So I'm watching the warrior's den from the 27th and they keep going on about how it was a nail biting finish and trash like that, then they themselves point out how most people don't give a damn and just auto-place assets (obviously not worded like that, lol). Then they continue on with the usual FW rhetoric that no one who plays the game actually believes.
But the thing that irked me the most was when Eric was all like "now's a great time to try a new character because it's out of season". Ubi, guys, no one gives a **** about what character they're playing in regards to the faction war. If players want to try someone new they will, they aren't going to consider your joke of a mini game. The ONLY time anyone will care about every game is when you release ranked. You trying to pass this of as pseudo competitive is embarrassing.
Honestly, I get that the FW is the baby of a few of your devs, but accept that it's failed and come up with something better. Continuing to defend such a terrible system is only hurting the game.
The game's sold over 700,000 copies last I heard. Failed probably isn't the right word.Originally Posted by Egotistic_Ez Go to original post
I understand where you're coming from though, I imagine many of us do.
But this "Faction War's pointless, don't bother, nothing matters" attitude bums me out far more than losing a round, or getting disconnected 11 times in a row ever could.
Why not try being more constructive in your critique?
For example; What would make the Faction War more enjoyable and engaging for you specifically?
Originally Posted by Egotistic_Ez Go to original postYou guys sound like you are fun at parties lolOriginally Posted by Mynban Go to original post
They are doing something that hasn't been done in any other game before. Of course there is gonna be issues. They have already said that they are gonna take everything they learned from this season and apply that knowledge for season two to make it better.
Think about it from a common sense standpoint. Which is more likely to get messed up?
The system that they already have in place that they gathered data on since launch.
OR
This new not created yet imaginary thing you want them to replace the current system with.
It is not new or anything, it has been around for 10 years when those browser cookie cutter games first came out copying travian. 3 factions' players compete in a faceless anonymous battle where individual contribution is extremely small to make a change, where winning is just a matter of luck by being on correct faction. I ve seen it done and not actually be cared at all in 4-5 browser games so far.Originally Posted by CoyoteXStarrk Go to original post
Why can't it be moved to a separate menu that is not main menu? Let me access main menu without the hassle and allow people who enjoy it (assuming there are people who care about where those weapon land on map) to see it on the separate Faction War menu.Originally Posted by bmason1000 Go to original post
Yeah I'm excited to see where they can take it. Season 1 it was just kind of there, i participated, manually deployed 9/10 rounds, but it didn't feel too...real? I guess? I don't know how to put this thought in to words. However! As a concept, not only is it totally fresh and new but the potential is incredible. There has to be a way it can be developed and used to really unify the faction's communities and feel like we're all actually a part of something bigger. I'm very excited to see where it goes from here.Originally Posted by CoyoteXStarrk Go to original post
Yeah, second that, lol.Originally Posted by Mynban Go to original post
Apologies if I wasn't clear, I meant the faction war has failed, not the game. No one I know has any interest in it at all, except for a mild annoyance if they didn't get the ornaments.Originally Posted by Tundra 793 Go to original post
For the faction war to be interesting for anyone it needs to make them feel like they have an actual effect on it. Yes, I know technically I do affect the the number of assets so I affect who wins but that's academic, there's no actual feeling of contribution.Originally Posted by Tundra 793 Go to original post
My off the cuff suggestion would be to pick a zone (the areas you currently deploy assets to) before a match. Your win or loss pushes that zone either forward or back, and when the zone hits a certain number you take it. No waiting for turns, you are actually fighting in a zone and you see the rewards as your team pushes forward into enemy territory. On the back end though it's essentially the same. Win = x points. It just updates at the cap, rather than every 6 hours. So you could literally implement the change in a day or two (two weeks for consoles).
There would also be actual tactics in what zones to take that way too. Since you essentially choose the route to the enemy base.
That isn't remotely true. There are quite a few games in the past with similar systems. They don't usually have a map, but that's the only difference. And while I appreciate them trying to improve the game, a lot of these issues were brought up in beta, so that earns them nothing.Originally Posted by CoyoteXStarrk Go to original post
I just skimmed through it to get to the stuff about FW with the pink hair chick so I may of missed something but all of the suggestions that were given to them about improving FW they, well they didn't ignore because I'm sure they read it, but they seem to think it's working fine as it is, they said nothing about changing it at all, basically just gave a bunch of stats like it should explain everything. They say Viking had the best players, Samurai had the most, Knights had barely more players than Vikings but played the most matches and deployed the most out of all three, having deployed the most times and not winning one round just seem broken to me.Originally Posted by CoyoteXStarrk Go to original post
I really hope they fix FW some how, or at least try, as of now it seems they're content with the way it works, having the last round the only round that matters seems bulls*** too. basically in those 6 hours if you're at work or asleep you don't get to help out at all even if you are a top player on your faction. It just doesn't seem like a good setup to me. Territories shouldn't be won and lost so easily either in my opinion.
Is it really the only round that matters though? The number of fronts you are working on and the number of territories you are able to capture follow on from the previous update (assuming you mean that to round, if the Samurai had won fourth round, last would not have mattered). I do think the rotation needs to be fairer though knights were very much in it until the end the last one, and it does suck when you are at work or asleep, but of you can only affect five territories and you can't get into the lead off that, that's based on what has come before.Originally Posted by The_B0G_ Go to original post