There is so much this game can learn from SOCOM1&2:US Navy Seals (PS2) 2001 & 2003
First off, I am a SOCOM US Navy Seals series fan & Ghost Recon series fan. I'm a realist and with business experience in Revenue Mgt which I will play into that games are made for revenue, not reviews. I don't know the numbers, but if the revenue is high, and the reviews are low. Even a good businessman or ownership would say, HEY, these numbers are good, but if you make the content better, they will grow. If not, then that's a different issue. I know devs have pride because they worked on their products for years, So, I know they're reading. 
This game has really hit me with the nostalgia bug which is why I'm so invested and passionate in it. Like many I'm 115%/100% done with the Main Game + NR-DLC. Like most of the community I feel the same way about the NR-DLC, but that's another topic. I have 250+ hours under my belt on Extreme so I feel I have a pretty strong grasp of this game. 1000+ in Arma 3 if that matters. Probably 4x in SOCOM 2 solely but there aren't any metrics to prove it.
SOCOM: US Navy Seals 1&2 were pioneers in the tactical shooter genre in many aspects. Keep in mind that was in 2002/3. In nearly every way, SOCOM was simply better than GR during the PS2 days. Still loved both, but SOCOM was hands down better in every way. I'm not hear to gloat and reminisce but here to point out ways GR:W can improve.There is so much you can take away from those games that can be utilized in GR:W! Since PVP is not out yet and I will cannot compare or suggest anything that regard. I'll focus solely on the PVE and only on aspects that those games had.
ROLE PLAYING
- Biographies
Many people know the premise of the Ghost Teams, but it be nice to have their backstory and specializations. It's apparent that Weaver is a Marksman, the fan wiki claims he's an ex-DEVGRU Sniper. It would be a nice touch to add a little blurb about the team.
TEAMMATES
- Loadout/Armory customization
Many have already asked for this. I don't mind limiting the options, such as WEAVER, only being to have a SR/DMR in his primary slot. Uniform uniformity would be nice as well such as an all jungle team, all urban breach, or all DCU colors.
- Voice Commands
SOCOM had voice commands, 2001 and using voice commands, and they worked.
- Team Commands
Some excellent executions from SOCOM were "Breach, Bang, & Clear". Throw > HE Grenade or Use> M203 Frag or Use > Place Satchel. Is Nomad the only one authorized to use the M203 or able to throw a nade or C4 a Drone Jammer? Yes, I can do it myself but having team commands allows you play more as a leader of a team than the super soldier.
IMMERSION
- Magazine Changes
When I'm using the M4A1, I see the numerical value of 50/225. That is 4.5 magazines which does not make sense. When someone reloaded in SOCOM1&2, your character would actually cycle through magazines. Let's say you have 3 magazines with 30 rounds. 1st mag, you shoot one bullet, next mag 5 bullets, and then last mag 10 bullets. You respectively had 29/30, 25/30, and 20/30 bullets in each magazine and would cycle through them. Though cumbersome to some players, there are PLENTY of ways to acquire ammo in GR:W right now.
- AI teammates should cause detection!
This means if the cartel sees your teammate, this means you are detected. This sounds horrible in the current game because the teammate AI will go off and do their own thing. This is basically a challenge to the developers to upgrade the teammate AI. In SOCOM, if you commanded your teammates BRAVO> RUN TO > CROSSHAIRS, they did it and if they were spotted, it's really your bad as their Commander. You should've chosen BRAVO> STEALTH TO. Bravo element would then Crouch walk and hold if an enemy appeared in their Line of Sight, then went into prone when they reached their destination. How amazing is that... 2001, it's 2017.
- Fast Travel
Alright SOCOM did not have fast travel, BUT they did have insertion and extraction cut scenes. When you fast travel, there should be a Blackhawk or rebel column or humvee column that picks you up, and then goes into the load screen or maybe to even opt to get a ride, so you can actually use the gunner seat. How fun would be to just ride gunner seat with your chauffeur column and just tearing Unidad bases via tactical drive-bys or just enjoy the scenery.
I'll add in some obvious things like I know they are different games. If I was billionaire I'd fund a remaster or revival of the SOCOM series or even my ideas I mentioned. I may have a high standard from devs because I have been spoiled by BLIZZARD.
~~~~Jedi
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