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  1. #91
    Alustar.exe's Avatar Banned
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    Originally Posted by Rhodri331 Go to original post
    You obviously have no reading comprehension, as my earlier posts in this thread have already shown Ubisoft DESIGNED Revenge mode to be the moment you dish out payback, not meekly "survive" until reinforcements (will never) arrive, or flee like a *****.

    It was designed to be the anti-thesis for ganking. It was specifically designed with the intent of forcing players to maintain honor on the battlefield.

    Here is every reason why you are wrong.



    http://forums.ubi.com/showthread.php...-a-buff-Forums

    https://www.vg247.com/2017/01/30/the...or-honor-beta/

    "The notion of what the game was envisioned as on paper is already at odds with how it’s panning out in reality; game designer Bio Jade has talked about changes to scoring in Dominion and the addition of the Revenge mechanic as a means to deal with feedback that there were “too many group fights, not enough duels.”



    "The Revenge mechanic is a monument in itself to the harsh realities of re-balancing a game to account for berks. The newly added meter fills up when you block or take damage. When it’s full you can unleash it, knockback enemies, and gain a temporary buff to all of your stats.

    It’s essentially a button you can press after you’ve been mercilessly wailed on that gives you a brief window to go mental and dole out some sweet justice. It had to be implemented out of necessity because getting ganged up on happened frequently enough to warrant the need for it. "



    In short, Ubi made it that way to counter the relentless ganking, it did its job. Ubisoft not knowing how to handle a game like this, turns around and brings back ganking due to continuous forum whining.
    So we are all on the same page (and because inconsistencies bother me) Rhodri has, on numerous occasions, equated the devs incompetent to morons who don't know what they are doing. Then turns right around, preaching their words now that it fits his rhetoric. If you are going to argue period. Be consistent. That's the foundation to any good debate.
    Consistency.
    Of which you possess none.

    (Inb4obligatorylatinphraseabouthowthispostosinvali dbecauseQQ)
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  2. #92
    For the record, I've noted at least 15 different threads from people who are against the revenge nerf.

    Originally Posted by alustar24 Go to original post
    So we are all on the same page (and because inconsistencies bother me) Rhodri has, on numerous occasions, equated the devs incompetent to morons who don't know what they are doing. Then turns right around, preaching their words now that it fits his rhetoric. If you are going to argue period. Be consistent. That's the foundation to any good debate.
    Consistency.
    Of which you possess none.

    (Inb4obligatorylatinphraseabouthowthispostosinvali dbecauseQQ)

    Oh it fits my narrative perfectly actually. It shows that the Devs themselves lack consistency and arguably have NO IDEA what they are doing. It shows that they are just playing the game of placate the forum whiners.

    By their own words Revenge was buffed to deal with ganking and to promote more honorable 1v1 - 2v1 engagements.

    They have since done an about face on this simply because the anti-revenge gang banging ganker cucks didn't want to actually think, they wanted to charge in whilst nut-cupping each other and hack n slash anyone in their way to death for an arguably undeserved win.


    At this point in time, I'd almost equate the consistency and quality of Ubisofts development work with that of Star Vault (an indy game developer that you do NOT want to be compared to).

    However your argument doesn't require any latin phrasing. It's simply a Straw Man fallacy, you're distracting from the original topic and point.
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  3. #93
    Originally Posted by FledgeSRondo Go to original post
    It's only been a day and I've already encountered this issue. Revenge no longer gives an outnumbered remaining player any reasonable chance or incentive to stand their ground and fight, encouraging a different survival strategy: running. Just, running. Either to fish for environment gimps or run out the clock. In this regard, heroes with faster sprints like PK now have a much greater advantage over slower ones who can't escape as quickly, and an even greater advantage if they're matched against slower sprinting heroes/builds.

    I've already had multiple matches where my remaining teammates are unable to chase down the last enemy player literally "running" down the clock, and on some wider maps with lots of open areas and escape routes it's depressing to watch teammates simply unable to catch up to or corner the opponent. I was in an Elimination match that actually timed out on two rounds, not because of intense nail-biting edge-of-your-seat fighting, but because of continuous running and chasing. Not exactly a thrilling way to end matches.

    And in the case you're the only skilled player matched with a team of lower-level players in Elimination, every round you'll survive your first opponent only to face an insurmountable 3v1 gankfest. Before Revenge would give you a chance to turn the tides if your teammates dropped the ball, but now bad match-making is like a death sentence. If you're the kind of good sport that won't disconnect out of respect for the group's play quality, you're practically guaranteed a bad time until the match is over.

    Revenge was admittedly pretty OP previously, but at least it encouraged fighting in order to finish a round and keep some exciting suspense over the match outcome, instead of a one-sided perfunctory gankfest on one end or a dragged out chase on the other. What's more, at least in the case of match ends, Revenge genuinely encouraged skill-based dueling, as enemy players would refrain from ganging up in order to prevent Revenge from being incurred and risking defeat, and it was exciting to some extent to play against higher level players who would prove challenging instead of simply ganking them under the rug. It is more realistic, true, but there's less suspense and tension in some respects. I can see how in modes like Dominion the number advantages can play to a well-coordinated team's favor, but on the other hand it seems to discourage duel-based skill and emphasize team-based skill, which is difficult to manage if you don't have a microphone or play on console with limited team messages. Previously a player could focus on beating one opponent at a time with the threat of Revenge keeping others at bay, but now fights are constantly interrupted. I've seen players now gang up with one being the dedicated guard-breaker and the other being the dedicated attacker, it's a simple matter of guard-breaking then attacking, rinsing and repeating until the opponent is dead with little in the way to discourage it. Revenge is no longer a sufficient deterrent to this playstyle.

    It's interesting how a small change to some statistics can have such a large impact on the meta, and it doesn't seem like many players here have encountered these issues yet. I'm not sure how to resolve these new kinks, not sure if it's just an issue with the way certain modes are designed or how matchmaking is set up. I know Revenge needed a nerf somehow, but these are some of the side effects I've seen that I've found kind of annoying.
    I still 1v3 on consoles, only difference is I now need focus and skill to do so.

    Admittedly, I probably won't kill them alone, I usually get 1 or 2 kills and my team helps me with the last one. But I think this is how it was meant to be, a buffer of time that gives you a chance to survive until your team comes and gets you out of the pickle you got yourself into.
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  4. #94
    Rhodri. Beautiful. Listen.
    If you're being ganked by multiple people in a team fight, you shouldn't survive against a coordinated team on your own so easily, which is what the old revenge was enabling. Your team is also in the game, they can assist you. Revenge now gives you time for your team to come assist you, and, if you're skilled enough, you might be able to win without them.

    How is this a bad game mechanic?
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  5. #95
    Originally Posted by SAVAGE_CABBAGE1 Go to original post
    How is this a bad game mechanic?
    ive been robbed of my ability to cobble together sick 1v4 victories for my sweet youtub career hilights

    how am i supposed to get laid now?
     1 people found this helpful
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  6. #96
    Originally Posted by CitizenPuddi Go to original post
    ive been robbed of my ability to cobble together sick 1v4 victories for my sweet youtub career hilights

    how am i supposed to get laid now?
    This actually made me breath out my nose harder than usual
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  7. #97
    Originally Posted by SAVAGE_CABBAGE1 Go to original post
    This actually made me breath out my nose harder than usual
    likewise

    ( ͡° ͜ʖ ͡°)
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  8. #98
    Originally Posted by CitizenPuddi Go to original post
    ive been robbed of my ability to cobble together sick 1v4 victories for my sweet youtub career hilights

    how am i supposed to get laid now?
    "Slow clap"
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  9. #99
    bmason1000's Avatar Senior Member
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    Originally Posted by SAVAGE_CABBAGE1 Go to original post
    Rhodri. Beautiful. Listen.
    If you're being ganked by multiple people in a team fight, you shouldn't survive against a coordinated team on your own so easily, which is what the old revenge was enabling. Your team is also in the game, they can assist you. Revenge now gives you time for your team to come assist you, and, if you're skilled enough, you might be able to win without them.

    How is this a bad game mechanic?
    Seriously, works perfectly now. I still win 1v2 consistently and a 3rd opponent makes it a last stand kind of deal. I'm just keeping them occupied until they take me down and it really feels right. I enjoy this much much more.
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  10. #100
    The revenge nerf is one of the best updates we have had till now. All the 4v4 modes are modes where you fight as a TEAM. Are you holding up a zone and you see 2 people running up to you your fight or flight instinct kicks in. You either back up and call for help or you hold your ground and call for help, it is realistic that your not expected to have an easy time going 1v2 or 3. Those who complain that hard about the revenge nerf are those people that loved just 2 shotting people with their prestige 5+ character.

    Idk if something could be improved but as of now I believe this revenge nerf is balanced in a great way right now. It pushes the team work and strategic play, and now I can finally switch up from my prestige 4-5 characters for some new characters feeling more confortable about fighting high prestiges when I try a new char. If you do not want to get ganked, play smart instead of running up to 2-3 people holding a zone. Even now from my experience you can STILL get revenge 2 times if you defend yourself properly, so revenge is not useless.

    I have actually still whooped a LOT of *** with help of the current revenge system as in 1v2's and even 1v3's. Your skill matters more now than your revenge stats which is obviously the right choice. I like the current version of revenge way more. Play smart and git gud
     2 people found this helpful
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