Can we come to our senses on these rediculous feats like longbow and catapult, or the Valk spear toss one shot kills, takes away from the actual intended game play intent. Tone them down or apply the settings page to turn them off completely where applicable.
agreed, its even more rediculous in elimination when you can use them Every round. Powerups needs to go aswell, tired Of chasing peacekeepers and orochi that runs away when losing the fight to get attack and defence buffa Every Game.Originally Posted by AJAXar15 Go to original post
I don't mind the feats in dominion and skirmish, but I'd be fine with removing them from elimination (or limiting them to either 1 use only per match or having the refresh timer carry over to the next round). I do agree that Catapult needs to be looked at to bring it more in line with arrow storm. With quick reactions you have a chance of rolling out of the area of arrow storm, but it's next to impossible to avoid catapult unless they aim poorly and you're right at the edge of the circle of death.
Active feats should be disabled completely in Elimination.
Also, some of the passive feats are too strong. Yesterday I played a match of Elimination against four (!) Warlords, all of which were extremely hard to kill due to their health and damage reduction feats. In combination with their regeneration feat and the abundance of healing buffs on the maps... let's just say it was an unpleasant experience.
Yup, WL's in particular get ungodly tanky with their passive it's ridiculously unbalanced. Between extra health, damage reduction and auto revive even. Then to top it off they get Deadly on tier one as well when they already hit pretty damn hard? Valk gets deadly as well but since it's a % increase and valk hits like a wet noodle it doesn't make much difference but on WL it's quite silly especially considering he is a tank lol.
I have noticed more than once as a nobu I often do only a single bar of damage to a WL with heavy attacks. Then you realise he also has about 6 bars of health, then the real slap in the face is that he will kill squishies like nobu and other assassins(not PK cause she also has the very unbalanced 25% dmg reduction feat for god knows what reason) in 3 heavies. Even though it's more like 2 heavies and a light or a couple headbutt pokes.
And it's a shame that they exist. It's almost impossible to dodge javelin because of fast animation and it's really to powerful. I had times when it killed me when I had over 50% HP! That's ridiculous! Some AoE are so big that even dodging doesn't give you 100% chance to escape it.
If they have to stay at least they should balanced a little. Like giving a little more time to react on AoE and give some additional indicator that someone is warming up his throwable weapon (throwable weapons in melee game...yeah...)