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  1. #1

    Disable stealth instant kills on harder difficulties.

    EDIT:

    Mr bibbles said it best:

    OP has a valid point. They're not asking for The Division's bullet sponge crap, but the stealth / alert damage mechanic is entirely inconsistent. I've got targets in the hand, feet, arms, legs, stomach, and shoulders; all resulting in instant kills, because the guy wasn't alerted. Meanwhile, as soon as they're alerted, hitting them in those same areas won't kill them in one hit.That's freaking ******ed (Really? You have this word filtered? It's not even a swear word). Hitting them in those areas shouldn't result in an instant kill; all of this with the exception of a .50 cal, I suppose.
    What Im suggesting is to make the enemies have normal health at all times not just when fighting while on harder difficulties. An assault rifle only needs 5-6 shots to kill at max against a heavy armored enemy in a five star region. HOW is that like the division?? The one shot anywhere even to the tip of your fingers while undetected is a casual feature that should be removed on hard mode. If you honestly cant tell the difference between the division, a game that requires two mags to kill and wildlands, a game that only requires a few shots to kill, you are a moron.
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  2. #2
    Division is right there if you want zero tactical ability and element of surprise cause an enemy's a bullet sponge. Go right ahead and play that and leave the bullet sponge **** out of this title.
    Besides, with smaller caliber weapons such as pistols, a body shot to an armour won't always kill the enemy.
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  3. #3
    i ditched the division for this because of the lack of bullet sponges. I even play it on the lower difficulties because i hated the sponging so much. If i die it better be to superior firepower, actually good a.i. or at least because i was outnumbered. Other than that getting killed should be mostly by mistake. if you want less OHK's then this isn't your game. go play the division where you can spend weeks or sometimes months building up the perfect character that specializes in something yet still be curbstomped by scrublords that have just picked up whatever the current meta is and made their char build in a few days.
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  4. #4
    Edea-XiaoLin's Avatar Senior Member
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    Originally Posted by Iplaysgames96 Go to original post
    IF you are undetected, the enemies basically have zero health except for the heavy soldiers with the LMGs. other than that, any gun in the game will one shot kill anywhere in the body (pretty stupid IMHO) Only when you are engaged with enemies do they actually take more than one shot to kill. This feature should be disabled on harder difficulties
    lol wut? so u r requesting bullet sponges to GRW? like others already mentioned i suggest u go play the division then
    there u have ur beloved bullet sponges @ their best,pumping 1 mag after the other into a heavy and then die in 2,3 shots from the same boss
    btw if u shoot a undetected heavy soldier its not certain tht he will be instant death,i had numerous times when i got detected bcs of NOT 1 shotting the undetected enemy

    on the other hand ,it feels rather unrealistic when a NPC can die in 1 shot undetected but alerted he takes 5-10 shots,depending on wep u use
    how comes,will the armor inflate just bcs he is aware the enemy is there? i wish this tactic would work in real life ,hehe jk

    lets imagine next patch they(ubi) do it ur way,u sneak on highest difficulty behind an anemy and u grab him
    normally he just die,we all know tht.in ur case he will fight back,or do a rverse grab on u,or wht shall happen then,pls tell me
    my imagination fails on ur scenario.wht do u expect to happen ??? i really like to know
    sayonara
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  5. #5
    Originally Posted by elrichardobenef Go to original post
    Division is right there if you want zero tactical ability and element of surprise cause an enemy's a bullet sponge. Go right ahead and play that and leave the bullet sponge **** out of this title.
    Besides, with smaller caliber weapons such as pistols, a body shot to an armour won't always kill the enemy.
    Don't you people understand , that The Division is an MMO game? That's why enemies are "bullet sponges" is strange to see an MMO game with humans as enemies but anyway.

    I do agree with the post, is strange other Ubisoft titles aren't like that, you shoot someone in Rainbow Six Siege, Splinter Cell Blacklist or even Ghost Recon Future soldier and you need more than one bullet to kill them.

    Hope they fix it, maybe 4 to 5 bullets is enough, even if detected.
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  6. #6
    biomag83's Avatar Senior Member
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    I get the element of surprise and I am all for realistic enemies that aren't bullet sponges, but I think the issue that is mentioned is more about that during stealth shooting someone in the toe turns out deadly. Being able to sneak up on the enemy and pick my fights is already a nice bonus and I have time to set up my shots, so I personally wouldn't have any issues with enemies having their regular health while I am in stealth mode, instead of being 1-graze-kills.

    Lets be honest, for stealthy players weapon damages are right now completely irrelevant as well as accuracy (beyond not missing the body).
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  7. #7
    It's interesting how people are immediately jumping to "if you want more sponge go play the division."

    OP has a valid point. They're not asking for The Division's bullet sponge crap, but the stealth / alert damage mechanic is entirely inconsistent. I've got targets in the hand, feet, arms, legs, stomach, and shoulders; all resulting in instant kills, because the guy wasn't alerted. Meanwhile, as soon as they're alerted, hitting them in those same areas won't kill them in one hit.That's freaking ******ed (Really? You have this word filtered? It's not even a swear word). Hitting them in those areas shouldn't result in an instant kill; all of this with the exception of a .50 cal, I suppose.
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  8. #8
    Originally Posted by Iplaysgames96 Go to original post
    IF you are undetected, the enemies basically have zero health except for the heavy soldiers with the LMGs. other than that, any gun in the game will one shot kill anywhere in the body (pretty stupid IMHO) Only when you are engaged with enemies do they actually take more than one shot to kill. This feature should be disabled on harder difficulties
    I totally agree with you. I think that enemyie should have the same amount of HP wherever if you are stealthy or detected.
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  9. #9
    I'd like to have detected damage model at all times in extreme difficulty. Or maybe some new 'higher' difficulty.

    And why does stealth needs to be 'rewarded' in that way? Doesn't it already make missions easier enough even if the damage didn't change? Wouldn't it actually make sniper rifles have a point in this game?

    How tactical and not arcadey is it to kill someone because his hand was out of cover? You scracth someone's arm with a 9mm and he dies because he didn't see it comming?
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  10. #10
    Originally Posted by elrichardobenef Go to original post
    Division is right there if you want zero tactical ability and element of surprise cause an enemy's a bullet sponge. Go right ahead and play that and leave the bullet sponge **** out of this title.
    Besides, with smaller caliber weapons such as pistols, a body shot to an armour won't always kill the enemy.
    By tactical abilitty you mean 'stealth crits"?

    Body armor can stop a lot of rounds when they're rated for it.

    Besides, 9mm comming from smgs will always kill the enemy.

    And there's a lot of rounds between half a dozen when you are detected in GR:W and several dozens in The Division.
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