1. #1

    30fps on consoles is killing me!

    is anyone agree with me? to this day I still baffled why the console version only run in 30 fps, for a reaction base fighting game this is unacceptable! yes, the consoles maybe not good enough to run in 60 fps but maybe they could sacrife the graphic or etc or just think of something! I mean battlefield 1 could run in 60 fps on consoles so why for honor couldn't? We're talking about Ubisoft here! they are a big company with lots of money!
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  2. #2
    UbiJurassic's Avatar Community Manager
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    This is a problem many players have voiced their opinions on. We have been reading through player feedback regarding it and have also forwarded it to the team.
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  3. #3
    There's actually quiet a lot of competitive games on consoles that, surprise surprise, are in 60fps. I completely agree with you that this should be the same on consoles. The 30fps limit is a ridiculous restriction.

    I game on both console and PC, and this is essential to being a 'competitive' game on consoles. But then again you have all the arguments of using wireless controllers and different refresh rates on monitors etc. Obviously all will benefit you, but I feel that the 30fps really does restrict your reaction times.

    Right now the light spam on console is stupidly OP with the 30fps limit. Even if they sacrificed some of the graphics, shadows and other detail to be able to achieve a 60fps limit, I'd be all for that.
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  4. #4
    Exactly, I would prefer sacrifice some unnecessary details for a smoother game that actually can help me to win a game. people on PC complaining about parrying being too OP, well good for you! us on consoles have to deal with light attack spammers in a freakin' 30 frame /second! try to parry that! Actually, maybe the game should be changed to 30 fps on every version, that way at least there is no more defensive meta!
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  5. #5
    Antonioj26's Avatar Senior Member
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    Originally Posted by pafarot Go to original post
    Exactly, I would prefer sacrifice some unnecessary details for a smoother game that actually can help me to win a game. people on PC complaining about parrying being too OP, well good for you! us on consoles have to deal with light attack spammers in a freakin' 30 frame /second! try to parry that! Actually, maybe the game should be changed to 30 fps on every version, that way at least there is no more defensive meta!
    I find dead zone and input lag to be fairly detrimental when compounded by the fact it's only 30fps on console. It's the reason valk and pk dominate on console and aren't nearly as much of a hassle on PC. I believe they have talked about working on a dead zone slider so there's the good news with that.
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  6. #6
    Originally Posted by Antonioj26 Go to original post
    I find dead zone and input lag to be fairly detrimental when compounded by the fact it's only 30fps on console. It's the reason valk and pk dominate on console and aren't nearly as much of a hassle on PC. I believe they have talked about working on a dead zone slider so there's the good news with that.
    What is a dead zone?
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  7. #7
    UbiJurassic's Avatar Community Manager
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    Originally Posted by pafarot Go to original post
    What is a dead zone?
    A dead zone on a controller or mouse is a small area around an analog stick's, or mouse's, center position in which the device will not send any information to the game. It's used to prevent any unintentional movements, such as the joysticks causing the screen to drift or an unintentional twitch with your hand on the mouse.

    We are looking at implementing the ability to adjust these deadzones in the future.
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  8. #8
    Antonioj26's Avatar Senior Member
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    Originally Posted by pafarot Go to original post
    What is a dead zone?
    Now I don't know the most technical way to explain it but it's basically how far the stick needs to be pushed for the action to register. For example if you are guarding to the right and you want to switch to left, your thumb will have to move the stick all the way to the left side for it to register. With a dead zone slider you can adjust whether the action will be registered at the farthest end of the left side or more closely towards the neutral position of the stick. It's seems insignificant but in fighting games 1 Frame is enough to change the outcome of a fight.
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  9. #9
    Originally Posted by pafarot Go to original post
    is anyone agree with me? to this day I still baffled why the console version only run in 30 fps, for a reaction base fighting game this is unacceptable! yes, the consoles maybe not good enough to run in 60 fps but maybe they could sacrife the graphic or etc or just think of something! I mean battlefield 1 could run in 60 fps on consoles so why for honor couldn't? We're talking about Ubisoft here! they are a big company with lots of money!
    This is probably the only game I prefer 30 fps over 60. FH on the PC is a turtle fest consisting of 10 minute stare downs. Things are much faster paced on console and I'm 99% sure it's because of the framerate. They're like 2 entirely different games... I definitely prefer 60 fps in Dark Souls PvP though.
    #reversebackstep4life

    Edit: BTW Battlefield 1 definitely doesn't run at 60 fps. Like at all. On either platform. It's more like a fluctuating 45 that drops to 30 in big battles.
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  10. #10
    If I had to guess it's probably due to the fact that the game (in dominion anyway) has to run the AI of a lot of players at once. The system they used in this game is quite different in terms of online compared to most other games. Honestly the only 2 hero's i've noticed FPS being an issue on is kensei and valk. Which isn't surprising considering they both have buffs to their attack speed. I don't struggle with PK or zerker lights though. I mean zerker eventually gets there if they get a combo going but you can stop those rather easily.

    Honestly They can't do anything about making the game to 60 fps. they'ed have to re release the game. Instead the proper solution is to balance the console version differently compared to the pc version.
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