Yes, makes all these changes.
No, the game is fine in it's current state.
Make most of these changes.
Make only a few of these changes.
i dont know whether or not you know how dev teams are typically set up, but...Originally Posted by SlashingElbow Go to original post
they usually have a team of "network" guys that focus mainly on network stuff, while other developers and programmers handle creating content and balance and other whatnottery
so it's not like they're pulling programmers that specialize in netcode to come look at the class balance
also some characters are objectively stronger than others-- which is totally not what balance is
Originally Posted by CaptainPwnet Go to original post
A 100% increased light attack would be virtually impossible to block. Stance switching might also have to be increased ? Whatever the solution, I think speed modifiers or unique abilities instead of guaranteed damage would make for a more engaging, less frustrating and skill centric match.
1) What characters DON'T get a free heavy after light parry?Originally Posted by We_Wuz_Kongz Go to original post
2) Eh. I don't have a problem with heavy parries as they currently are
3) This is superfluous as point 2 implies that GBs should not be confirmed on parry
4) Technically, they are the same speed. There have been tests done on this on YouTube. The problem is that when you switch guards quickly, some characters will start to miss their guards. This should be fixed.
5) Obvious suggestion is obvious. Remove them from the game.
6) There needs to be more elaboration on this. How should they be made harder etc.
7) Yes.
8) I've always toyed with the idea of excessive blocking taking up stamina so people who turtle up are punished by being unable to punish mistakes. If someone does nothing but block in this system, they should eventually get exhausted and fall over/stumble. If this isn't realistic, then chip damage should be made more threatening.
9) I'd wait and see if chip damage makes this obsolete before removing last bar regeneration.
10) Again, HOW?! You can't just say, "make x more punishable" and then expect an answer.
11) Environmentals aren't that bad, unless there is a Warlord. Nerf his throw range and environmentals will be fine. They should be factored into your positioning.
Speed up the majority of this games attacks X1.5 or 2 on PC and magically most of its issues will disappear.
You would still react to them in time to block its just parrying becomes that much more difficult. You would also feel much more confident on attack.
You don't need to make a bunch of ridiculous and convoluted changes to the games system, just speed stuff up. People are not being pushed anywhere near the limits of human reaction and it's why nobody does anything.
And yes, obviously certain attacks are already fast enough as is.
When some attacks are so blindingly fast that it starts blurring into guessing territory though, another aspect of the game becomes important which is currently important on console versions but not on PC -- SPACING. Keep out of range of the super fast dangerous stuff. Right now you can walk right up to most characters and just look them in the eye like its no big deal on PC. That has to change and attacks have to actually have a valid threat of landing for that to happen.
Speed up attacks you say ?Originally Posted by Rikuto-san Go to original post
No, because that way you are asking people to light spam to death.
- BTW probably the easiest suggestion is giving parriies a stun effect for 2-3 seconds. During the stun effect dodging back would make you fall to the ground. so you are forced to side dodge or parry. Both can be punished, but not ina guaranteed way.
- But what about making block out of stamina possible, but every block will drain the exhausting bar ? And blocks out of stamina won't stop a combo ? That will mean, dodge or die.
The alternative is spamming nothing. And you say spam like it's a bad thing. Why should it be bad? You can only spam something under certain circumstances anyway. Generally its when you have won the spacing war. You can't spam anything if you're being kept out. That's how it's been in fighting games since forever and there is a reason this applies to virtually every one of them.Originally Posted by Lord-Micidial Go to original post
In fighting games, you attack. That's what makes them fun. Doing nothing is not fun, which is your current predicament. You can't have it both ways.
Either its advantageous to attack attack attack or it isn't. Currently most moves are too slow to be considered viable on PC. The most direct way to fix that is to speed them up.
And who said only lights would be viable to spam? You speed up those heavies, too. That's obvious. Zone attacks should also probably be creating more space as well. They do not serve their intended purpose right now, instead simply acting as an opener.
I agree with you, but lets just think about it, we really want speed up warlord's attacks ? Or conquerors ? Or even worse valkyres ?Originally Posted by Rikuto-san Go to original post
I absolutely agree at this point spam attacks > doing nothing, but i would like a more well thought change for this game, if a change is really needed.
Blocking all with no stamina reduction is silly. I don't like free GB and damage after parries either. I don't think speeding up attacks is the key here. We need a rework of the defensive tools of the game, and THEN we should have characters balancing. They are doing the exact opposite, they are buffing and nerfing characters during the wrong meta
Correct me if I'm mistaken, but parries already work this way to an extent don't they? The stun just lasts 1 second at the most. I like the exhaustion idea. It really is a shame that most combos don't get finished at mid-high level play. Maybe since guessing wrong might lose you the round, getting a parry off (while exhausted) should help you recover either faster or entirely.Originally Posted by Lord-Micidial Go to original post