First of all, since the release of For Honor, i was playing berserker, I complained a lot about the fact that one of the main strategy of this class was to reach 4 hit to have super armor and I founded it totally stupid, illogical, Debilitate because before having chained 4 hit you make yourself parried 20 000 times and being parried in this game is stupidly too powerful. So I was saying that this class, logically, was totally useless and deep ****ed.
I said i was pretty sure they was going to fix it, because it was obvious and logically stupid and then the dumb trolls will realise i was true.
Everyone said I was wrong, that I was the troll, that the berserkers was normal, and you know what? They fixed it now! The berserker need a single hit now to have the super armor because they think 4 hits was too much with the actual gameplay! Noooooo really ?! I NOTICED THAT THE FIRST DAY (dumb devs)
So for all the trolls in advance => suck my banana gorgeously please.
Now I can say what I still think, this game will remain a big absolute **** as long as the AOE zone attack of warden, orochi and peacekeeper will remain as fast as light. That's all.
And i know they will fix it a day, same as the berserker, i just try to accelerate it for i can play again.![]()
this looks like a troll comment, will you suck your own banana?Originally Posted by Weedjox Go to original post
They won't change the speed of some Attacks. Because e.g. PK and Orochi only have fast Attacks and no Hyperarmer / Bash / Shove or anything else... They rely on fast Attacks, this is how the Class is designed.
You want to know a Trick? Always guard your right vs a PK or Orochi and your left vs a Warden - problem solved. Fastest Attack in the game fully denied.
Ye and you will suck mine hardly soon when they will fix it same as the berserker. =)Originally Posted by Psilocybin1212 Go to original post
I'm not talking about "some attacks", i'm talking about the AOE zone attack, and not only orochi and PK but wardens too.Originally Posted by Charmzzz Go to original post
I knew this trick already man and this does not excuse the fact that these zone attacks are stupidly too fast but just confirm it. Think 2 seconds at this sentence and you will sleep less dumb.
Seriously it is normal for you that an attack is so fast that it obliges you to have your guard in one direction because you will not have time to react ?
For god bless you are so dumb or i don't know.
The warden ZA is fine. Very powerful, but high risk since a simple block on my side gives me a free GB on the warden. I love the mindgame that results from it. i'll often leave my guard top and switch it to the left when I think he is about to let it rip (another fun bait: stay out of range of his attacks but in range of his zone, after 1-2 whiffs he'll usually throw a zone)
orochi ZA is annoying, but at the same time one of his only two good attacks. I should train against it more and I think I might be able to block it, since it's animation is very obvious.
PK ZA (combined with it's lights) is gamebreaking. Not sure the nerf really changed anything (outside of revenge). The animation is hard to see since it doesn't change much from regular attacks and you don't see much of PKs animation anyway.
You could also add nobushi and warlord (this guys really has everything) to your list of fast zones.
I tried many times GB after a warden ZA but never had the time, hes just able to counter it in timeOriginally Posted by Iuslez_ Go to original post
For the warlord and nobushi ZA they are fast too but you still have time to react and block i think, not wardens/orochi/pk.
I noticed that the GB on warden after a blocked ZA does not work sometimes. There is not much risk in trying though and something to gain if it works.Originally Posted by Weedjox Go to original post
The Orochi ZA is actually slow. It appears to be fast because the indicator is bugged so that it appears only 400ms before the attack hits you. All you have to do is watch the orochi and not just the indicator and you will see the ZA winding up before the indicator appears. It is pretty distinct compared to the other attacks so you will be able to identify it if you know you should be looking for it.
gotta admit, dude's got a pointOriginally Posted by Weedjox Go to original post
Well it is no secret by now that the zones attacks are broken one way or the other. It seem to be a problem that is either not easy to fix or maybe it is not fixable at all. Well for now at least we have to do the best we can with the situation :/Originally Posted by FootlessRhino Go to original post