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  1. #11
    I get hate mail about playing PK all the time on PC. The light spam was cheesy, but patch 1.06(lastest) didn't delay the opening light attack, which in my experience, is what fcks you up. You guys want to play turtle guard break games but that's what makes the PK strong against predictable cookie cutter streamer combos. She can dodge all your guard break spam and open up with devastating combos especially after a successful deflect. She's squishy AF tho and by making one mistake can lead to instant death. The light spam was cowardly, but if you have gone 3v1 against 1 PK and you plus your buddies got rekt....well...this patch didn't fix players being better than your three-step guard break combos.

    But yes, you will see a lot of PK disappear from this patch because they relied heavily on on 1v1 light spam...which won't work anymore. Get ready, the Law Bringer salt will be the next debate for patching.
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  2. #12
    Originally Posted by Morta_7X7L Go to original post
    I get hate mail about playing PK all the time on PC. The light spam was cheesy, but patch 1.06(lastest) didn't delay the opening light attack, which in my experience, is what fcks you up. You guys want to play turtle guard break games but that's what makes the PK strong against predictable cookie cutter streamer combos. She can dodge all your guard break spam and open up with devastating combos especially after a successful deflect. She's squishy AF tho and by making one mistake can lead to instant death. The light spam was cowardly, but if you have gone 3v1 against 1 PK and you plus your buddies got rekt....well...this patch didn't fix players being better than your three-step guard break combos.

    But yes, you will see a lot of PK disappear from this patch because they relied heavily on on 1v1 light spam...which won't work anymore. Get ready, the Law Bringer salt will be the next debate for patching.
    Yeah another PK main and I were speculating that PK numbers would drop sharply after patch notes came out. I'll still be using her whatever comes nerf-wise, she was my main before I knew what she could do.
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  3. #13
    DrExtrem's Avatar Senior Member
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    Originally Posted by Devils-_-legacy Go to original post
    the only thing a pk has is light spam the moment they get killed playing normal they turn to spam my as well be god mode lol no skill required for pk
    You need skill if you want to play her without light spam.
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  4. #14
    Originally Posted by CandleInTheDark Go to original post
    Exactly this, mostly I dodge for deep gouge, flick out a light, get some space, or I will cancel a heavy into guardbreak. More recently I started throwing in deep gouge, light-light-feint heavy-light-heavy in which case I just hit you with most of two chains and have used feints to be able to land my heavy-heavy chain.
    Yeah, that's hard to beat beacuse you have to choose what to parry, if you try to parry a faint thinking it was a light you have no time to cancel it and block the incoming light, if a peacekeeper trips you with a faint she can punish you very quickly.
    And I agree with something you said that makes peacekeeper very strong and is that she can engage and disengage almost (sometimes you catch them with a gb) at will, she dodges so far and so fast that she can come close make damage drain almost all her stamina and back out to avoid your "turn", so you have to parry her in mid attack cycle (bad for you if you trip for a faint) and punish her or if she is more passive you have to faint and try to trip her up.
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  5. #15
    Originally Posted by DrExtrem Go to original post
    You need skill if you want to play her without light spam.
    Yeah I like to keep the bleed clock going, so deflects, soft cancel bleeds,deep gouge, guardbreak when I am close to them two seconds.

    Originally Posted by MasterChiefPON Go to original post
    Yeah, that's hard to beat beacuse you have to choose what to parry, if you try to parry a faint thinking it was a light you have no time to cancel it and block the incoming light, if a peacekeeper trips you with a faint she can punish you very quickly.
    And I agree with something you said that makes peacekeeper very strong and is that she can engage and disengage almost (sometimes you catch them with a gb) at will, she dodges so far and so fast that she can come close make damage drain almost all her stamina and back out to avoid your "turn", so you have to parry her in mid attack cycle (bad for you if you trip for a faint) and punish her or if she is more passive you have to faint and try to trip her up.
    Yeah i do think that the fact she can disengage at will is a little much, not that I don't use it because I base most of my game around the dodge attack. I do think the light-light nerf will help some even with this though since it gives a chance for something to happen in between, though we will have to see how that works on both pc and console in practice.
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  6. #16
    DrExtrem's Avatar Senior Member
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    Deflects are not easy and the enemy needs to either use heavy strikes or you need luck.
    Soft cancel bleed need good timing and can be blocked iirc.
    Deep gauge can only be used after a successful heavy strike.
    Good players know how to counter guard break.

    In short, your play style is difficult and counterable. If you can play this style successfully against average to good players, you have my respect.
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  7. #17
    Originally Posted by DrExtrem Go to original post
    Deflects are not easy and the enemy needs to either use heavy strikes or you need luck.
    Soft cancel bleed need good timing and can be blocked iirc.
    Deep gauge can only be used after a successful heavy strike.
    Good players know how to counter guard break.

    In short, your play style is difficult and counterable. If you can play this style successfully against average to good players, you have my respect.
    Deflects come rarer as I have gone up higher levels though if someone is swinging heavies thoughtlessly and not feinting them they will suffer for it. The soft parry is a safer way of punishing heavy use, though with less reward and yeah if you are blocking the heavy you block the cancel, though it can screw with parry timing as it comes quicker. Deep gouge I get off dodge attacks which yes are very blockable because you will see me dodge and you have to get the timing right to get the light follow up off. And yes you have to work to get a guardbreak, they need to think the heavy you are feinting is going to be something else.I am nearly rep five so I have put a lot of time into her lol though I am throwing in berserker matches now to keep it fresh.
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  8. #18
    TwinStiletto's Avatar Member
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    Agreed that spamming Light Attacks is rather cowardly. A True Peacekeeper wouldn't need to spam. Use of combos and guerilla tactics are what make a deadly Peacekeeper.
    True, spamming is a "legit strategy" but it doesn't make the gamer any more skilled. They just know that single set of moves.
    I prefer hit and run tactics because the PK is squishy! Even with high Block Damage Resistance a good Kensei will still tear me apart if I miss one parry.
    Tactics, creativity, and good sportsmanship are what makes games like this enjoyable.
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  9. #19
    Originally Posted by DrExtrem Go to original post
    You need skill if you want to play her without light spam.
    Only seen light spam on ps4 I just hate pks the moment they lose they resort to light spam. Not a skilled player on ps4 then lol
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  10. #20
    Originally Posted by Morta_7X7L Go to original post
    I get hate mail about playing PK all the time on PC. The light spam was cheesy, but patch 1.06(lastest) didn't delay the opening light attack, which in my experience, is what fcks you up. You guys want to play turtle guard break games but that's what makes the PK strong against predictable cookie cutter streamer combos. She can dodge all your guard break spam and open up with devastating combos especially after a successful deflect. She's squishy AF tho and by making one mistake can lead to instant death. The light spam was cowardly, but if you have gone 3v1 against 1 PK and you plus your buddies got rekt....well...this patch didn't fix players being better than your three-step guard break combos.

    But yes, you will see a lot of PK disappear from this patch because they relied heavily on on 1v1 light spam...which won't work anymore. Get ready, the Law Bringer salt will be the next debate for patching.
    Shouldn't be a debate if the devs know it's a instant win it's ment to be a game of skill not spam
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