I'm incredibly curious what are the ways of fixing the turtle meta you are testing now, their pros & cons. I would really appreciate the details here, not just some common phrases like "we are aware". Also it is fine if you give these highlights in the weekly article instead of Warriors Den. Thanks in advance.
Aaand q2:
Could you please explain the logic behind the decision to make such a slow and predictble attack as Kensei's Swift (lol) Strike so much punishable. Why can my opponent get a guaranteed GB for doing such an easy thing as blocking a slow and highly predictable attack?
I scream for I do not know.
The connection improvements sound promising altough patch 1.04 did wonders for me. I do hope other people will have better connection stability with patch 1.06.
I saw in the previous stream some controller options for the pc version the consoles are lacking at the moment. Is this something we can be expecting in future updates for consoles? I must say the current deadzone on the console controller is rather high when switching guard. As the person above my reply states is this part of the reason or does it have to do with the lower framerate we play on?
Anyway keep them patches rolling!
ps get well soon Roman
Do you really want this game to have the same reaction time as those on PC? Have you not seen the amount of salt about the defensive meta that basically is only viable because they have superior reaction timing tools?Originally Posted by DrExtrem Go to original post