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  1. #31
    Cons72's Avatar Senior Member
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    Originally Posted by NojTuag Go to original post
    What they should really do is make this game more realistic... Ever play a hunting game like 'the hunter'. Shoot a deer with a 338 in chest cavity and it drops instantly. Shoot it with a 308 and it may run for 3 seconds and die. They need to impliment this in GRW. That would be awsome.

    Example: Shoot someone in the leg, they'll take 30 seconds to bleed out. 556 to Chest? 3 seconds. Put a few more rounds to reduce the time. 3 round burst to the chest would still drop them instantly in this example. 308 to the chest maybe 1.5 sec bleed out, 2 in the chest if you want insta kill, etc... head shot = no bleed out time, instal kills. Anyways, hope you guys see where I'm going with this and these are just examples, so the times/ etc could be modified to be more realistic still.
    That would be awesome, but given that they didn't, and I don't see them ever doing that, the most change I would want to see is legs and feet maybe 3 rounds, and head and chest 1 shot.

    Maybe have lower caliber rifles take 2 rounds against armored targets.

    *all referring to targets engaged undetected*
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  2. #32
    Play the Division if you want tanky enemies. Being able to one shot or double-tap kill enemies in stealth is an intended advantage in Wildland's game design.
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  3. #33
    Originally Posted by SecretSpyDude Go to original post
    Play the Division if you want tanky enemies. Being able to one shot or double-tap kill enemies in stealth is an intended advantage in Wildland's game design.
    Wildlands is NOTHING like the division. Quit saying im trying to make wildlands like the division. Shots to kill is anywhere from one shot with snipers to about 5 shots with an AR against body armor. I am complaining about one shot to the toe with a 9mm pistol on all difficulties. It is a casual feature that needs to be removed. HOW will that make it like the division?? All im saying is that on harder difficulties, enemies should have normal health at ALL times. If you cant tell the difference between ghost recon wildlands, a game that needs 5 to 6 shots to kill at max and the division, an RPG MMO shooter that needs two whole magazines to kill someone then maybe you shoudnt try to engauge in meaningful thoughtful discussion because you lack the brain power to do so. learn to READ
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  4. #34
    UPDATE: yes I am P*ssed off because people dont even bother reading what my suggestion is and assume im trying to quadruple enemy health and make bullet sponges. ALL I am trying to suggest is that enemies on hard difficulties should have normal health while the player is undetected. a shot to the finger with a 9mm pistols being an instant kill is unrealistic, and casual for this type of game. If you think that disabling this feature will make the game like the division and you cant tell the difference maybe you shoudnt be playing this game because your lack of intelligence and casual lack of skill is dragging this game down
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  5. #35
    biomag83's Avatar Senior Member
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    I am actually really surprised how many people seem to ignore the fact that enemies don't automatically die being shot once in other circumstances. Alerted enemies with body armor take up to 4 shots into the chest with a MK17. With stealth you can use any pistol and shoot him in the foot to kill him. So how is Iplaysgames96's idea perceived to be so out of bounds for Wildlands?

    Now people saying they want the bonus as an award for stealthy-gameplay that is something I get. Different tastes, different opinion. No argument about that. But jumping the OP and sending him to The Divison for demanding consistancy within the same game is just laziness to read his and other posts.
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  6. #36
    Originally Posted by biomag83 Go to original post
    I am actually really surprised how many people seem to ignore the fact that enemies don't automatically die being shot once in other circumstances. Alerted enemies with body armor take up to 4 shots into the chest with a MK17. With stealth you can use any pistol and shoot him in the foot to kill him. So how is Iplaysgames96's idea perceived to be so out of bounds for Wildlands?

    Now people saying they want the bonus as an award for stealthy-gameplay that is something I get. Different tastes, different opinion. No argument about that. But jumping the OP and sending him to The Divison for demanding consistancy within the same game is just laziness to read his and other posts.
    Oh my G-d thank you. FFS this forum in my eyes is now as bad and as toxic as 2014 battlelog
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  7. #37
    The title is a bit misleading, but I know now what you mean and I somewhat agree.

    I dislike the current damage system.. it feels "unrealistic"
    I rather have enemies have the same amount of "health" always.. if they are alerted or not. That's how it is and how it should be in most tactical shooters anyway.

    If I compare it to ArmA (could be any other tactical Shooter). If you shoot a soldier in the head, it's an instant kill... if he is alerted or not. Unless you hit the helmet, but hitting the helmet with a .50 is an instant kill.. agree.

    The point is.. it should matter where you hit an enemy and with what.. NOT if he is alerted or not.. and if he is alerted you give him 4x health.. it feels stupid.

    So I'm observing an outpost and picking enemies of with an M14. All the SB guys take one hit to kill.. chest, head, foot.. doesn't matter where you hit them.
    Now spook them so they are alerted.. shoot them in the chest. All of a sudden.. same distance, same weapon takes 3 shots in the chest.

    Feels weird.

    That's also why when they are alerted I always switch to burst or full auto with an assault rifle.. because you all of a sudden need multiple shots to kill them.

    Multiple shots would make sense if you hit a unidad soldier in the bullit proof vest.. again.. You should be able to leave you rifle at single shot and be able to take them out when you hit them in the face.

    The current damage model doesn't make sense.
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  8. #38
    biomag83's Avatar Senior Member
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    I guess part of why it is this way is one of these decission Ubisoft made to keep the game inclusive for beginner, to avoid turning them into drags in co-op, since once the enemy goes alert all hell can break loose. Weapons, levels, accessibility, re-spawns,... pretty much everything is made in a way to don't punish unexperienced players too much and frustrate a group. That's why I think the OP's idea to limit this full health to higher difficulties would fit the game well.
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  9. #39
    You know when yur standing around doing nothing and take a hit you usually gone die alot faster, then when ****s cooked off. Reason? When ****s cooked off, your pulse elevates and you body produces adrenaline. Taking hits during this point, can sometimes go unnoticed unless it hits something vital. Currently I dont see a problem, it works out well and simulates legit responses.
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  10. #40
    Ubi-Lucipus's Avatar Community Manager
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    Please refrain from necoring old threads, you can check the last comment date above the users avatar

    Thread closed.
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