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View Poll Results: Do you want scopes on assault rifles?

Voters
83. You may not vote on this poll
  • Yes, but only POSP.

    6 7.23%
  • Yes, I bring 'em on!

    52 62.65%
  • No, use a sniper if you wanna snipe.

    25 30.12%
  1. #21
    I would feel silly putting a scope on the M4 unless I could customize it to be like this.

    http://imgur.com/5LlgQW6
    Spoiler:  Show



    http://i.imgur.com/3o5Q5k4
    Spoiler:  Show


    and at minimum it oughta be able to bring results like this at 100yds (2moa if you're wondering)
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  2. #22
    Originally Posted by ehaugw Go to original post
    May I have some feedback from other players on this?
    Id love to see that, BUT they need to rework ballistics for that. Sniper rifles are already very bad in terms of bullet drop, but assault rifles are just completely unusable for >300m. Youd need to hold it like a mortar if you want to shoot at 500m.
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  3. #23
    Originally Posted by Qwurdi Go to original post
    Id love to see that, BUT they need to rework ballistics for that. Sniper rifles are already very bad in terms of bullet drop, but assault rifles are just completely unusable for >300m. Youd need to hold it like a mortar if you want to shoot at 500m.
    AK 12 and pretty well any other assault rifle is fine 300-400m, haven't really attempted anything beyond that with an assault rifle, but technically they should be just fine out to 500m and within. Are you going to have a hold over? Of course, but it is not impossible, though there is little reason to initiate a fight at that range with an assault rifle in this game. Personally I like the way the most of the ballistics in the game are now.
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  4. #24
    FantaMash's Avatar Junior Member
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    Assault rifles don't need higher power scopes, nor do the light machine guns. If anything, it is stupid that the sub machine guns get the ARCO. The most powerful optic you can get for the assault rifles is the ACOG and that brings the effective range on most if not all assault rifles up to 400m even 500m.

    Considering the game on consoles only renders enemies in up to 600m it already makes the sniper rifles somewhat pointless. You also have to go out of your way to find vantage points or places in this game that require the use of high power scopes, most of the environment and terrain suggests they never intended you to ever be more than half a kilometre from your objective or target when engaging.
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  5. #25
    Originally Posted by Church367A Go to original post
    AK 12 and pretty well any other assault rifle is fine 300-400m, haven't really attempted anything beyond that with an assault rifle, but technically they should be just fine out to 500m and within.
    I guess we have VERY different standarts. Theres no way you can use an AR on 500m precisely in this game, you just shoot a standing target and hope the bullet hits somewhere between his head and toes. Or you need to spend LOTS of time to learn all the marks for all ranges so you allways know how much you have to hold over. At 500m its very much on AR. But thats not something you do in real life when shooting 500-600m. In real life, the bullet drop on 500m is marginal and in the low cm range, in this game its in the meter ballpark. Its ridiculous, literally this games ballistic is closer to airsoft guns than real rifles. You gotta let that sink in.
    But its gettin even worse: If you want to play with a silencer youre not going to hit precisely on 500m on moving targets because you need to hold so much over horizontal, you cant reliably shoot beyond 500m on moving targets. Its a shame really.


    Actually what they did, and i believe its for balance reasons, they lowered the range. Ballistics on 500m in real life are about 150m in this game. I understand why they did it, but i absolutely hate it, because this games setting would have made for an superb DMR roleplay, just as you can have it in the upcoming Sniper Warrior Ghost 3.
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  6. #26
    FantaMash's Avatar Junior Member
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    Originally Posted by Qwurdi Go to original post
    I guess we have VERY different standarts. Theres no way you can use an AR on 500m precisely in this game, you just shoot a standing target and hope the bullet hits somewhere between his head and toes. Or you need to spend LOTS of time to learn all the marks for all ranges so you allways know how much you have to hold over. At 500m its very much on AR. But thats not something you do in real life when shooting 500-600m. In real life, the bullet drop on 500m is marginal and in the low cm range, in this game its in the meter ballpark. Its ridiculous, literally this games ballistic is closer to airsoft guns than real rifles. You gotta let that sink in.
    But its gettin even worse: If you want to play with a silencer youre not going to hit precisely on 500m on moving targets because you need to hold so much over horizontal, you cant reliably shoot beyond 500m on moving targets. Its a shame really.


    Actually what they did, and i believe its for balance reasons, they lowered the range. Ballistics on 500m in real life are about 150m in this game. I understand why they did it, but i absolutely hate it, because this games setting would have made for an superb DMR roleplay, just as you can have it in the upcoming Sniper Warrior Ghost 3.
    The game has no zeroing or feature to dial in your scopes so simply memorising how much you need to allow for bullet fall when shooting at various ranges is a requirement for all guns, leading is not that much difficult. In the time it takes you to find the 25-50 meter increments you need to hit any target from less than 500 meters you will know how much to lead by on running and walking targets.

    Also, if you are using a silencer on targets that a more than 100 meters away there is no point, even some of the loudest guns in this game won't alert enemies unless you are within 100 meters of them, I stopped using silencers all together because they don't do anything unless you are sneaking around inside an enemy outpost. If you are using a sniper rifle, assault rifle or light machine gun and want to use a silencer to not alert patrols just get into the habit of selecting vantage points away from roads, paths and other enemy outposts.
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  7. #27
    Originally Posted by Qwurdi Go to original post
    I guess we have VERY different standarts. Theres no way you can use an AR on 500m precisely in this game, you just shoot a standing target and hope the bullet hits somewhere between his head and toes. Or you need to spend LOTS of time to learn all the marks for all ranges so you allways know how much you have to hold over. At 500m its very much on AR. But thats not something you do in real life when shooting 500-600m. In real life, the bullet drop on 500m is marginal and in the low cm range, in this game its in the meter ballpark. Its ridiculous, literally this games ballistic is closer to airsoft guns than real rifles. You gotta let that sink in.
    But its gettin even worse: If you want to play with a silencer youre not going to hit precisely on 500m on moving targets because you need to hold so much over horizontal, you cant reliably shoot beyond 500m on moving targets. Its a shame really.


    Actually what they did, and i believe its for balance reasons, they lowered the range. Ballistics on 500m in real life are about 150m in this game. I understand why they did it, but i absolutely hate it, because this games setting would have made for an superb DMR roleplay, just as you can have it in the upcoming Sniper Warrior Ghost 3.
    5.56 ballistics, at 500 meters (546.807 yards) the drop is around -88.5729 inches for 55 grain round, not the standard round, but you get the picture
    http://gundata.org/blog/post/223-ballistics-chart/
    7.62x51 ballistics at 457.2 meters (500 yards, chart only goes to that far and I don't care to look for an actual 500 meter chart) the drop is around -56.4146 inches.
    http://gundata.org/blog/post/308-ballistics-chart/

    Not sure where you get the idea the drop is a marginal few centimeters, but here you go, some actual data to show the holdovers are not completely unreal. 300-400 meter shots with the ak 12 come fairly easy for me using the digital scope, but it is something that I have grown accustomed to and know the relative holdover for those ranges. Practice, memorize your holdovers for your weapon and scope combination choice. anything greater than 500 meters for a single target you might as well choose a sniper rifle weapon and again, practice and memorize your holdovers for the particular weapon and scope combination of choice.
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  8. #28
    I see some just don't get it. It's not that we can't hit a target at 200+m with an ACOG. It's a matter of choice. Some just prefer better optics. I'd be fine with a 1x/4x combo and often use the ACOG or the 1x/3x sights or even the digital.

    It's no different that someone wanting shorter barrels and certain stocks.
     1 people found this helpful
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  9. #29
    Originally Posted by araos1 Go to original post
    I see some just don't get it. It's not that we can't hit a target at 200+m with an ACOG. It's a matter of choice. Some just prefer better optics. I'd be fine with a 1x/4x combo and often use the ACOG or the 1x/3x sights or even the digital.

    It's no different that someone wanting shorter barrels and certain stocks.
    Or the ability to put an acog or digital scope on the LMGs for that matter.
     2 people found this helpful
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  10. #30
    Originally Posted by timmeh95 Go to original post
    I would feel silly putting a scope on the M4 unless I could customize it to be like this.

    http://imgur.com/5LlgQW6
    Spoiler:  Show



    http://i.imgur.com/3o5Q5k4
    Spoiler:  Show


    and at minimum it oughta be able to bring results like this at 100yds (2moa if you're wondering)
    No offense but, but I had a 16" Douglass barrel RECCE rifle that held 4.5-6" groups at 600 yards. It looked no different than a standard SOPMOD M4 with a descent 1-8x optic on it.
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