Yes, but only POSP.
Yes, I bring 'em on!
No, use a sniper if you wanna snipe.
Let's make things even easier, make bullets have the ballistics of a laser beam, nice and easy for everyone again (sarcasm). While for a dedicated sniper, this would be a nice addition, if things go to heck and enemies start moving or better yet, the "reinforcements" that magically show up at your position show up and now you have complaints of a hold under because you didn't adjust your weapon back for the standard range sight in zero. As things are they really are not that difficult, practice some and it becomes second nature.Originally Posted by saltiestraccoon Go to original post
i think you should try to play Fallout 4,Originally Posted by ehaugw Go to original post
Fallout 4 have the best gunsmith system.
i have only put 55gn through it so far. that group was the first time i tried to actually shoot for the bullseye after breaking it in with ~700rds through it. gonna get some boxes of 62/69gn and find out which one runs best. Hoping to get under 1moa if all goes well. I got the upper from white oak and they are known for making above average barrels from what i've heard.Originally Posted by R1Stunner Go to original post
more relevant to the thread though we would definitely need more customization on assault rifles to consider putting scopes on them.
Less to do with people "not getting it" and more to do with people realising the game was never meant to be played from those kind of distances. What is the point of having sniper scopes on assault rifles when there is hardly any point already to use sniper rifles. The only reason I use the M40A5 over the faster firing semi automatics is because it is one of my favourite guns and I like to play like a sniper, even then my average shot distance is still only 110 meters.Originally Posted by araos1 Go to original post
The idea of flashlights sounds alright, I don't see why people are constantly asking for bipods when you can hold all the guns dead still at maximum level anyway.Originally Posted by Jedimindtrxx Go to original post
HK417 with 12in barrel, scope, NVadaptor, folding bi-pod, and suppressor.
http://modernfirearms.net/userfiles/...hk417_12-2.jpg
I'd rather it be a 20in barrel and the NVadaptor & bi-pod wouldn't be of much use, but that picture still makes me smile
more like this minus the bi-pod
http://modernfirearms.net/userfiles/...hk417_20-1.jpg
I will totally take a look at it!Originally Posted by Joker.is.Dead Go to original post
Looks nice! I really wish there was bipods here too!Originally Posted by araos1 Go to original post
Originally Posted by Church367A Go to original post
Well a "few centimeters" might have been exagerrated, but the numbers you provided pretty much prove my point that real life ballistics has been exaggerated a lot.
As for ingame gameplay, its all fun and joy if you use weapons that have small bullet drop per default and max out the range stat.
e.g. if you max out mk14 (tx5i scope, range finder, long barrell, btw. this weapon with this very setup has the least bullet drop of all weapons ingame) the bullet will hit the ground when shooting while standing upright after about 360m. According to your stastic, the bullet drop on 360m is only 75cm in real life. Id say nomad is at least twice as tall. But thats okay, ingame is just half the bullet drop from real life, that is bearable. HOWEVER. If you use the G28 scope, 3 point laser instead of range finder, the bullet will hit the ground after only 280m because the range stat does affect the bullet drop severly. So now we are talking about, at least 160cm bullet drop on 280m range. Again, according to your statistic on 280m the bullet drop is only 35cm for the 7,62mm Nato round in real life. So now where talking about 4,5 times difference and thats pretty huge. You can get even Larger differences if you use the G28 or dragunov rifle which has per default way more bullet drop.