The nerf of revenge is not a problem at all. It needed to happen and i'm surprised it wasn't cut back even more. I think its probably about right. Also anyone who plays and thinks others should have honor, now come on really, this is a game where we cut each others heads off. There will never be any honor just get used to it and kill people. The biggest issue and still the biggest issue is the Disconnects. I am completely frustrated that i cannot finish a simple game of dominion PvP. It is the only game mode that i truly enjoy and since 1.05 came out, I have not been able to get through one game without being kicked. Fix that and forget about the rest of the hsit already ubisoft. Don't need new executions or clothes just need to be able to finish a damn game.
Does the increase in throw raise the chances of causing your opponent to fall? I haven't noticed anything on thatOriginally Posted by CandleInTheDark Go to original post
I think it is just throw distance. I would have to try in brawl and in gear modes but I do the double stab kick into wall combo so knowing my ranges would be good.Originally Posted by alustar24 Go to original post
Yeah I knew I was going max speed, in dominion and skirmish it allows me to disengage at will like you say, I don't run in elimination when I am last but I do quite like the fact that no one can run from me. Debuff resistance helps me against nubushi and other peacekeepers,the others I don't really notice as much.Originally Posted by kweassa1917 Go to original post
My impression was that in revenge you don't stack your attack power. So the only way you'd really have less damage is if you have your damage stat maxed, in that case I don't know how far revenge would boost attack compared to the static buff, but in theory it should be on par at least.Originally Posted by Felis_Menari Go to original post
Revenge was nerfed a little too hard. It was originally meant as a deterrent/counter to zerg tactics, but in its current form, revenge isn't a threat anymore. It was certainly overpowered, but cutting the gear contribution in half and preventing any bonus stacking was too much. Reducing the gain rate and revenge gear bonuses would have been enough.
Scaling the base effect to the number of enemies engaged would allow it to be fair in 1v1 or 1v2 without undermining its purpose.
I was on the side that it was nerfed too hard before even trying it out on the console. Now that I have tried it, I actually think they have done a great job with it. If they ever thought about increasing again I hope it is only by a hair because where it is at the moment does feel like an ok place.