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  1. #1

    Guard Break/Unblockable trash spam

    There needs to be limits on this... SEVERE limits. No more than twice in a row.

    In my opinion, it's technically a exploit.

    I've seen a couple different classes able to do it, but in particular, the Lawbringer is the worst, imo.

    Someone please explain how to counter this?

    In my experience, the only guard break you can counter to prevent this is the initial one. Otherwise, it's a trash spam until the Lawblinger is out of Stamina.

    What this does is basically restart the fight once you make it out of the trash loop, except you have about 1/4 health.

    Also, anyone who says anything about agreeing with KEEPING it in the game is more than likely a trashcan as well.

    but tl;dr

    THIS GAME COULD BE GREAT WITH SOME SORT OF MECHANIC THAT PREVENTS FIGHTS FROM TURNING INTO WHO CAN SPAM GUARDBREAK AND UNBLOCKABLES FASTER
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  2. #2
    Seeing as how unblockables can be dodged or parryed and CGB beats GB you should be raking in the flawless victorys, no?
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  3. #3
    Please understand that I in no way want to remove guard breaks or unblockables from the game.

    I'm only saying that the ability to trap someone into a trash spam loop where the same two actions are performed in combination 5+ times... There's absolutely 0 counterplay after getting hit with a successful guard break. The stun from the guard break prevents parrying the unblock able or dodging and the unblock able attack stuns you for a split second, long enough to get hit by another guard break.

    There's no reason for this. Either make it so you can still parry attacks while stunned like this, or make these skills perform in such a way that they can't be over used more than 2 times in a row.

    To be honest, ideally once should be the limit. The problem arises when a mechanic meant to SUPPLEMENT combat becomes the main form of combat. It's a bad mechanic when it's use it or lose. If that was how this was supposed to be we may as well change the title from For Honor to For Spam.
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  4. #4
    Originally Posted by IesooMI Go to original post
    Seeing as how unblockables can be dodged or parryed and CGB beats GB you should be raking in the flawless victorys, no?
    This is not 100% accurate in this case.

    The initial guard break/Unblockable is able to be countered in a number of ways, but IF YOU FAIL ONCE, a good spammer will make you feel it 5 more times.

    I seriously doubt this was how the game was intended to be played.

    The problem is after the initial guard break goes through and then the unblockable lands, there's periods of time where you CANNOT REACT, no movement, CGB, parries, blocks or dodges.

    How is it fair to lose one guard break and be punished 5-6 times for it. If you survive, you don't have an easy fight ahead of yourself after. Most of the time it's nearly impossible to come back from that.
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  5. #5
    Wow you're bad. Learn to read your opponent. If you can't dodge or parry unblockables there's something wrong with you. EVERY fighting game has unblockables. Can't counter a guardbreak? It's incredibly easy now. Bad.
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  6. #6
    I main LB and I'll tell you it can be countered after the first one....
    But if you keep trying to dodge after the shove, I'll GB you easily. And another way to counter it is to simply unlock and roll away, not double tap your Dodge button.
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  7. #7
    Originally Posted by JayyRupp Go to original post
    Wow you're bad. Learn to read your opponent. If you can't dodge or parry unblockables there's something wrong with you. EVERY fighting game has unblockables. Can't counter a guardbreak? It's incredibly easy now. Bad.

    Learn to read pleb. You're so ready to defend spam, you can't even comprehend everything I'm trying to say.
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  8. #8
    Git gud
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  9. #9
    Originally Posted by kweassa1917 Go to original post
    Some of his comments have merit.

    I've said this in other posts, but design-wise, particularly with fighting games, there's a long standing rule of thumb which is....



    "If an attack is..."

    (1) relatively quick and safe to use, and UB(unblockable), then it doesn't have any special effects(knockdown, stamina drain, CC, etc..)
    (2) quick and safe, and has special effects, then it's not UB
    (3) UB, and has special effects, then it's neither quick nor safe


    It's always at max, two of such traits given to a skill. You never, ever give all 3 to a single skill in a fighting game.
    In retrospect, FH has a LOT of those.


    ...and then you notice the pattern --- the classes people come to call as "OP", or even if not OP still frustrating like heck to fight against, are those who have the game's best spammable UBs.


    Frankly, my view is that like 70~80% of the game's UBs need to be made much more difficult to spam.

    THANK YOU


    I mean seriously the only people who say, 'git gud' are the ones spamming a SUPPLEMENTAL feature of the game and turning that supplemental spam into the game's, 'norm.'

    I find it hilarious that the ones who say you're bad because you just watched them spam you in a corner never actually fight. They actually do EVERYTHING they can to do anything but fight.
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  10. #10
    Also, I SERIOUSLY doubt this is what Ubisoft had in mind when they designed the guard break and unblockable moves.

    It's a terrible experience all around. On the losing side you feel like a spectator when you get locked in one of these spam loops, and on the winning side, once it's overused and well known it turns into a use or lose mechanic for the broken champion.

    That's the first tell tale sign of imbalance or simply broken champions when they start to become use or lose.

    What's sad is I REALLY enjoy the back and forth momentum styling in this game but you remove that when you start exploiting spam loops.

    There is little to no counterplay, and anyone who disagrees is probably guilty of abusing it.
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