🛈 Announcement
Greetings! Ghost-Recon forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1
    J J Marachev's Avatar Member
    Join Date
    Apr 2017
    Location
    Fall River Mills, CA, USA
    Posts
    88

    Game Play - Reduce accuracy of AI in vehicles

    Game Play - Reduce accuracy/effectiveness of AI in vehicles

    Description: When I assault a base our outpost, at times I find myself on or near a road when reinforcements arrive. First it bothers me that everyone in the vehicle sees me instantly and all pop out at exactly the same time/speed. They should be randomly staggered a bit. Second, they are remarkably accurate even when firing from a vehicle moving at high speed, conducting a skid. My experience on extreme mode is oh look, reinforcements sliding past me on the road at 45 miles per hour and I'm dead. Their accuracy should be degraded by a combination of speed and rapidity of direction change. Seems to be less of an issue from helicopters, perhaps because of the increased range.

    Goal: Make enemies shooting from vehicles a bit more realistic.

    Solution: Stagger pop out time, and reduce accuracy when enemy AIs are shooting from a moving vehicle.

    Thanks,
    JJ
     4 people found this helpful
    Share this post

  2. #2
    J J Marachev's Avatar Member
    Join Date
    Apr 2017
    Location
    Fall River Mills, CA, USA
    Posts
    88

    It's about taking personal damage

    Originally Posted by saltiestraccoon Go to original post
    The idea of the high accuracy is to make up for the abysmal damage. It takes them 4-5 times as long as an actual player to destroy a vehicle even with 100% accuracy.
    I agree that they do seem highly ineffective when it comes to taking out vehicles when compared with a player. However I'm more concerned with when they take me out while I am standing near a road. Death seems to be near instant right when they drive up, before the vehicle even comes to a stop. I can see trained spec-ops folks having good accuracy out a moving vehicle like that, but not cartel gunmen and possibly not even Unidad soldiers.

    Maybe it's just me.

    JJ
    Share this post

  3. #3
    This has also bugged me. It makes no sense that a bunch of coked-up gangsters can shoot like trained navy seals from a moving vehicle. It also doesn't help that the animation for exiting a car takes an eternity.
    Share this post

  4. #4
    da stealth's Avatar Member
    Join Date
    Sep 2015
    Location
    Anywhere but here
    Posts
    391
    Yea the accuracy is a major problem. Also the fact that just about every enemy vehicle seems to have a minigun mounted on it and its fire rate is insane. I got sick of playing on extreme solo so I turned it down to arcade. It actually plays much better now which is a very sad reality.
     1 people found this helpful
    Share this post

  5. #5
    Originally Posted by J J Marachev Go to original post
    Game Play - Reduce accuracy/effectiveness of AI in vehicles

    Description: When I assault a base our outpost, at times I find myself on or near a road when reinforcements arrive. First it bothers me that everyone in the vehicle sees me instantly and all pop out at exactly the same time/speed. They should be randomly staggered a bit. Second, they are remarkably accurate even when firing from a vehicle moving at high speed, conducting a skid. My experience on extreme mode is oh look, reinforcements sliding past me on the road at 45 miles per hour and I'm dead. Their accuracy should be degraded by a combination of speed and rapidity of direction change. Seems to be less of an issue from helicopters, perhaps because of the increased range.

    Goal: Make enemies shooting from vehicles a bit more realistic.

    Solution: Stagger pop out time, and reduce accuracy when enemy AIs are shooting from a moving vehicle.

    Thanks,
    JJ
    Agreed. The accuracy is a 100% for enemies in a car or chopper it doesnt matter. When the vehicle is stopped fine a 100 % is still a litte much in my opinion but fine.. But not when they are driving past in a car at 100 mph and still headshot me while im laying down in the grass with one shot. I mean come on dudes..
    Share this post

  6. #6
    J J Marachev's Avatar Member
    Join Date
    Apr 2017
    Location
    Fall River Mills, CA, USA
    Posts
    88

    Glad it's not just me.

    Okay, glad to see other people have the same complaint/experience. Hope they do some vehicle movement based accuracy adjustments.
    Share this post

  7. #7
    The AI in this game is crapola.
    Share this post

  8. #8
    J J Marachev's Avatar Member
    Join Date
    Apr 2017
    Location
    Fall River Mills, CA, USA
    Posts
    88

    Detection improved apparently

    Yah. The AI could definitely be improved. Looks like they did some enhancements to detection, so perhaps there is hope for this as well.

    JJ
    Share this post