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  1. #11
    Originally Posted by CitizenPuddi Go to original post
    Little trick for dealing with berserkers.

    The first attack is always a light, the second attack is always a heavy, third is light, fourth heavy, light, heavy, light, heavy, etc.

    The heavy attacks will usually only come from the left or right side, because a top heavy mid-chain ends the chain and is super slow/easily parried.

    That said, I do agree that the block recovery needs to be a little faster, as does switching guard stance.

    As a berserker main, I've been able to pull off some nonsense that just wasn't fair because some of the slower classes just can't keep up.
    Thanks for your reply and advice. I plaited zerker a bit and I am familiar with the light /heavy infinite chain and the hyper armour.

    What you suggested is exactly my point. Another solution would be for example to make the deflect interrupt the chain. It is very easy to deflect a zerker with the pk after a couple of hits at the most because of the rhythm of the zerker. If that interpts the chain, that would be enough tomreastablish the balance.

    I don't like and I don't want spam light, just not fun ( and not possible anymore after latest mod)
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  2. #12
    Originally Posted by marcoalpha1 Go to original post
    Thanks for your reply and advice. I plaited zerker a bit and I am familiar with the light /heavy infinite chain and the hyper armour.

    What you suggested is exactly my point. Another solution would be for example to make the deflect interrupt the chain. It is very easy to deflect a zerker with the pk after a couple of hits at the most because of the rhythm of the zerker. If that interpts the chain, that would be enough tomreastablish the balance.

    I don't like and I don't want spam light, just not fun ( and not possible anymore after latest mod)
    Eh, I'm not a fan of the "deflect beats zerker chain".

    Zerkers really don't have a whole lot going for them as-is, honestly.

    i mean, yeah, at first they're terrifying, but there comes a point when all a berserker can do is dance around and feint while the player RL offers blood sacrifices to the Ubi gods for a mere chance at landing a single light attack without getting parried and eaten alive before stamina runs dry

    besides, if you can reliably deflect you can reliably parry or dodge-- that would probably be the best way to go for the time being

    i'd push more for a block fix than a deflect change
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  3. #13
    Originally Posted by CitizenPuddi Go to original post
    Eh, I'm not a fan of the "deflect beats zerker chain".

    Zerkers really don't have a whole lot going for them as-is, honestly.

    besides, if you can reliably deflect you can reliably parry or dodge-- that would probably be the best way to go for the time being

    i'd push more for a block fix than a deflect fix
    Fine, I wouldn't mind it either. As long as there is a way out which is not running away or spamming light.

    Dodge becomes deflect because of the zerker attack speed, dodge in the opposite direction of the attack is not an option either cos the zerker attacks track you. Parring is not an option either cos you do not have the time after the flicker to change stance and hit heavy on console (deathzone and all)

    By the way orochi's deflect does interrupt zerker right? It does interrupt me as a pk and inflicts a large damage.
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  4. #14
    Originally Posted by marcoalpha1 Go to original post
    Fine, I wouldn't mind it either. As long as there is a way out which is not running away or spamming light.

    Dodge become dfeflect because of the attack speed, dodge opposite ti the attack is not successful cos the zerker attack track. Parry, you do not have the time after the flicker to change stance and it heavy on console (deathzone and all)

    By the way orochi deflect does interrupt zerker right? It does interrupt me as a pk.
    the orochi light deflect used to interrupt zerker-- not sure since the super armor change though. i wouldn't think it did though, since the super armor would allow the zerker to followthrough

    not sure that's such a bad thing though

    i dont think requiring a different playstyle vs different champions is a bad thing
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  5. #15
    Definetly a good thing to adapt your fight style to your opponent fight style and character choice. Also a good thing to have characters that are easier to beat than others for a given character as long as this dependencies are fully and well interlaced.

    This game does this quite well despite all the hate it gets by many.

    It is for exactly this reason that I feel the pk vs zerker fight balance should be looked at by the people paid by Ubisoft to balance the game (I guess a full specialised team). Nothing more. I don't hate the zerker for this. Or the people plying with him. It is just much much more difficult to beat with a pk when compared to the other characters that feels out of balance.
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  6. #16
    Originally Posted by Ackturi Go to original post
    Do you play on console? Because every class on pc can block a zerkers attacks. Zerker maybe has 2-3 classes he can beat easier than all the others... I have seen or heard of a very small amount of berserkers playing in tournaments... That's because he has no toolkit!

    No openers and blocking twice stops his chain. High level players have no issues stopping a berserker unless they really have a strong feint game.

    If you don't feel comfortable parrying a zerker, just block him and it'll stop his chain. I main a berserker and against high players you can't get more than 1 or 2(if they miss a parry) hits in before you are stopped or have to fall back.
    Yes I play on console and I have no time to block a zerker,.. I have to fall back but the I have no opening because the zerker dodge fast. I do not have any problem agaist the other characters, maybe valks are difficult but still possible.

    I will try training agaist a bot, but I really think the balance between a 1v1 for these 2 characters on console is a bit off after the latest patch where pk does not have the lights to stop him.
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  7. #17
    As a PK main myself, you can block a Berserker. You can also parry a Berserker. The main issue with PK against zerker though is that when you deflect an attack, you cannot land the riposte fast enough anymore to make deflecting a zerker worth it at all. You still get hit by their next light attack.
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  8. #18
    Originally Posted by Paladin_Evans Go to original post
    As a PK main myself, you can block a Berserker. You can also parry a Berserker. The main issue with PK against zerker though is that when you deflect an attack, you cannot land the riposte fast enough anymore to make deflecting a zerker worth it at all. You still get hit by their next light attack.
    Do you play on Xbox or pc? Can you consistently block on the second attack on Xbox? On Xbox the recovery time after the hit makes it very difficult to block without having to fully guess the next direction.
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  9. #19
    Originally Posted by Paladin_Evans Go to original post
    As a PK main myself, you can block a Berserker. You can also parry a Berserker. The main issue with PK against zerker though is that when you deflect an attack, you cannot land the riposte fast enough anymore to make deflecting a zerker worth it at all. You still get hit by their next light attack.
    Do you play on console or pc?
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  10. #20
    Originally Posted by marcoalpha1 Go to original post
    Pk is useless vs bk. she cannot block the fast attacks, let alone parrying. And deflect does not stop the bk.

    If you attack first the bk dodge and starts, if you wait the bk start and you have no chance.

    Look at this
    https://youtu.be/oYPBxKH4EkA

    Devs, please try it yourself, pk vs bk. I am a rep 12 pk and I am quite skilled and don't spam. Against bk, the only chance is to spam before they get hyperarmor,..

    ,..very ugly fight

    Please look at it and fix it
    That was just a really bad PK in the video you linked to.
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