Thanks for your reply and advice. I plaited zerker a bit and I am familiar with the light /heavy infinite chain and the hyper armour.Originally Posted by CitizenPuddi Go to original post
What you suggested is exactly my point. Another solution would be for example to make the deflect interrupt the chain. It is very easy to deflect a zerker with the pk after a couple of hits at the most because of the rhythm of the zerker. If that interpts the chain, that would be enough tomreastablish the balance.
I don't like and I don't want spam light, just not fun( and not possible anymore after latest mod)
Eh, I'm not a fan of the "deflect beats zerker chain".Originally Posted by marcoalpha1 Go to original post
Zerkers really don't have a whole lot going for them as-is, honestly.
i mean, yeah, at first they're terrifying, but there comes a point when all a berserker can do is dance around and feint while the player RL offers blood sacrifices to the Ubi gods for a mere chance at landing a single light attack without getting parried and eaten alive before stamina runs dry
besides, if you can reliably deflect you can reliably parry or dodge-- that would probably be the best way to go for the time being
i'd push more for a block fix than a deflect change
Fine, I wouldn't mind it either. As long as there is a way out which is not running away or spamming light.Originally Posted by CitizenPuddi Go to original post
Dodge becomes deflect because of the zerker attack speed, dodge in the opposite direction of the attack is not an option either cos the zerker attacks track you. Parring is not an option either cos you do not have the time after the flicker to change stance and hit heavy on console (deathzone and all)
By the way orochi's deflect does interrupt zerker right? It does interrupt me as a pk and inflicts a large damage.
the orochi light deflect used to interrupt zerker-- not sure since the super armor change though. i wouldn't think it did though, since the super armor would allow the zerker to followthroughOriginally Posted by marcoalpha1 Go to original post
not sure that's such a bad thing though
i dont think requiring a different playstyle vs different champions is a bad thing
Definetly a good thing to adapt your fight style to your opponent fight style and character choice. Also a good thing to have characters that are easier to beat than others for a given character as long as this dependencies are fully and well interlaced.
This game does this quite well despite all the hate it gets by many.
It is for exactly this reason that I feel the pk vs zerker fight balance should be looked at by the people paid by Ubisoft to balance the game (I guess a full specialised team). Nothing more. I don't hate the zerker for this. Or the people plying with him. It is just much much more difficult to beat with a pk when compared to the other characters that feels out of balance.
Yes I play on console and I have no time to block a zerker,.. I have to fall back but the I have no opening because the zerker dodge fast. I do not have any problem agaist the other characters, maybe valks are difficult but still possible.Originally Posted by Ackturi Go to original post
I will try training agaist a bot, but I really think the balance between a 1v1 for these 2 characters on console is a bit off after the latest patch where pk does not have the lights to stop him.
Do you play on Xbox or pc? Can you consistently block on the second attack on Xbox? On Xbox the recovery time after the hit makes it very difficult to block without having to fully guess the next direction.Originally Posted by Paladin_Evans Go to original post
Do you play on console or pc?Originally Posted by Paladin_Evans Go to original post
That was just a really bad PK in the video you linked to.Originally Posted by marcoalpha1 Go to original post