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  1. #1

    Speed Nerf Doesn't Make Sense.

    If you nerfed speed across the board, then max speed Peacekeepers (and other cowards) can still endlessly cycle between Boot power-ups because they are still relatively faster than everyone else. You've made re-entering the fights or bolstering points on Dominion more difficult and didnt solve the problem.

    If you wanted to fix this, why didnt you just nerf Assassin total speed gain? I'm not saying make them slower than other classes, and I'm definitely not saying Warden max, Warlord max or what have you should be the same speed, but you didn't change anything.

    If anything, this change made short range running attack spam more effective on fleeing opponents when you're prepared for it,but if you werent prepared for their retreat, they are still gone.
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  2. #2
    The answer is fairly obvious in my opinion.


    The nerf wasn't about people running away. It was about people covering distances too quickly. They were getting from A to B too fast. In modes like Elimination and Dominion where time is a factor taking longer to reach a destination is a big deal.
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  3. #3
    And isn't the difference between max and minimum speed less now? So it's easier to catch runners than before?
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  4. #4
    Hey some of us max speed peacekeepers went max speed because we spent three minutes chasing a max speed orochi around an elimination map >.>

     1 people found this helpful
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  5. #5
    Originally Posted by kweassa1917 Go to original post
    You mean this one, Candy. Hilarious.



    Yes pretty much exactly this lol
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