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  1. #1

    Getting hit hit with a guardbreak while dodging should not be a thing.

    Title says it all.
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  2. #2
    I used to say this as well but it hurts the defense meta a little. How else would you open up an opponent that won't stop dashing?(I dash often myself). If I'm facing a turtle one of my strategies is to feint up close and guardbreak as they dash away. It does help that rolls aren't affected by guard breaks I guess.
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  3. #3
    I am absolutely for GBs on side steps. Back dodging though...that magnet hand bull **** can go die in a fire. I got enough of that crap from banshees in ME3MP.
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  4. #4
    Originally Posted by Felis_Menari Go to original post
    I am absolutely for GBs on side steps. Back dodging though...that magnet hand bull **** can go die in a fire. I got enough of that crap from banshees in ME3MP.
    This is mainly what I am talking about
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  5. #5
    The title doesn't say anything, it's just a statement with nothing backing it up.

    I love how GBs counter dodge spammers, works a treat.
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  6. #6
    Works great against fricking peacekeepers so nope
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  7. #7
    The problem is it removes some char abilities like deflect(you have to dash to trigger deflect) for Orochi, why choose deflect and take the risk to get GB when you can stay neutral and just parry + GB + Heavy riposte ?

    Actually I think that dashing should cost stamina, like in dark souls, and in this game if you get GB when exhausted you are punished by a free riposte (riposte is getting by parry in others cases)
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  8. #8
    Remove invulnerability frames and make a dodge cost about 25% stamina and it should be good. If you only remove the GB option it will become op as hell.

    I just hate the invulnerability frames, the amount of times my poleaxe just flies through them without hitting is getting extremely annoying. They should have to dodge away from an attack not into it (except for deflect).
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  9. #9
    Originally Posted by BanzaiSuitGuy Go to original post
    The problem is it removes some char abilities like deflect(you have to dash to trigger deflect) for Orochi, why choose deflect and take the risk to get GB when you can stay neutral and just parry + GB + Heavy riposte ?
    Thing is that is the risk/reward element of it, if anything, going for deflect is too forgiving as odds are if I miss my timing I still get a dodge and gb is the only way to punish that.

    Originally Posted by TheMalakith Go to original post
    Remove invulnerability frames and make a dodge cost about 25% stamina and it should be good. If you only remove the GB option it will become op as hell.

    I just hate the invulnerability frames, the amount of times my poleaxe just flies through them without hitting is getting extremely annoying. They should have to dodge away from an attack not into it (except for deflect).
    On the one hand yeah that can be annoying, and like I say, the timing is too generous, I go for deflect, miss, oh I get a dodge. At the same time i-frames are pretty much their way of doing a dodge mechanic without having to do an animation that fits every single weapon and attack of that weapon, coming from monster hunter it w as pretty intuitive to me. I do feel at the very least that they need bringing back a little because deflect needs to be less forgiving in terms of if I get that wrong rather than actually trying to dodge I should be eating a hit.
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  10. #10
    Pope138's Avatar Member
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    A lot of people are complaining about turtling, so I don't think it would be a good idea to take away one of the ways to open up a turtle. If I couldn't feint a heavy into a gb that catches someone dodging I'd have to rely on a headbutt (warlord main) which would make me too predictable.
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