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  1. #1

    Quitters punishment

    They should lose one skill point and if they do it 10 times 1 rep. Point. Then it darts over again.
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  2. #2
    How 'bout no?
    Nobody is obligated to be your punching bag, nor is anyone obligated to play this game with you.

    I guarantee you that even if they stop people from quitting, they can't stop people from unplugging or shutting down their system.


    If people don't want to play the game with you, maybe you should think about why that is.
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  3. #3
    Until ranked modes come along, there's really no need for this.

    Until they fix the connection issues, there's really no need for this.

    Originally Posted by Rhodri331 Go to original post
    If people don't want to play the game with you, maybe you should think about why that is.
    Usually it's because they're losing.
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  4. #4
    Originally Posted by CitizenPuddi Go to original post
    Usually it's because they're losing.
    and they lose out even further on experience, steel, etc. by quitting.

    So let them quit, I love reading people rage QQ over quitters, it tickles me in my bathing suit area.
     1 people found this helpful
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  5. #5
    Originally Posted by Rhodri331 Go to original post
    and they lose out even further on experience, steel, etc. by quitting.

    So let them quit, I love reading people rage QQ over quitters, it tickles me in my bathing suit area.
    Still annoying tho.

    Sometimes its a teammate that quits, potentially causing a loss for the other three.

    That's not exactly fair.
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  6. #6

    I'll purpose this

    Give each player a "Rage Quit status next to rep" it'll go like this: Each player has a Good, Neutral, and Toxic status.

    Players who complete matches frequently will have a star status "good" and will be rewarded with faster game finds and play with other "good" players. Neutral can be either in good or toxic. While toxic players will be forced to play with their own kind.
     2 people found this helpful
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  7. #7
    Beautiful idea, i would also like to see a nice 10-15 minute matchmaking ban. Up the time for repeat offenders
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  8. #8
    Originally Posted by dasorrow Go to original post
    lifes not fair dont shove punishments down our throat because we are rep 1 32 gear facing a rep 27 with 108 gear no way i wanna play that or be apart of a game with such staggering odds im ok ill just find a new game thats more fair with my range of people than suffer through a ****ty 15minute experience to possibly get thrown right back into that situation because of the developers poorly made game.
    Stop quitting and you will get the reward to get your stats up. I don't understand why you would want to leave a match and not get the rewards.

    Originally Posted by Joseph_2017 Go to original post
    Give each player a "Rage Quit status next to rep" it'll go like this: Each player has a Good, Neutral, and Toxic status.

    Players who complete matches frequently will have a star status "good" and will be rewarded with faster game finds and play with other "good" players. Neutral can be either in good or toxic. While toxic players will be forced to play with their own kind.
    I like this. They will all run to the forums crying about "disconnects". Id also like to see disconnect rates next to their reps.
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  9. #9
    As someone who has admittedly left games on occasion even I agree that there needs to be a punishment, but taking away skill points and rep points?


    You are nuts if you think the Devs would ever even CONSIDER that. Especially when you consider how hard its gonna be for them to consistently tell who is quitting and who is simply lagging out.


    Also Rhodri do you EVER come into a thread and have anything constructive to say or do you just come into all threads and start hurling insults? Genuine question.
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  10. #10
    UbiJurassic's Avatar Community Manager
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    Thanks for the suggestion, MadeArtifact! The team is still looking into how they want to approach discouraging this type of behavior for players. We hope to have more information regarding this in the future.
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