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  1. #1

    Genious ideal! New keyword to work with: uninterruptable,unblockable and UNPARRYABLE!

    Hello guys, and UBI developers !
    It gona be a long post, and i whant to suggest this inovation, to make this game great again. This keyword(UNPARRYABLE) can be appropriated to some different attacks or moves for a lot of different heroes !

    First of all i whant to talk about the "sence" of all those already existant keywords/effects(unblockable and uninteraptable) and some other ingame problems, to understand the deep sence of unparryable attacks.
    So lets talk about uninteraptable firs, and the Vikings heroes... Lets look at the Raider, Warlord and Berserker. 2 of them got unintaraptable stance, and its logical, because the Vikings is all about like a berserker, they dont care about deffence and put all, their helth ect to the attack, the ecen dont wear armor ! (Some of them, Raider).

    Now for the real example. Warlord got all hes heavy attacks - uninteraptable... but what does it means to the gamestyle ? What opportunity it gives to the Warlord ?

    This options and keyword by it all - allowed him to not just throw unpushiable attacks, but TRADE HP with hes opponent, whyle LOOSING your own health, to make loose your opponent health to. This options is pretty reasonable for a fatty guys, when if u had bigger HP pool, this becomes valuable. But with the low healthed guys like Assasins for example, or Nobushi - this effect dont make any sence. Also this move dont gives you opportunity to throw it every time or put pressure on your opponent whyle atatcking him, because it just simply can be parryed and u just cant use it constantly.
    Now with understanding the deap sence of the move - we can see first problem that is unlogical in the game. The Berserker ! This guy is the agility oriented hero, with low healh. And why the hell does he got a opportunity to TRADE health whyle u are already low healthed by your own ?
    I bet that berserker was developed like a guy, who can attack like insane, throw alot of attacks by the different angles ect. But what we got now ?! He can throw only 1 attack, wich have TRADE effect, whyle u already is a aglie/low-healthed one... u cant throw alot of it, simply because u always wana trade only with TOP HAVY, and this attack end series. So all hes gamestyle with new update( wich is acttualy better then before) for the Berserker looks like a 2-handed weapon most of all, but not 2 small axes in every hand. Becaouse u just cant throw a lot of attacks, and put a constant presure to your opponent.
    And imagine what would it be, if every secont(or more) Berserkers attaks are - unparryable, but not uninteraptable anymore. This will allow to the berserker to work with all hes long series and put a constant presure whyle attacking on the opponent ! Now u just cant do it, i mean everyone knows why(parry)! And how u can counter dat move? Because u just cant defend and do nohting. First options is backdash from the spammy attacker - and throw a havy into hes face. And the second is throw attack that will simply land before hes punch and interupt all hes series and take the initiative ! Start your own attack series ect, and whyle berserker is evading - hes first every single attack can be parryable still.

    So now about the deep sence of this unparryable effect, by the example of the Berserker. This effects can put "pressure" on the defender turttle, who dont what to do anyhting... u can try to find the holes in hes defence and also put a CONSTANT PRESURE ATTACKING him with a cheap damage from blocking,and just force him to react and fight smart vs you !!!
    And it is acctualy how the game must looks like ! The defencive turttle/tank can be opened only with even more and insane attacks, but nowadays its just impossible. When someone goes into a turtle - its make the second one, not to attack him but to go into the turtle to, and use only feint+GB ect, but not the offence... i mean its look like a bulsht onestly... turtle style provide even more turtle from your opponent So your understand what i mean ?!

    This is a great keyword to work with. it can be added to some of already existance attacks/moves of all differance clases.
    For example:
    Warden - he already got hes Top Light attack - uninteraptable, to put some presure/counter presure to the opponent whyle having a TRADE options, whyle hes is good armored one, and it looks great for such an armored and avangard class.
    And what about if we put teh UNPARRYABLE into hes Top Heacy attack ?! Seems good or no ?! Some of hes light(top) has some interesting effect, and why some of hes heavy(top to) dont got a new interesting effect with wich u can put presure on the defender, and atleast to force him use one more button on hes kontroller(evade button) but not just stay in the guard.
    This effect to hes top havy attack - can be instrument to put presure on the defender, whyle it can be imbalance or abused, because this attack is THE SLOWEST one in hole arsinal of the Warden !
    And u can easely counter it by just: - GB before attack.
    -attack him with light before.
    -side dash and use GB/or other attack.
    But u just cant stay still with guard app vs such a havy and slow attak.

    Also such effects can be adde for example for the Riders all side havy attacks. They are slow, and he need to put presure somehow on your opponent. And this doesnt mean that u cant defend vs this attacks, U can just simply even block it whyle u going into meele range with him.

    This attack style can be animated like an Firy weapon for example. When we got Unblockable - we got all body becomes orange/fire, and with unparryable - only weapon can be orange/fired with the same way.

    Also this effect/keyword can be used lately to include to all heroes and their different moves. For example Shugoki - super charged havy top swing. its looks like a bulsht, when a 200+kg guy with a 30+kg's club is parryed with a PK's dagger wich weight is like a 50 kgs at all, and this parry makes all the club and the body of Shugoki just bounced back... i mean WUT?!?!?!

    Also with such a keyword we can reworc the Conqueror. Whyle hes attack are super slow+ super low damage, i think that bunch of hes attacks must be unparryeble. And for the real life based - how can u even parry a peace of metal on the chain ?! The chain is not a solid but a flexiable materia... so how can u even parry it ?!

    Mb some light attack of Nobushi should be unparryable, to make this hero attack from the distance whyle going back, and not getting punished just for attack. This doesnt mean that Nobushi becomes in invulnerable, u just needs to take some punches on the block, whyle coming inside to she. But no just punishing she from every any possible distance.

    And tanky heroes like Warlord - shouldn get those attack at all, because of their already good defencive abilityes. Whyle already got a cheap damage tool, the headbut.

    Sorry for a bad english most of all, but try to catch the idea, and wich opportunity it can brings to the game ! Hope the UBI will read this and pick up the idea !
    And if anyone of u like it ? Put a like button to make them see it. GG.

    Offcource it can be realised in another way, not like i suggest in this post... but i think that the hole idea of Unparryable - shuld be involved to the game, and will be great, if soon as possible)
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  2. #2
    dat angleesh... I see couple of nice ideas tho.
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  3. #3
    You misspelled genius, genius
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  4. #4
    S0Mi_xD's Avatar Senior Member
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    Gosh... those ppl ... if they can't find anything to blaspheme about in the idea, they attack the grammer .....

    Hey kabal_ua,

    this is a good idea, and me to had this thought about unparriables ....

    My ideas have been that uninterruptables are unparriable at the same time.
    Let's take the berserker, the first one of his infinit chain is parriable, but every hit with hyper not BUT you could still interrupt if you block a light so there is still a good chance to defend yourself.

    And the other thought was, make some chain attacks unparriable. As an example, Light>Heavy chain, the light is parriable and the heavy not so you need to dodge or to block and take the chip damage.
    or Heavy > Light > Light, both lights will be unparrieable, or only the first light and the third light parrieable again.

    I worked on this idea for a time to make such an effect viable and not OP, but you brought it up earlier than me xD.
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  5. #5
    Originally Posted by S0Mi_xD Go to original post
    Gosh... those ppl ... if they can't find anything to blaspheme about in the idea, they attack the grammer .....

    Hey kabal_ua,

    this is a good idea, and me to had this thought about unparriables ....

    My ideas have been that uninterruptables are unparriable at the same time.
    Let's take the berserker, the first one of his infinit chain is parriable, but every hit with hyper not BUT you could still interrupt if you block a light so there is still a good chance to defend yourself.

    And the other thought was, make some chain attacks unparriable. As an example, Light>Heavy chain, the light is parriable and the heavy not so you need to dodge or to block and take the chip damage.
    or Heavy > Light > Light, both lights will be unparrieable, or only the first light and the third light parrieable again.

    I worked on this idea for a time to make such an effect viable and not OP, but you brought it up earlier than me xD.
    Probably they are just joking, and sometimes even funny, i dont take those serious Yeah some chains are good idea to... but with just adding this keyword/effect u can do this to alot of moves, and dont commit it just to serious only. Wich will open a space for more tactics and tools in the game, wich will deffinitely make it more fun and interactive, like adding new colors to what we already got.

    As for a Unparriebla+uninteraptable - i think its not good idea, because there will be no counter for such move, or pretty hard to counter, and players will just use it over and over again. And if we got only unparryeble - it will dont take any balance issues, cuz it can be countered easily, and those punches must be used smart ! From some distance mb, or ect ect ect... And nowadays For Honor just dont care about distance, no metter how long is your sword. Warlord short sword, dagger, or Nobushi's spear. Vs all u just use parry and they done
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