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View Poll Results: Revenge ok or Buff?

Voters
40. You may not vote on this poll
  • New revenge is fine!

    18 45.00%
  • No Make revenge the same as before!

    3 7.50%
  • Give Revenge just a little buff!

    19 47.50%
  1. #1
    DrinkinMyStella's Avatar Senior Member
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    Revenge good now or Go Buff Again?

    This is just a poll for the ubi team to find out everyones view on revenge now as there is a lot of mixed opinions.

    My opinion its far to weak now. 1v3 1v4 is no longer viable anymore 1v2 is possible with the right hero.
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  2. #2

    Pro Nerf

    The game is slightly better
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  3. #3
    Now only a good player can win 1v3 1v4
    But everyone can easily win 1v2.
    I really don't know why people are complaining
     1 people found this helpful
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  4. #4
    DrinkinMyStella's Avatar Senior Member
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    Originally Posted by kweassa1917 Go to original post
    There's this valid point some guy brought up (can't remember the name, sorry) in some other thread, which makes sense.

    IMO revenge is fine, but even if the player skillfully dispatches one of his assailants, when you're surrounded by many enemies, there comes a situation where another one simply revives the fallen enemy, and you can't dare to try and stop him because your focus is already fully on defense.

    This is counter-intuitive and is penalizing for the lone defender in that the results of his skill and efforts are not properly rewarded, and instead, penalized. It's also a situation that would not happen in real life, as a combatant that is removed through injury or death does not instantly rejoin the battle because someone "touched" him for 3~4 seconds. This time is even more shortened when somebody fully invests in revive speed... like, almost instant.


    Like said, this has got nothing to do with revenge, but still a separate issue that effects the outcome of combat related with revenge mode quite gravely, and this one, does make sense as a complaint.

    1. Revived opponents should not be at immediate max health
    2. Opponents killed by revenge should not be revived, or, alternately, should have their revival time increased almost as long as default respawn time.



    1 is a mechanic seen in many other games as well. Even if revived, one should be at much lower HP and would require time to heal up to return to full combat strength.
    2 is necessary to reward a player that actually does have great skill and use revenge mode correctly by removing the enemies he's KOd from the fight either permanently, or long enough to matter.
    some great valid points, take notes ubi.
     2 people found this helpful
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  5. #5
    Originally Posted by kweassa1917 Go to original post
    There's this valid point some guy brought up (can't remember the name, sorry) in some other thread, which makes sense.

    IMO revenge is fine, but even if the player skillfully dispatches one of his assailants, when you're surrounded by many enemies, there comes a situation where another one simply revives the fallen enemy, and you can't dare to try and stop him because your focus is already fully on defense.

    This is counter-intuitive and is penalizing for the lone defender in that the results of his skill and efforts are not properly rewarded, and instead, penalized. It's also a situation that would not happen in real life, as a combatant that is removed through injury or death does not instantly rejoin the battle because someone "touched" him for 3~4 seconds. This time is even more shortened when somebody fully invests in revive speed... like, almost instant.


    Like said, this has got nothing to do with revenge, but still a separate issue that effects the outcome of combat related with revenge mode quite gravely, and this one, does make sense as a complaint.

    1. Revived opponents should not be at immediate max health
    2. Opponents killed by revenge should not be revived, or, alternately, should have their revival time increased almost as long as default respawn time.



    1 is a mechanic seen in many other games as well. Even if revived, one should be at much lower HP and would require time to heal up to return to full combat strength.
    2 is necessary to reward a player that actually does have great skill and use revenge mode correctly by removing the enemies he's KOd from the fight either permanently, or long enough to matter.
    You all should stop complaining about actual revenge, because this dude have a great point
     1 people found this helpful
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  6. #6
    Environment kills are what you're looking for.

    And Rev mode still gives you no interrupt GBs on attacking opponents..

    Find a ledge, 1st priority CGB & dodge knockbacks, 2 parry, 3 trade hits for GB

    feed the pit.
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  7. #7
    Capoupacap's Avatar Senior Member
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    I vote for Fine BUT as I said before some tweak could be done:

    1) Elimination should be much quicker because you basically got the revenge in difficult situation

    2) Reanimation after simple kill should be much more longer
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  8. #8
    Add GB immunity while in Revenge mode and make it build faster in 1v1 engagements and it should be fine. Since the changes, i see revenge more of a super/comeback meter instead of a gank deterrent.

    Alternatively, Make Revenge stack and scale with weapon dmg/def/stam so you can tailor your build and remove infinite stamina and added a reduction based on weapon stamina reduction.
    Ex. You have revenge attack and weapon attack maxed so you deal additional 90% dmg while in revenge mode instead of the current 32ish%.
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  9. #9
    Originally Posted by Robsket Go to original post
    Now only a good player can win 1v3 1v4
    But everyone can easily win 1v2.
    I really don't know why people are complaining


    nobody can win a 1v4
     1 people found this helpful
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  10. #10
    Originally Posted by Gensui.Musashi Go to original post
    nobody can win a 1v4
    I do sometimes, your point?
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