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  1. #1

    Is it just me or the 3.5 update improved the Enemy detection rules?

    maybe its a placebo effect but after update 3.5 it kinda seems like the enemy AI is no longer able to know my position the second something fishy happens in their camp.
    it's not all believable and realistic yet, but i think the AI behaved a little more realistically in certain situation.
    i think that using a mortar DID made them know where i was, but i also think that spotting a dead body i killed or if i stealth shoot and miss then hide or even blowing a generator using the HTI rifle did not make the AI know where i was. they sure acknowledged there is an enemy near by, but they stayed where they were and took cover and did not go to my location pretending to not know where i was.

    again - im not sure about this but i would love to hear other players input about this. if anyone else has tested this - tell us what you found out.
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  2. #2
    GiveMeTactical's Avatar Banned
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    Well, that is good news... this tells me that perhaps in a few more months I can finally grab a used copy and play the game as Devs really intended it before the marketing dept got their paws on it.
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  3. #3
    I noticed it after the 3.0 update.

    I thought I was dreaming, but I tested it by going to outposts where it happened to me.
    When I shoot a sniper in a tower from over 300 meters or so and I miss and he get's alerted.. enemies no longer rush to your location.. which feels much more natural.. since they should have no idea where the shot came from in the first place. (at least not exactly)

    This gives me the idea that they are trying to fix more things then are listed in the patch notes.
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  4. #4
    Originally Posted by Old Raven NL Go to original post
    This gives me the idea that they are trying to fix more things then are listed in the patch notes.
    Well, with this last patch, that's most certainly the case, hardly anything mentioned in it.

    But yes, the AIs behavior is definitely way more subtle and nuanced than at launch date, you can get away with a lot more than before.
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  5. #5
    V.M.R_JaRuTo's Avatar Senior Member
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    Are those enemy AI improvements happens at all difficulties or just extreme difficulty?
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  6. #6
    AI BLUEFOX's Avatar Senior Member
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    As I keep telling everyone, in spite of the name calling I receive from some posters for saying it, the Dev team listens to, respects and considers all the feedback. There are many other examples like this that I would love to discuss. At least now, though, some real examples are out in public so I can refer to them!

    The Ubi policy of maintaining a limited response (in order to manage aspirations), the sheer amount of complexity and time it takes (which is not understood by most) and the right of the Dev team to decide against an idea (it is their creation and their livelihood at stake) is confused by many as not listening and reacting. It is also abused by a few who like to stoke up as much anti Ubisoft feeling as they can; hopefully after this patch they can be honest with themselves and get off that bandwagon for the good of the community.
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  7. #7
    GiveMeTactical's Avatar Banned
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    Originally Posted by TristanKay Go to original post
    Well, with this last patch, that's most certainly the case, hardly anything mentioned in it.

    But yes, the AIs behavior is definitely way more subtle and nuanced than at launch date, you can get away with a lot more than before.
    what does this mean exactly? give us an example perhaps?

    Originally Posted by AI BLUEFOX Go to original post
    As I keep telling everyone, in spite of the name calling I receive from some posters for saying it, the Dev team listens to, respects and considers all the feedback. There are many other examples like this that I would love to discuss. At least now, though, some real examples are out in public so I can refer to them!

    The Ubi policy of maintaining a limited response (in order to manage aspirations), the sheer amount of complexity and time it takes (which is not understood by most) and the right of the Dev team to decide against an idea (it is their creation and their livelihood at stake) is confused by many as not listening and reacting. It is also abused by a few who like to stoke up as much anti Ubisoft feeling as they can; hopefully after this patch they can be honest with themselves and get off that bandwagon for the good of the community.
    dude... give it a rest with the munching, it is the least UBI can do... you're making it seem like they are doing us a favor and we should be grateful for the piece of meat that the huge bone came with.
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  8. #8
    Originally Posted by GiveMeTactical Go to original post
    what does this mean exactly? give us an example perhaps?.
    Sure.

    Most notable difference for me is detection at long range. At launch date, missed shots would always lead to enemies homing on you (you, not your location), even after relocating (and no LOS): you had to wait a bit until they actually came for you, then relocate (or they would still home on you). That's not the case anymore: sometimes they won't know where the shot came from (they'll just start a search at the location where the bullet hit), but when they do know where the shot came from they actually home in on the location, not you (so you're good as long as you relocate). Most notable in-game specific location: FOB Serpiente in Flor de Oro. If I snipe the soldiers in the towers there from 400-500 metres (e.g. near the spawn point in the nearby village) and miss, there's almost never a party sent to my location.

    But there's more: enemy response behavior to mortars etc. is also downtuned, as well as response to rebels coming in (this used to be a death sentence, but it's not anymore, at least not 100% of the time). Also some of the more impossible missions (El Pulpo, General Baro, etc.) are not as hard as they used to be (at least not for me on Extreme). Though I'm not 100% sure if that last bit is just luck of the RNG rather than actual fixes.
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  9. #9
    AI BLUEFOX's Avatar Senior Member
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    ^ ... And right on cue it's @GiveMeaBreakAlready with another insult for me.

    You don't own the game, and just lurk on the forum continuously dripping in your poison at every opportunity in the guise of someone who cares. You don't, bud, all you really care about is grinding your anti Ubisoft axe, using Wildlands as a convenient vehicle on which to hang your agenda and criticising anyone who supports what the Devs are trying to do. I'm surprised you didn't explode with excitement when they actually dropped a real clanger with Narco Roads. Oh hang on, you did.

    You have been proved wrong time after time on this and it really is about time you just accepted that the Devs do care, do listen and do make changes that the community want. Isn't it about time you faced up to the fact that you might be trying to be part of the wrong community and that Ghost Recon isn't going to be what you want. That's not an issue for the Devs or anyone else in this community, it is an issue for you. Try here https://forums.bistudio.com/forums/f...7-arma-3-main/i
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  10. #10
    GiveMeTactical's Avatar Banned
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    OK... Thanks
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