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  1. #11
    Originally Posted by S0Mi_xD Go to original post
    If you mean Guard Break, thaaaan top heavy was never supposed to connect, only side heavy are free after an GB with warden.

    yeah, meant GB. Sorry. Thanks for the clarification. I didn't know that.
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  2. #12
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by JellieDonutz Go to original post
    I don't know if anyone else has noticed this, but the Warden's overhand heavy is too slow to connect after a shield break. I noticed it early on but just haven't said anything until now. Speaking up because last night I got killed as a result of it. Had an Orochi down to one hit left, landed a successful shield break, and thanks to an errant button push I went for the overhand heavy instead of from the side. He blocked it and wound up killing me. Left or right heavy is always successful from a shield break, but not the overhand. It gets blocked. I know it's just cosmetic as overhand and side heavies do the same amount of damage, but accidentally messing it up can mean the difference in an performing an execution or receiving one.
    If you mean Guard Break, thaaaan top heavy was never supposed to connect, only side heavy are free after an GB with warden.
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  3. #13
    Originally Posted by JellieDonutz Go to original post
    I don't know if anyone else has noticed this, but the Warden's overhand heavy is too slow to connect after a shield break. I noticed it early on but just haven't said anything until now. Speaking up because last night I got killed as a result of it. Had an Orochi down to one hit left, landed a successful shield break, and thanks to an errant button push I went for the overhand heavy instead of from the side. He blocked it and wound up killing me. Left or right heavy is always successful from a shield break, but not the overhand. It gets blocked. I know it's just cosmetic as overhand and side heavies do the same amount of damage, but accidentally messing it up can mean the difference in an performing an execution or receiving one.
    Originally Posted by Skarik- Go to original post
    PK gets spammable light 5 frames attacks
    Valk gets 5 frames attacks that are Not blockable on top of having superior block, Deflect, hyper armor, aoe Stuns.(yet the Warden is the Bad guy).
    Kensei gets unblockable on every Hit
    Nobushi has a Endless combo you cant get out.
    Warlord is immortal.

    Then they nerfed my conqueror, that was already a lower Tier hero but Completely Ruined him.
    Then i got forced to change to warden yet After time he became pretty cool cus i didnt know all his stances came out of HEMA. And now they target him, ruining him.. the last interesting hero for me.
    Now they are taking away the thing that makes him Compete against all the other overly bugged characters. GG.
    Whats left ?
    Super slowl heavys.
    Super slow lights.
    Okay sure. **** you too.
    Ive reached my limits with this incompetent Company that started of this game really Bad and now doing just even worse and worse "fixes".
    S0Mi is correct. Just GB and switch to side for guaranteed heavy.

    Post above said Warden has "slow lights"? I disagree. He has the same light combo as Orochi or Valk. If your side attack connects you get an immediate side attack that is TOO FAST to block. Not to mention the lighting fast ZONE attack. I think the Warden is super good and one of the most balanced characters. I personally hate fighting good ones, but for all of the right reasons.

    My one issue is with the "second wind" feat or really any "heal" feat whether it be on the Nobushi, Warden, or otherwise. I like the Zones and Boosts to be the only healing options. At least you could make the argument that a "zone Heal" was like seeing the Medic at a captured zone. If a warden is low on health he can just dodge out of range and heal - with FOUR charges!

    I don't mind DEFENSE UP feats, and I dont mind OFFENSE UP feats - but the HEAL UP feats seem cruel...
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