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  1. #1

    Ground Execution

    What if when you get off a heavy attack on someone who is on the ground it triggers an execution? (Could just be a passive execution like they just get the skull over their head and that is it. Or have whole new executions when you heavy someone who has fallen, that one is way less likely to happen though I'm sure.)

    Why?
    Well one of my biggest reasons is because I main lawbringer and (in my opinion/at least how I like to play him) he is an expert at taking advantage of someone who is out of stamina. So I get people on the ground quite often and with the new patch the flip grants a side heavy too. So a lot of times I kill my enemy but he was on the floor and now (say if it was elimination) I have to guard the body.

    This would also help people who are stuck in the Elimination loop (they are the last person alive vs 4 people and anytime they kill someone 1 of the 3 breaks off to revive the downed guy and it's back to 4v1 over and over)
    This way when he's going up against many people he can pop revenge, get the knockdown and finish with a heavy and they can't revive him this time.

    Let me know what you think!
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  2. #2
    Or make players killed by revenge status as executed and therefor not able to be revived. Since the nerf making it harder to take on multiple players it would lead to new tactics to dealing with someone in revenge
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  3. #3
    Originally Posted by escacleo Go to original post
    Or make players killed by revenge status as executed and therefor not able to be revived. Since the nerf making it harder to take on multiple players it would lead to new tactics to dealing with someone in revenge
    Maybe, but that doesn't exactly help my first problem of characters who like to get people on the floor won't get that execute.

    Found another thing that actually helps my idea!
    I saw a loading screen tip that says kill an enemy with RT (button for xbox heavy attack) and then press X or Y to trigger an execution.
    This helps my idea because I suggested that when I get someone on the ground and kill them with a heavy it should be an execution... I still killed them with RT like the loading screen told me to do.
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  4. #4
    I agree with both post 1 and 2. It would add a subtle but needed buff to heroes like the raider. Plus imo the duration for revenge shouldn't have been shortened so it would help players getting ganked in elimination matches. Plus if irl with respect to making an enjoyable video game is the goal getting knocked on your *** is a surefire way to get an ax to the skull
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  5. #5
    Interesting point, but by that logic a zone attack (which also uses RT) would also have to trigger an execution. Obviously any character can knock someone to the ground when out of stamina, but only a few characters have "attacks" that knock people over regardless of the enemy stamina bar. It might create an unfair advantage for Valk, LB, Shigoki in Elimination/Breaking.

    I hear what you are saying, but one of the best parts of an execution is that it is often a difficult move to set up, and requires a strong strategy or some luck in timing.
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  6. #6
    Originally Posted by scipio24 Go to original post
    Interesting point, but by that logic a zone attack (which also uses RT) would also have to trigger an execution. Obviously any character can knock someone to the ground when out of stamina, but only a few characters have "attacks" that knock people over regardless of the enemy stamina bar. It might create an unfair advantage for Valk, LB, Shigoki in Elimination/Breaking.

    I hear what you are saying, but one of the best parts of an execution is that it is often a difficult move to set up, and requires a strong strategy or some luck in timing.
    Haha the zone attack point is technically true but can be countered with the fact that you press light attack also so it would just simply not count as a heavy.

    I definitely thought about the advantages it would give certain characters (Especially valk) which did make me hesitant about the idea but decided to post anyway to get some different thoughts, so that's definitely a valid point.

    I guess another reason for this suggestion was this: I remember when there was some kind of post about reviving, and someone said well if all you did was spam light/ get in an easy light attack to finish your opponent off, the consequence is that the person can be revived/you have to guard the body.
    But after he said that all I was thinking is that my character is just really good at knocking people down when out of stamina. Like baiting my enemies' parries where they cant feint it, parry them they fall to the floor, hit em, then go for an unblockable feint, they unfeintable parry again, I parry, they fall, I use the LB ublockable over-head attack to finish them off..
    I didn't cheese anything or abuse easy light attacks, I took advantage of my opponents' mistake to use all of there stamina.
    Plus the LB overhead ublockable doesn't look like something you should get up from haha.

    I definitely get the idea that the bit of difficulty in pulling of an execution is just part of it.
    Not disputing that, again just thought up this idea and wanted to see what peeps thought about it.
    Thanks for you reply!
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  7. #7
    I like this.
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  8. #8
    Here's a terribly edited clip to kinda show what I see in my mind:

    Again, it really doesn't have to be that dedicated of an animation..
    Also to maybe make it more balanced, if you "execute" someone in this way you don't get health regen and their respawn timer doesn't add +3 because of an execution (if it wasn't Elim).

    PS: I paid hard earned steel to get that raider execution just for the clip, I better get some feedback xD
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  9. #9
    Originally Posted by xLeapingLizardx Go to original post
    Haha the zone attack point is technically true but can be countered with the fact that you press light attack also so it would just simply not count as a heavy.

    I definitely thought about the advantages it would give certain characters (Especially valk) which did make me hesitant about the idea but decided to post anyway to get some different thoughts, so that's definitely a valid point.

    I guess another reason for this suggestion was this: I remember when there was some kind of post about reviving, and someone said well if all you did was spam light/ get in an easy light attack to finish your opponent off, the consequence is that the person can be revived/you have to guard the body.
    But after he said that all I was thinking is that my character is just really good at knocking people down when out of stamina. Like baiting my enemies' parries where they cant feint it, parry them they fall to the floor, hit em, then go for an unblockable feint, they unfeintable parry again, I parry, they fall, I use the LB ublockable over-head attack to finish them off..
    I didn't cheese anything or abuse easy light attacks, I took advantage of my opponents' mistake to use all of there stamina.
    Plus the LB overhead ublockable doesn't look like something you should get up from haha.

    I definitely get the idea that the bit of difficulty in pulling of an execution is just part of it.
    Not disputing that, again just thought up this idea and wanted to see what peeps thought about it.
    Thanks for you reply!
    I really do dig the idea, but the thing that terrifies me is the idea that a Lawbringer or Shigoki spamming their annoying "scoop" attacks and then not only killing you, but eliminating you from the game.
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  10. #10
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