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View Poll Results: Should the changes mentioned in this thread be implemented.

Voters
35. You may not vote on this poll
  • Yes, makes all these changes.

    7 20.00%
  • No, the game is fine in it's current state.

    4 11.43%
  • Make most of these changes.

    15 42.86%
  • Make only a few of these changes.

    9 25.71%
  1. #21
    that video, lmao

    "warden is balanced"
    -warden mains
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  2. #22
    SlashingElbow's Avatar Banned
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    Feb 2017
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    379
    please no. let the game be and focus on the connection issues. Let the players crying have some time to actually learn the game and learn that its possible to beat any character with any character. Stop the damn nerfing. The game is gonna be unrecognizable and suck if this continiues
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  3. #23
    Originally Posted by SlashingElbow Go to original post
    please no. let the game be and focus on the connection issues. Let the players crying have some time to actually learn the game and learn that its possible to beat any character with any character. Stop the damn nerfing. The game is gonna be unrecognizable and suck if this continiues
    i dont know whether or not you know how dev teams are typically set up, but...

    they usually have a team of "network" guys that focus mainly on network stuff, while other developers and programmers handle creating content and balance and other whatnottery

    so it's not like they're pulling programmers that specialize in netcode to come look at the class balance

    also some characters are objectively stronger than others-- which is totally not what balance is
     1 people found this helpful
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  4. #24
    Originally Posted by CaptainPwnet Go to original post
    Not a terrible idea and I thought about it too. But then I thought that the game would simply boil down to parry back and forth until someone misses a parry every time pretty much. Which could leave entirety of the rest of the game mechanics by the wayside.


    A 100% increased light attack would be virtually impossible to block. Stance switching might also have to be increased ? Whatever the solution, I think speed modifiers or unique abilities instead of guaranteed damage would make for a more engaging, less frustrating and skill centric match.
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  5. #25
    Originally Posted by We_Wuz_Kongz Go to original post
    01) Light attack parry = Heavy attack confirmed

    02) Heavy attack parry = Light attack confirmed

    03) Guard break no longer confirmed on parry.

    04) Look for a reasonable universal guard stance switch speed.

    05) Fix zone attack flicker, unlock guard mode bugs, guard break feint, and soft feint exploits. Whether that means incorporating them into the game and balancing them or removing them entirely.

    06) Make 50/50's a little harder to access in general.

    07) Give characters that have no 50/50 tools to open up turtles, unique and hard to access tools to do so.

    08) High chip damage when blocking heavy attacks and low chip damage when blocking light attacks.

    09) Remove last health bar regeneration.

    10) Make running out of stamina more punishing.

    11) Lower the opportunities for environmental kills.

    *I forgot to say that these ideas all came from a PC player perspective*


    1) What characters DON'T get a free heavy after light parry?
    2) Eh. I don't have a problem with heavy parries as they currently are
    3) This is superfluous as point 2 implies that GBs should not be confirmed on parry
    4) Technically, they are the same speed. There have been tests done on this on YouTube. The problem is that when you switch guards quickly, some characters will start to miss their guards. This should be fixed.
    5) Obvious suggestion is obvious. Remove them from the game.
    6) There needs to be more elaboration on this. How should they be made harder etc.
    7) Yes.
    8) I've always toyed with the idea of excessive blocking taking up stamina so people who turtle up are punished by being unable to punish mistakes. If someone does nothing but block in this system, they should eventually get exhausted and fall over/stumble. If this isn't realistic, then chip damage should be made more threatening.
    9) I'd wait and see if chip damage makes this obsolete before removing last bar regeneration.
    10) Again, HOW?! You can't just say, "make x more punishable" and then expect an answer.
    11) Environmentals aren't that bad, unless there is a Warlord. Nerf his throw range and environmentals will be fine. They should be factored into your positioning.
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  6. #26
    Speed up the majority of this games attacks X1.5 or 2 on PC and magically most of its issues will disappear.


    You would still react to them in time to block its just parrying becomes that much more difficult. You would also feel much more confident on attack.


    You don't need to make a bunch of ridiculous and convoluted changes to the games system, just speed stuff up. People are not being pushed anywhere near the limits of human reaction and it's why nobody does anything.


    And yes, obviously certain attacks are already fast enough as is.

    When some attacks are so blindingly fast that it starts blurring into guessing territory though, another aspect of the game becomes important which is currently important on console versions but not on PC -- SPACING. Keep out of range of the super fast dangerous stuff. Right now you can walk right up to most characters and just look them in the eye like its no big deal on PC. That has to change and attacks have to actually have a valid threat of landing for that to happen.
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  7. #27
    Originally Posted by Rikuto-san Go to original post
    Speed up the majority of this games attacks X1.5 or 2 on PC and magically most of its issues will disappear.


    You would still react to them in time to block its just parrying becomes that much more difficult. You would also feel much more confident on attack.


    You don't need to make a bunch of ridiculous and convoluted changes to the games system, just speed stuff up. People are not being pushed anywhere near the limits of human reaction and it's why nobody does anything.


    And yes, obviously certain attacks are already fast enough as is.

    When some attacks are so blindingly fast that it starts blurring into guessing territory though, another aspect of the game becomes important which is currently important on console versions but not on PC -- SPACING. Keep out of range of the super fast dangerous stuff. Right now you can walk right up to most characters and just look them in the eye like its no big deal on PC. That has to change and attacks have to actually have a valid threat of landing for that to happen.
    Speed up attacks you say ?

    No, because that way you are asking people to light spam to death.

    - BTW probably the easiest suggestion is giving parriies a stun effect for 2-3 seconds. During the stun effect dodging back would make you fall to the ground. so you are forced to side dodge or parry. Both can be punished, but not ina guaranteed way.

    - But what about making block out of stamina possible, but every block will drain the exhausting bar ? And blocks out of stamina won't stop a combo ? That will mean, dodge or die.
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  8. #28
    Originally Posted by Lord-Micidial Go to original post
    Speed up attacks you say ?

    No, because that way you are asking people to light spam to death.
    The alternative is spamming nothing. And you say spam like it's a bad thing. Why should it be bad? You can only spam something under certain circumstances anyway. Generally its when you have won the spacing war. You can't spam anything if you're being kept out. That's how it's been in fighting games since forever and there is a reason this applies to virtually every one of them.

    In fighting games, you attack. That's what makes them fun. Doing nothing is not fun, which is your current predicament. You can't have it both ways.

    Either its advantageous to attack attack attack or it isn't. Currently most moves are too slow to be considered viable on PC. The most direct way to fix that is to speed them up.

    And who said only lights would be viable to spam? You speed up those heavies, too. That's obvious. Zone attacks should also probably be creating more space as well. They do not serve their intended purpose right now, instead simply acting as an opener.
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  9. #29
    Originally Posted by Rikuto-san Go to original post
    The alternative is spamming nothing. And you say spam like it's a bad thing. Why should it be bad? You can only spam something under certain circumstances anyway. Generally its when you have won the spacing war. You can't spam anything if you're being kept out. That's how it's been in fighting games since forever and there is a reason this applies to virtually every one of them.

    In fighting games, you attack. That's what makes them fun. Doing nothing is not fun, which is your current predicament. You can't have it both ways.

    Either its advantageous to attack attack attack or it isn't. Currently most moves are too slow to be considered viable on PC. The most direct way to fix that is to speed them up.

    And who said only lights would be viable to spam? You speed up those heavies, too. That's obvious.
    I agree with you, but lets just think about it, we really want speed up warlord's attacks ? Or conquerors ? Or even worse valkyres ?

    I absolutely agree at this point spam attacks > doing nothing, but i would like a more well thought change for this game, if a change is really needed.

    Blocking all with no stamina reduction is silly. I don't like free GB and damage after parries either. I don't think speeding up attacks is the key here. We need a rework of the defensive tools of the game, and THEN we should have characters balancing. They are doing the exact opposite, they are buffing and nerfing characters during the wrong meta
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  10. #30
    Originally Posted by Lord-Micidial Go to original post
    Something like this.

    - BTW probably the easiest suggestion is giving parriies a stun effect for 2-3 seconds. During the stun effect dodging back would make you fall to the ground. so you are forced to side dodge or parry. Both can be punished, but not ina guaranteed way.

    - But what about making block out of stamina possible, but every block will drain the exhausting bar ? And blocks out of stamina won't stop a combo ? That will mean, dodge or die.
    Correct me if I'm mistaken, but parries already work this way to an extent don't they? The stun just lasts 1 second at the most. I like the exhaustion idea. It really is a shame that most combos don't get finished at mid-high level play. Maybe since guessing wrong might lose you the round, getting a parry off (while exhausted) should help you recover either faster or entirely.
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