Yes, makes all these changes.
No, the game is fine in it's current state.
Make most of these changes.
Make only a few of these changes.
Nobushi does have tools to deal with those risks though. You can light attack hidden stance cancel into double stab. If they are reading that, you can light attack into hidden stance cancel into heavy attack ,feint gb into... many possibilities from there. I know that hidden stance can be kind of wonky and slow. But, I think making it any better would lead to the issues we're having with other characters right now. I am starting to come around on the whole maybe parries should be a little less powerful opinion though.Originally Posted by Gojema Go to original post
I can pose ideas without definite answers. The point of this thread is discussion. I will think about your feedback though and try to come up with something more specific.Originally Posted by SnugglesIV Go to original post
Here's one get rid of wardens GB cancel out of shoulder bash. He will have to cancel it then hit gb.
That was the one and only change needed to wardens, instead they did nothing usefull.Originally Posted by We_Wuz_Kongz Go to original post
1&2) No. Because certain heros have benefit more or benefit less from their lights or heavies. If we're going to look into what you get for free after parries based upon recovery frames the team needs to specifcally base those around each individual attack. Not across the board like this.
3) yes for most. But I feel some really hard to parry attacks should confirm gb. Like parrying a pk's zone.
4) yes.
5) yes. I'm all for tech as long as it's a feature that gets a proper implementation.
6) Can't really say since true things block>shove on law is a 50/50 when it's not.
7) Yes. But only if turtleing as a whole doesn't get nerfed in a significant way. Devs seem to be looking to do so. In reality if chip damage makes it in we wouldn't need this.
8) Like the recovery frames off of being parried I think chip damage should be done based on every individual attack and not blanket like this. Though perhaps chip damage could increase if you are comboing while the guy continues to block.
9) If chip damage makes it in and parries are nerfed we won't need to remove this.
10) yes.
11) That's more of map design than anything mostly. But the devs could look to making it so only certain things can ledge people. Like shoves or attacks with momentum. But I don't think things like successfully teching a GB should ledge anyone.