Honestly, that's the biggest fundamental disappointment for me. Before the release I expected For Honor would be a tactical and intelligent game where you have to play mind games, outsmart and outmaneuver your enemy, and maybe it is for you if you're one of those people who played competitive street fighter since you were 5 years old and your reaction time is in the top 5% of all humanity, but for me (and I assume most others) the experience is vastly different.
My experience in the game boils down to constantly getting hit by attacks I can do nothing about and feeling like I have zero options or chances to improve. Orochi/Warden do an overhead light or zone, warlord does a headbutt, PK does literally anything and I simply get hit before I have a chance to react. By the time I see the attack I am already hit, before I have a chance to move my guard or push dodge. It's really a demoralizing feeling when you lose, review what you did and realize there's literally nothing you could have done differently. "What should I have done?" "OH ya I guess I should have made my central nervous system process information faster, I'll go buy some crystal meth for my next duel"
And please spare me the "oh but For Honor is actually slow compared to [insert name of niche fighting game with a small playerbase]", I don't care. And unless Ubisoft wants For Honor to also become a niche fighting game with a small playerbase they should look into their game mechanics. Because the current meta of only using attacks that are too fast for the average human reaction time, and getting heavily punished for any slower attack, is awful.
So you think that two players exchanging attacks that are too fast for either of them to react to makes for fun and engaging gameplay? Might aswell go play counterstrike and snipe each other then. This game could be so much more.Originally Posted by Gray360UK Go to original post
Well, experience tells me that isn't the case anyway. The forums will tell you the same thing, with all the talk of the 'Defensive Meta'. At the end of the day though, there is only so long you can keep pretending to hit someone, keep blocking, and keep guarding. It's not chess. While playing Guard Simulator 2017 might be your idea of fun, no one is going to die playing that way. Sooner or later you do have to attack. You can't mind game someone to death, you have to hit them with something sharp and pointy. Fast attacks are a way around people who just want to defend against everything. They are part of the mind games even. If you're just going to guard against everything and not open up, then they'll attack with something you can't guard against easily, which forces you to either evade or parry or be more aggressive yourself.Originally Posted by Extropy Go to original post
You seem to want a world where you can defend against everything they do easily, not get hit, and only attack when it suits you. Have you considered Warlord?![]()
I want a world where you get hit because you made a mistake, not because it was impossible for you to react to something in time. Compare For Honor to a game like Chivalry: Medieval Warfare, over there all the attacks are significantly slower than the fastest attack in For Honor and people still get hit regularly, it's a very different combat system but my point is speed doesn't have to be everything.
Look I'm not saying nerf attacks, leave everything the same and let's have a super defensive meta. I'm saying give us tools to get through someone's defense that don't rely solely on reaction time. So far their way of buffing underpowered characters has been purely to increase the speed of their attacks and at this rate everyone is just gonna be spamming 500 ms attacks and safe unblockables and doing nothing else. I don't find such a meta particularly fun.
And i want it to be that way, Thank you!Originally Posted by Extropy Go to original postbut you already have a lot easier games to play, for honor was made to that little % of people like me that wants the highest skill ceiling possible, if you want to get into the club go play something that improves your skill and reactions, then come back (i suggest furi in the hardest difficulty, you need to beat the normal one first, this will increase your reaction in games by a lot)
The only bad thing of this (and i accept it too) is that connection is very important in this kind of reaction games, too bad the current netcode sucks, but maybe in patch 1.06 it will be fixed.
I can just imagine a real war scenario back in the medieval times.
Soldier 1: "But I outsmarted you with superior mind games..."
Soldier 2: "Yeah but my sword is in your head lol gg scrub"
But in all seriousness, this game is the furthest thing from a war simulator. Maybe if it was like 12 v 12 tactics and strategy would matter more. But with 4 v 4 being the max, it all comes down to the best team or the better player. Even dominion is just a glorified game of 4 v 4 domination with all the little soldiers having their own fight.... until you come along and wipe 15 out in one swing.
Exept for the fact he's entirely correct, and you can adopt a purely defensive playstyle and win over and over.Originally Posted by Gray360UK Go to original post
Have you seen tournament fights? Have you seen high level play? It's precisely this. And he's not endorsing it, quit strawmaning him.