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  1. #11
    I'm still of the opinion that it builds too quickly and needs a hard cool-down similar to feats.
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  2. #12
    Originally Posted by Knight_Gregor Go to original post
    I'm still of the opinion that it builds too quickly and needs a hard cool-down similar to feats.
    I'd play without it, but I am enjoying it more in its current state as opposed to before at least. I don't use it as a crutch and now last man standing can't wipe out a whole team because one too many sneezed in his direction.
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  3. #13
    FredEx919's Avatar Community Manager
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    Originally Posted by Knight_Gregor Go to original post
    I'm still of the opinion that it builds too quickly and needs a hard cool-down similar to feats.
    This is something we're also looking at. We'll keep an eye on things and check the feedback from everyone, so be sure to leave any additional thoughts.
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  4. #14
    Gray360UK's Avatar Senior Member
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    Originally Posted by FredEx919 Go to original post
    This is something we're also looking at. We'll keep an eye on things and check the feedback from everyone, so be sure to leave any additional thoughts.
    You have it just right now in my opinion. Any weaker and it's going to be pointless, and make the 5 stats on our gear that relate to Revenge irrelevant. You might as well remove it altogether if you make it any weaker.
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  5. #15
    RatedChaotic's Avatar Banned
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    Originally Posted by Gray360UK Go to original post
    The Revenge nerf has levelled the playing field, and we have a game now that is more about the quality of the player, not the size of the Revenge stats on their gear.

    No more can the bad wreck the good, just by being bad, by using the reward being bad got them - Revenge. For when you absolutely have to kill every mofo in the room, but you can't do it yourself. Thank God those days are gone.

    Like Alustar, I have many many clips of the stuff I was able to pull off with Revenge. I have single handedly won Elimination and Skirmish matches, killing up to 6 enemies before the Victory screen. I have used it to win against superior odds over and over with no skill required on my part, just Revenge and unlimited Stamina. I also have one particularly spectacular clip of a Warlord getting it 8 times in 2 minutes with a 10 second duratiom each time, so basically perma-Revenge for 2 minutes during which he is immune to a team of 3 enemies bombarding him with heavy attacks. In yet another clip, I go to help a friend who is being ganked by 3 enemies, something which should be a good thing and the natural solution to being ganked, but of course as soon as I touched one of them, they got Revenge.

    Revenge was very badly broken. It is perfect now. It won't win you a game single handed, but it might let you take someone down or escape when you are getting your arse kicked.

    Anyone still trying to peddle the logic that when you are getting your arse kicked (you / your team is bad, your opponent(s) / their team is better) you should be able to enter a state of boosted attack and defence and kill all of them is just asking to be able to cheat their way to victory in Godmode.
    I'm proof of that. Was doing tests pre patch with my son and his friends. We did custom games to see how powerful revenge gear was. I was on my 90gs conq at that time and all their toons were gs 20 or so...Now I'm clearly not as good as them. But I could one shot every one of them. Nothings better than to get hate mail from your own child for one shotting him in For Honor. Ya I recorded it aswell lol.

    Pre nerf revenge took away the need for skill. Now skill is needed more. Just how it should be.


    So ya the nerf was needed. I think UBI did a fine job finding that sweet spot for that mechanic. And your post was spot on, Grey
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  6. #16
    Alustar.exe's Avatar Banned
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    Originally Posted by CandleInTheDark Go to original post
    Seems we have opposite ways of using it to the same general effect. I generally find I survive well enough to get to revenge because I went with defence and stamina over attack (odd for a peacekeeper but I felt being a little less glass cannony would do better to get me chains or to defence and health boosts between fights and I have gone 17 and 1-3 in some fights) so I might be half or three quarters down by the time I get it but if I have been switching between targets, there is one other that is also around there and I suddenly have max attack which fi they are down from the activation, sucks to be them, but my main concern is generally get the hell out of there in the time the knockdown gives me. Since I have low base attack, the only real change for me is it might take a couple more blocks and I don't go to 200% defence which I didn't know I did to begin with for having both regular and revenge defence maxed but I never used it to stand there and spam in any case.
    I sec similarly to you, I focus more on my own survivability as opposed to my ability to do raw damage. I'm still tinkering with the revenge gains to find a sweet spot but currently don't feel a big difference from before.
    Mostly due to me being a 108 PK, that automatically means I'm getting focused before anyone else in my group.

    Originally Posted by Gray360UK Go to original post
    You have it just right now in my opinion. Any weaker and it's going to be pointless, and make the 5 stats on our gear that relate to Revenge irrelevant. You might as well remove it altogether if you make it any weaker.
    I agree here, I was first in favor of applying an internal copldown for revenge at first, but seeing this fix instead feels more natural. It fixed the problems of being the last man standing while not making revenge the viable offensive option it was.
    Any more would hinder a players needlessly.
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  7. #17
    You got what you asked for with the continuous complaints, groans, and cries. Deal with it.
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  8. #18
    I love how the OP thought he was about to rally the community to join his protest but it went totally opposite...

    I agree with everyone, Revenge is now good where it is at.

    And your protest is absolutely childish. Trust me, you aren't just getting your enemies mad, you are getting your teammates mad. You are little wasting everyone's time just because you now can't glow yellow 90% of a match...
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  9. #19
    Originally Posted by alustar24 Go to original post
    I sec similarly to you, I focus more on my own survivability as opposed to my ability to do raw damage. I'm still tinkering with the revenge gains to find a sweet spot but currently don't feel a big difference from before.
    Mostly due to me being a 108 PK, that automatically means I'm getting focused before anyone else in my group.
    Yeah I know I am getting focussed. I went minimum gain, minimum duration, don't know if I am getting much from the other stats but eh, my aim is knock them down, if I am locked on someone with low health front dodge heavy, run clear. For me it was only ever a survival tool rather than sudden god mode.
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  10. #20
    There's just no pleasing some people.
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