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  1. #81
    Alustar.exe's Avatar Banned
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    Lol so let me get this straight, you guys would rather have straight and immediate damage done by PKs rather than a DoT effect that allows you a window to recover and overcome? To me this is pretty much saying "I don't want a chance to win against a PK, instead I wish any future encounter ends with the PK annihilating me in 10 secs or less so I can move on to the next".
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  2. #82
    https://m.youtube.com/watch?v=5_Gw5g3rzbs

    This sums up the PK pretty much perfectly. Especially the part about the 14 second learning curve.
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  3. #83
    Alustar.exe's Avatar Banned
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    Originally Posted by razabak10mm Go to original post
    https://m.youtube.com/watch?v=5_Gw5g3rzbs

    This sums up the PK pretty much perfectly. Especially the part about the 14 second learning curve.
    Lol that sounds like every other youtuber fishing for up votes.
    You have some serious PK envy. It'd be hilariously if it wasn't so sad.
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  4. #84
    I feel like this thread is talking about all the wrong things. Why put the blame on the class itself? In my opinion the Peacekeeper's biggest problem is the light attack speed, how much time is given to react to it, and fluctuations in the network further compounding the issue.

    But this is not exclusive to the Peacekeeper. Nobushi and Valk light attacks. Orochi and Warden zone attacks. Even the occasional lucky light attack from the berzerker that gets through. The issue is each player's individual rendering of the "Simulation," discrepancies in transferring the input data, and how long or far the "Simulation," allows itself to desync before it corrects itself on all player's individual rendition, or hysteresis.

    It's why we scream at the monitor or tv when we know we've blocked something in time. Why we sometimes damage an opponent after seeing them change guard in time to block. It's why dodging bashes and unblockables are inconsistent. Nerfing a particular class into the ground will not fix the issue.
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