I totally agree with Jonny. It makes challenges way more interesting if they can be checked off and persisted as part of your track performance, like for the in-game tracks in Fusion.
For example, I implemented a recurring simple challenge of finding some hidden objects in some of my early tracks, cramped the challenge description into the track description, and my logic turned some lights from red to blue at the end of the track. Nothing too exciting, but a nice addition. However, I cannot see whether people actually cared about it, because replays with challenge attempts are hard to find and usually already overwritten by faster runs without challenges, and then I lost interest in adding these extra gimmicks at some point.
So the ideal solution would be to store an additional replay whenever a challenge is completed, available from the track leaderboards in some way, along with the information what challenges the player has completed across all runs.
But any minor steps in that direction that can be implemented with less effort would of course also be welcome.
Idea for an "economy solution": A little icon next to the medal on the leaderboard that is added when a "challenge completed" logic tile was triggered (or a variable increased or something) during the run.
I would like to see an Audio slider for the motorcycles.
There are so many amazing tracks where the background sounds (Sirens, storms, explosions ect...) over power the sound of the bike. I often turn the audio off to grind a track but I really want to hear the bike.
We have audio sliders for Music and Sound FX, So could we have one for bike engine sound?
One more thing.
If the Cat from Awesome adventure makes it in the next game, please let him ride the Donkey :P
*Edit*
It would also be nice to see an option to turn off checkpoints.
I would like to see large background images similar to the 'earth horizon' in the last dlc. For example, it could be: rolling countryside hills, a swamp, farmyards, desert, clouds, caves, coast lines etc... we could place the background image and then build out to it, making it all tie-in with the overall theme of the track.
You could, of coarse, still build you own background if that's what you enjoy, But i think it would be useful and save time.
To go one step further, it would be even more useful if we had a few variables in the image to change, such as colour and emission.
I would like to see an easier beginner friendly way to snap objects together. Like say you want to connect ramp segments together, these are already designed to fit together so it would save time and be allot easier to design a track using these and similar items if certain things could snap together quickly.
This isn't for track building, but for private multiplayer id really like to have the option of having the game pick out 8 random tracks with a choice of what difficulty they should be. Like if you want the game only to randomly pick 8 medium and hard tracks.
Additionally a mode where 16 tracks are chosen randomly, with the same option for difficulties and the riders then vote on the tracks, just like ranked online mode, but for private matches.
Two of my wishes: Enhance the search and filter function in TC... it's horrible... even worse than altavista.com ever was...
Give the user an easy way to recommend tracks to his/her friends.
OK, I'm just going to throw some suggestions out there in a semi random fashion before I forget about them.
Pointlights with dynamic shadows.
This would be extremely useful for creating realistic lighting in a track and since T2SE has had this type of effect, I think its a must for the next game.
OPE delay slider
If there is no way to fix the delay of the vector object info data source, I would like to have a slider in the OPE that allows you to delay the movement of the targeted object so you can compensate for other OPEs that do use a VOI data source. Would make most key frame animations much easier to make
Separate wind amount sliders for clouds and plants
Right now its not possible to control the two independently which leads either to time lapse clouds with good looking wind effect on the plants or not moving plants and normal clouds. The shadow movement of the plants should also be effected by the wind amount because currently shadows of plants are still moving quickly even when the wind amount is 0!
All rock/stone objects having variations for every "biome"
It would be really useful if you could just select rock objects by shape and change the variation to whatever texture you need for your track theme (Normal, Icy, Mossy Stone, Sandstone, Lava rocks, Cave walls). Especially for the rock plates and monoliths this would be very handy.
Cross hair pointer for effects
Instead of having a large yellow box with obstructing text for effects, it would be much better if the yellow icon was raised slightly above the effect. The spawn/pivot point of the effect should then have a small cross hair instead, (similar to that of a dummy object) to allow for accurate placement.
Show/hide function for dummy object, physical connections and glue tool
Similar to the previous one it would be good for dummy objects etc. to be more accurately placeable. The easiest way to achieve that I think, would be to have a show/hide check box for the yellow/white box surrounding each of the tools, so that it just leaves the 3D cursor that is displaying the different axis of the tools.
Being able to separate light sources from checkpoints etc.
Basically something similar to extract function but for lights to make them independently placeable. This would be especially useful for the starting checkpoint since there is no other way to have a color changing light before the countdown. The same thing could work with having a visibility check box for checkpoints but that would have less customization options.
Speaking of customization. More than one design for checkpoints!
It would be nice to be able to choose from every CP type out of each of the Trials games (including TBD). Also some new variations would be neat. Rustic, Modern, Futuristic/holograms, motocross gates.. Basically some things can't be done with custom checkpoints so variations would help.
Animated Fabric
I know there were plans for Fusion to implement animated cloth/fabric and it wasn't possible but it's still something I would love to see for the next game.
Custom signs
A few blanc signs that can have custom dialogues and instructions written on them. Basically like signs in most sandbox games.
If I have more random ideas, I'll update this post![]()
I am a huge fan of a better track rating system in TC. Even a 1-5 rating system would help weed out tracks that were just ok, not terrible enough for a crap rating but not good enough for a platinum rating!Originally Posted by VEGASTRASH Go to original post
Pinglew has had a very good idea on twitter for the track central : Maybe you should create a verified track builder section on the new trials with the same system we can see on twitter or youtube with the verified account
Please make sure the editor is working properly, or keep not working features out of it. For multiplayer tracks, there were several features not working as intended, wich you had to make ridiculous workarounds for to get them to work.
Link to the thread I made about this:
http://forums.ubi.com/showthread.php...iplayer-Editor