickling out will eventually get the game to where it should have been at launch but by that time how many ppl will still be playing?

    Its the division all over again. If only I bought TD six months after release...would have enjoyed it so much more.

    I do think pvp (something I dont really care about) would give ppl something to do in the mean time as they wait for all the base game fixes, insuring a more plentiful player base for a longer time.
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  3. #3
    V.M.R_JaRuTo's Avatar Senior Member
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    I agree it is still too early to judge based of some fixes but it is a good sign. But how long the support will take? How many important suggestions have been accepted for a future patches? It is still unknown at the moment.
    However It is good to see some valuable changes that did not get unnoticed though.

    Yes, PVP and in my opinion some solid improvements (fixes for AI teammate behaviours and new squad commands like issue orders for the team separately) for Solo mode could greatly increase the longevity of the game for sure.
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  4. #4
    J J Marachev's Avatar Member
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    Nice little quality of life enhancement

    Means my squad can spend more time playing the real game, rather than managing supplies amongst ourselves. Plus it's encouraging to see some small changes make it through to the game. If the game improves significantly in 6 months, so be it. I can come back to it then.

    JJ
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  5. #5
    This game is the best game on the planet. It's near perfection already. Any improvements are a bonus.
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  6. #6
    biomag83's Avatar Senior Member
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    I wonder if it also applies to weapon cases? I just played with guys that had already everything picked up except for a new player, so we couldn't see how it behaves.
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  7. #7
    Great to see these things being addressed by the devs.
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  8. #8
    Originally Posted by jsocfrog Go to original post
    spoken like someone who's never tried to develop a massive game before, sorry dude, 6-8mos to apply fixes is relatively normal... gone are the says of Oregon trail where you could just go in and edit ascii files
    So it's ok to put out a game that has so many things that lacked basic common sense? Most of the fixes they are doing should have been in game release.
    Tagging supplies for the whole team is just one perfect example of the lack of common sense this game has. Nothing to do with the difficulties (?...lol) of developing a game.
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  9. #9
    biomag83's Avatar Senior Member
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    Originally Posted by jsocfrog Go to original post
    negative on the weps cases, just the supplies
    Thanks for checking
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  10. #10
    Originally Posted by jsocfrog Go to original post
    spoken like someone who's never tried to develop a massive game before, sorry dude, 6-8mos to apply fixes is relatively normal... gone are the says of Oregon trail where you could just go in and edit ascii files
    I have to agree that in terms of quality a game cannot be perfect on release nowdays because games became so complex. That beeing said wildlands really lacks more endcontent than challenges. I see myself logg in less and less, despite this game definately beeing one of my favorite games of all time.
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