I agree as long as the Faction War stays as pointless as it is right now. Right now, because of the laughably short turns and enourmous asset boosts the loosers get, a round is essentially just a game of roulette. The lead is traded between each faction in turn, and the one who leads when the roulette stops spinning wins the round. The one who wins the most out of 5 roulette spins wins.
It's zero skill, zero strategy zero player input. Just pure dumb luck. And as long as that is the case the rewards should be open. Faction War should be about the better team winning. And when that is the case, they should be rewarded for simply beeing better. But right now, winning or loosing is solely about luck. And beeing rewarded for simply beeing luckier than the other players feels wrong.
I'm torn on this one. I don't think it's right to meet people on the battlefield wearing the Ornament of a Season Winner when they didn't win the season. It's a prestige status symbol that means something significant, and I think the whole point behind it would be undermined and the Ornaments would be devalued if everyone had them.
However it is true that many of us, myself definitely included, fought hard and stuck with this game through thick and thin. I haven't been onto For Honor yet since the Season ended but I'm interested to see my total Season contribution. I know it's going to be big. In the end that feels pointless as a Knight.
Whatever happens, Coyote, I really admire you for posting this.
/salute
Hm, as said somewhere else already, don't care about those rewards too much. But exclusivity: well, the outlines are a no-brainer. The Ornaments, i guess kinda too. As long as you only won 1 season, keep them exclusive. When Vikings win all rounds from here on, well, you can make the old ones buyable for those that would really love the designs but won't jump on the Viking train. Btw - take care this doesn't happen ^^ I mean: maybe the Vikings would like total domination in this game. But i even enjoyed this loss because it was close. Boring wars in games .. bah, don't want to imagine those.
Not really sure how to think about this.
Rewards should be based on contribution, not on pure luck.
Some choose knights, some vikings and some samurai.
Knights won zero rounds.
Samurai 2 and Vikings 3.
Among those fighting you have knights who may have reached Max level on multiple heroes (figure of speech to show the amount they fought), which are being told they contributed nothing, and Vikings who bought the game yesterday, joined Vikings and now get showered in gifts.
I think the rewards should be available for everyone, though for free (or with a huge discount) for the season winners.
If we want a the ornament, or something else which will be rewarded, we would buy it anyway.
Just immagine. You lose this round, when the symbol of total awesomeness is rewarded to the winners, and you win next round, when the reward will be a wobbly floppy dinggus for your helmet.
How screwed would you feel?
Agreed.Originally Posted by Gray360UK Go to original post
I am wholly opposed to the idea of making the reward ornaments purchasable. They were earned (or sometimes carried, whatever, you were still playing games and deploying assets, just not targetted ones), and should remain exclusive to those who earned them.
I do like the idea of maybe making a new ornament or something available for steel purchase and exclusive to those of us first season players. That would be nice.
I'd also love to have significantly more info about the season made available. I'm a bit of a statistics-obsessed type though.
It goes vice versa, I seen knights ganking vikings with bamboo eaters. But one thing i will agree that if one day from entire round matters to win then that is wrong. I was convinced they were looking at assets deployed from the whole round.Originally Posted by CaptainPwnet Go to original post
I posted this in another thread but I'll say it here. As much as the faction war is broken, you can keep it as it is and still be fair on the rewards.
The winning faction of the season still receives the fancy gold boarder/outline, some boxes and whatever. But have a separate reward for the players that reach certain milestones in asset contribution.
Of course I feel slightly bummed about not winning, but what gets to me more is that I've put days worth of play time into this and deployed literally millions of war assets only to receive the same or even less of a reward than someone who played the game for half hour.
I believe this would be the best and the most fair in terms of rewarding players. The faction war is still there, people are still rewarded for winning, but players like myself who have made massive contributions will still benefit over players that have done a lot less.
The game doesn't even recognise my contribution. I deployed millions of assets too, manually, and got the achievement for manual deployment in 50 turns ... and the end of season screen today tells me I have manually deployed 12 times ... for the entire season. I have deployed 12 times in a day for Gods sake.Originally Posted by Flello Go to original post