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  1. #1
    S0Mi_xD's Avatar Senior Member
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    THAT's what we need!!! ADD you Opinion and maybe some Ideas!

    Let's jump straight in!!!

    #1 CONNECTION!
    P2P is just bad for 4v4 modes. So fixing the connetction problems is important, but that's a topic that will be solved over time (i hope so).
    EXAMPLE
    HOLES!! DAMN from KotoKuraken
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    #2 PARRY and DEFENCE META FIX Here is a Good Idea to def meta fix and an more detailed explanation how the Parry-Stamina-Fix would work

    At first let us sum up the defenc options:
    All Heroes: Block on Light, Block on Heavy, Parry, Dodge
    Hero Specific: Full Stance Block, Superior Block, Deflect

    Advantages:
    All Blocks: Drain Stamina from the attacker.
    Lightblock: The interruption of light hits, prevents from lightspamming and opens the enemy for a brief moment and sets the battle to neutral stance.
    Heavyblock: Has an disadvantage, it's chip dmg but currently it is to low to be of use.
    Parry: Drains nearly no stamina from the user and a HOLE LOT of the enemy, can parry everything and give you the best punish in the game (GB) or a Heavy/Light
    Full stance block: interrupts all attacks and def from all sides (therefore it drains stamina overtime)
    Superior Block: Interrupts all blockables and opens up the enemy.
    Deflect: Doesn't stop the attack, but you can get an GB (with Zerker and orochi) and a counterattack (with PK and orochi)

    Current Defence Meta:

    1. Parry and Punish (and Parry is currently a better option that deflect) and Parry is Spamable
    2. Unbalanced Stamina household on blocks.

    1. Take away the interrupt for light attacks on block = Welcome Era of the Lightspam ( interrupt of lights are not that of a problem for chains)
    2. Stamina drain on block? That's also to much (would be OP)
    3. I do think, that Superior block needs a small fix, i know it is hero specific (Kensei, Conqu, Warlord). But still it is very powerfull.
    Superior Block is the biggest problem for assassins, because no assassin has an unblockable to open up a Conqu, and Warlord.
    + Maybe Unable Superior Block when exhausted?

    It isn't fair, that you can easy regenerate stamina when you blocking.
    + A better way, i suggested is that your Stamina stops or regains much slower when you are under attack/blocking.

    The main problem here is Parry, it's currently the main defence + a top counterattack.

    ***In my opinion the best and easiest way to do so is to limit Parry: How?
    Increase the stamina consumption on a Parry. How much? 1/3 or 1/4 but this would need some tests.
    Why i think high stamina cost is the key? Let's explain with an example.
    1. 1/3 means you can parry me only 3 times with full stamina in a row.
    2. If you parry me while you only have 50% stamina - 33% for the parry= 17% stamina left for an attack, or a GB(gb does cost stamina) a throw does needs stamina and the attack after a GB or the throw does cost stamina)
    ----> You need to watch your stamina household and can't spam parries
    3. If you parry me with less than 1/3 of your stamina, you gonna be exhausted -->means you can't land a safe hit or free gb in this moment (happened to me some times)

    Narrowing down the window of parry wouldn't be that great idea, it would be still a better deflect.
    The only logical way to making the parry window smaller would be when you are exhausted. So the exhausetment would be even more a thread you want to avoid.
    + BUT if this happens, stamina reducing attacks like shugokis headbutt does need a nerf to not drain 3/4 of your enemys stamina. At least 50% of the current stamina would be a good balance at such moves, like the shildbash of the valk.

    + another PLUS would be: It would be worth of using a deflect instead of a parry because a deflect does not consume that much stamina.

    + Also, yes we need higher chip damage on heavys!! It would work well within this concept.

    +Overall it would be a great way to balance it and we could keep the free GB on Parry
    (in this case GB on Parry could stay, because the reward would be more even for the effort/cost)
    +Ah also forgot to mention, if you are under attack, you do blocking attacks, stamina should regain slower. Thats a point why defence meta works aswell. And it would be a reason to be more aggressive while the enemy used some of his stamina.

    - Removing GB from Parry wouldn't be an option, because you could still spam parries and counterattack

    + Or give a small window to break the parry, by hitting the opposite direction with a heavy or something like this
    + A good suggestion from Illyrian_King to fix Parry
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    #3 FEATS
    + All heavy classes do have more very strong passives than actives. Like Dmd on blocked attacks.
    -> Ubi should change some of them to active skills.
    + Bleed Feats and Unblockable Feats are abit to strong
    + Maybe equipment stats or Ornament stats to rise up the duration of feats or the number of uses on throw projectiles
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    #4 CUSTOMIZATION
    Just give us some more ways to designe our chars
    + Better ways to colour (more options for some details)
    + Maybe ornaments on other parts, shoulder, chest, allow us to pick the details
    + A great Idea for Custom from BuddyJumps
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    #5 NEW GAMEMODES AND FIXES
    Siege: A mode where the defence team REALLY needs to defend a fortress also with ballistas and catapults and so on.
    The Attack team does have grapple hooks and other gears to use (like in the campaign) and needs to take in the fortress, or do a raid ( includes the escape)
    To really defend someting and not just some flags.
    The classes should also be relavant for these modes, e.g.: An assasin is faster in climbing somewhere than a Heavy class or something like that.
    So that a little bit of a strategy is needed.
    + A good suggestion from Illyrian_King for New Modes
    + Some ideas to Fix Gamemodes from nyrue
    + Good Revive fix Ideas from xLeapingLizardx
    + A nice idea from kabal_ua
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    # 6 STEEL AND SALVAGE ISSUES
    + One Idea i have about the Scavanger, you can sell part or Salvage for steel (1000 Salvage = 100 Steel)
    + You can trade Basic Packs from Scavanger for Salvage.
    + Cosmetic look changing instead of steal salvage.
    + Salvage trading for more Inventory space(i do think in the near future some of use will need it.
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    # 7 HEROS
    Also a Hero Bug/balance list from KrippledxxNiNja

    Let's talk about BALANCING.
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    Warden
    + ShoulderBash: EXAMPLE
    ways to fix:
    - rais the stamina consumption on cancel from SB
    - make it uncancelable like all other similar attacks (headbutt, shildbash from valk and conq)
    [Gets Balanced with Patch 1.06]
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    Conqueror
    + hyperarmor on charge attack
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    PeaceKeeper:
    + To much dmg, for this speed and spamability - Light combo dmg is to high: 15> 9 or 10
    + Bleed to fast, to strong (and much to easy to apply)
    + a small rework for her deflect

    (+ Maybe give her an Unblockable Attack (deflect does not count) (against turtles) we will see after the defensive meta gets fixed)
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    Lawbringer
    - hyperarmor on shovel needs to go
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    Raider(Legendary):
    - Zone should be safe on GB
    - maybe a dmg buff for the zone from 25 to 30 dmg
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    Warlord
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    Berserker:

    1. Dodgecanel: ( 100 % Needed)
    + We should be able to cancle DotPB(infinit chain), slashing rush, bear mauler and zone with a dodge (spinchop, headsplicer and headcrush would be still not cancelable)

    2. SpinChop (70% Needed)
    + So if you dodge and press light, it is the regular spinchop, but if you are hitting heavy after a dodge you do the top (it doesn't need to be a heavy it can still be a light, or a heavy with low dmg).
    + Or Top Spinchop is triggered by holding light while dodging
    + OR If you side-dash you can change the direction of spinchop by changing guard direction while side-dash but this would be hard to manage.
    Old top SpinChop

    3. ZoneAttacke ( 99 % Needed)[
    + One of the longest zones, the only one with multiple hits who can't be canceled (Even if you hit, the last hit is a free parry for every good player),
    + it has a bad tracking + short range > if you miss you are wide open while you stuck in a chopped animation and costs half of you stamina
    + Make us able to cancel it with a dodge or by fainting (better by dodge)

    4. Head Splitter( 50% Needed)
    + to slow -> speed it up abit (just abit)

    [I]5.Head Crusher[/I] (99% Needed)
    + Make the "hidden animation" useable (by holding or something like this), it's pretty usefull to catch ppl off-guard, looks cool and is allready in the game, but currently it only comes out if your enemy do run away from you at a certain distance...
    Berserkers flying Head Crusher Ninja style of Doom


    6. Slashing Rush ( 100% Needed)
    + Change the Input, Backwards+ Heavy would be good (it's currently hard to use, and a zone can come out of it)

    7. UNBLOCKABLE ( 90 % Needed, if Defence meta change it's 50% needed)
    - Top heavy Combofinisher would be a good choice

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    Valkyrie
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    Kensei
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    Shugoki:
    + Oni-Charge: should hit enemies against walls for a free light
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    Orochi:
    + Riptide: a possibility to cancel it would be good.
    (+ Also orochi has no unblockable to open up a turtle.( Wind gust, Hurricane blast do not count because they are only useable after a deflect.)
    -> Maybe make Riptide into an unblockable.) not really needed if def meta changes in a good way]
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
    Nobushi:
    (+ The bleed is very high and fast, to easy to cause) Not sure how it looks with bleed currently
    +Theres a conflict between "Cobra Strrike" timing and dodge followed ba a light attack.
    The time window to press R1 after pressing X to perform a "Cobra Strike" have to set smaller.
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    Give some of your Ideas and let's talk about it.
     3 people found this helpful
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  2. #2
    UbiJurassic's Avatar Community Manager
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    Thanks for the great list of feedback, Somi! We definitely agree that connection is the number one priority. Our next patch, 1.06, will be connectivity focused patch, with some hero balance updates. That patch should be hitting PC in two weeks and consoles during the following week.
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  3. #3
    cyberakiba's Avatar Member
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    Originally Posted by UbiJurassic Go to original post
    Thanks for the great list of feedback, Somi! We definitely agree that connection is the number one priority. Our next patch, 1.06, will be connectivity focused patch, with some hero balance updates. That patch should be hitting PC in two weeks and consoles during the following week.
    Thank you for the effort you guys are putting in the game nowdays, can't wait to have these NEEDED updates on PS4!
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  4. #4
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by UbiJurassic Go to original post
    Thanks for the great list of feedback, Somi! We definitely agree that connection is the number one priority. Our next patch, 1.06, will be connectivity focused patch, with some hero balance updates. That patch should be hitting PC in two weeks and consoles during the following week.
    Thanks for staying in contact with us (the player/gamer).
    Most of us do not want to pressure you guys.
    We like the game and hope to see improvements.

    Best regards
    Somi
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  5. #5
    All i want to see in game is the removing of parry on light attacks
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  6. #6
    Nobushi:

    Theres a conflict between "Cobra Strrike" timing and dodge followed ba a light attack.

    The time window to press R1 after pressing X to perform a "Cobra Strike" have to set smaller.

    kind regards

    Pasknalli
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  7. #7
    Originally Posted by S0Mi_xD Go to original post
    Let's jump straight in!!!

    #1 CONNECTION!

    P2P is just bad for 4v4 modes. So fixing the connetction problems is important, but that's a topic that will be solved over time (i hope so).
    . . .
    #2 PARRY
    + Removing the free GB from a parry would be a good way to balance the game overall.
    (They are to much rewarding!! They are much safer than a defelct and the best defelct rewards with a free GB.)
    + Or rise up the Stamina Cost
    . . .
    #3 FEATS
    + All heavy classes do have more very strong passives than actives. Like Dmd on blocked attacks.
    -> Ubi should change some of them to active skills.
    . . .
    #4 CUSTOMIZATION
    Just give us some more ways to designe our chars
    + Better ways to colour (more options for some details)
    + Maybe ornaments on other parts, shoulder, chest, allow us to pick the details
    . . .
    #5 NEW GAMEMODES
    A mode where the defence team REALLY needs to defend a fortress also with ballistas and catapults and so on.
    The Attack team does have grapple hooks and other gears to use (like in the campaign) and needs to take in the fortress, or do a raid ( includes the escape)
    To really defend someting and not just some flags.
    The classes should also be relavant for these modes, e.g.: An assasin is faster in climbing somewhere than a Heavy class or something like that.
    So that a little bit of a strategy is needed.
    . . .
    # 6 HEROS
    Let's talk about BALANCING.
    Chars who are quite balanced (in my opinion): Valkyrie, Warden, Kensai
    Chars where I am to unexperienced to judge: Warlord, Lawbringer, Conqueror,
    . . .
    PeaceKeeper:
    + To much dmg, for this speed and spamability
    + Bleed to fast, to strong (and much to easy to apply)
    + Give her an Unblockable Attack (deflect does not count)
    . . .
    Nobushi:
    The bleed is very high and fast, to easy to cause
    . . .
    Raider(Legendary):
    A safe heavy from a gb wouldn't be that bad.
    . . .
    Shugoki:
    + Remove the One hit K.O. from Demons Embrace. It's to much of a reward...
    + Or if you in a critical state and you miss with demons embrace, you die.
    + GB while you are attacked shouldn't be possible, just because of his hyperarmour
    . . .
    Orochi:
    + StormRush: Extend the cancel window abit.
    + Riptide: You should be possible to cancel it, and/or to hold it and release it like, Stormrush
    + Also orochi has no unblockable to open up a turtle.( Wind gust, Hurricane blast do not count because they are only useable after a deflect.)
    -> Maybe make Riptide into an unblockable.
    . . .
    Berserker:
    ... really is just a noob basher or in high-lvl a "faintmaster" *cough* let us say a bad lightspammer with easy predictable faints)
    1. Dance of the paired blades(DotPB):
    + We should be able to cancle DotPB with a dodge
    2. SpinChop
    + Berserkers old side-dash attack has been a heavy top but they removed it. So just add it again -> Side-dash+light (regulare spinchop) and side-dash heavy (the old move from top)
    + OR If you side-dash you can change the direction of spinchop by changing guarddirection while side-dash (no heavy, only lights)
    3. ZoneAttacke
    - One of the longest zones, the only one with multiple hits who can't be canceled (Even if you hit, the last hit is a free parry for every good player),
    - it has a bad tracking + short range > if you miss you are wide open while you stuck in a chopped animation and costs half of you stamina for not that great dmg.
    + Make us able to cancel it
    4. Head Splitter
    + to slow -> speed it up abit (just abit)
    5.Head Crusher
    + Make the "hidden animation" useable (by holding or something like this), it's pretty usefull to catch ppl off-guard, looks cool and is allready in the game, but currently it only comes out if your enemy do run away from you at a certain distance...
    6. Slashing Rush
    Useless . . . don't know how to fix this. . .
    7. Boar Rush
    + Speed it up and lower the dmg
    8. UNBLOCKABLE
    Berserker has no. Give him one.
    Options:
    1. (Best I think) Add the heavy spinchop (from top) and make it unblockable
    2. Top heavy Combofinisher
    3. Head Splitter or/and Head Crusher

    Give some of your Ideas and let's talk about it.
    I stopped taking you seriously when you claimed that the Warden was balanced and that demon's embrace is unbalanced
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  8. #8
    nyrue's Avatar Senior Member
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    Originally Posted by UbiJurassic Go to original post
    Thanks for the great list of feedback, Somi! We definitely agree that connection is the number one priority. Our next patch, 1.06, will be connectivity focused patch, with some hero balance updates. That patch should be hitting PC in two weeks and consoles during the following week.
    its nice to see ubisoft responding to the community but I don't think this is the thread,

    removing the Free GB from parry is absolutely ignorant, that's its function without the free GB its a useless mechanic

    I would disregard all of your balance suggestions regarding specific heroes I think the PK is finally at a good place

    all in all I don't think there is a lot here in the realm of constructive feedback just misguided complaints
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  9. #9
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by Remnancy1 Go to original post
    I stopped taking you seriously when you claimed that the Warden was balanced and that demon's embrace is unbalanced
    There you generalise my statements, I do say in "MY oppinion" warden is quite balanced, the vortex gamble can be a pain in the bum but I can handle it.
    I do not claim that warden needs no look at, but I don't have any issues with warden.
    So you could give some reasons and explain why and where warden is unbalanced in your eyes, and not just claime that warden is it ?

    Na, demon's embraced isn't unbalanced in my eyes, it's a 50/50 you hit (deal dmg + heal) and you miss (you lose hp you also can get a hit) thats is OK, but i do think it's unfair, if you are in critical stance you do 1 hit an enemy and heal yourself but if you miss you are still alive with a last HP and can heal up if you lucky. In my opinion there should be an instant punish if you try to 1 hit KO on purpose.

    Originally Posted by nyrue Go to original post
    its nice to see ubisoft responding to the community but I don't think this is the thread,

    removing the Free GB from parry is absolutely ignorant, that's its function without the free GB its a useless mechanic

    I would disregard all of your balance suggestions regarding specific heroes I think the PK is finally at a good place

    all in all I don't think there is a lot here in the realm of constructive feedback just misguided complaints
    Seriously? Without a free GB Parry is useless? And you call me a misguided whiner....
    You can still hit Lights and also heavys after a parry, parry a light and you get from most chars a free top heavy.
    Parry would be still good as an defensive mechanic with a counter attack, you interrupt the flow of your enemy and punish him with a heavy or light.
    The parry window is quite wide and you think for such a easy way to interrupt your enemy you also need the best punish for free?
    My apologies, but Sir your way of thinking is the ignorant one.

    About the hero specific suggestions, it is a hard topic and every one of us do feel different. There are many ppl complain about everything, others do take it as it is and others who have problems with one or two heroes they can't handle where other don't have such problems. (Like the guy above you)

    That's why i would like have other player discussing about this, to find a good middle for (nearly) everyone, but you can't make everyone happy.

    So why would you disregard ALL of my balance suggestions?
    In therms of PK, i do like PK (from the move set) but the 2 hit lightspam(er) is/are just ....ridiculous:
    The last time I saw a PK using her full moveset, was me learning her xD. She has a working build that nobody uses.
    PK variants: Lightspammer, Parry-GB-FullBleed-RunAway-Repeat, Both combined or noobs.
    The Bleed DmG and Speed of PK an Nobushi are just a tiny bit over the top. Valks Bleed is in a good balance, because you need to do the same as a deflect to hit it and it is far slower that the bleed of the other two. Also they have much more possiblities to apply Bleed.
    EDIT: The unblockable for a PK is just a idea because i think, that it is unfair for all 3 Assassin classes to not have an ACTIVE Unblockable (Berserker doesn't have any)

    I agitate about what i said in this thread, they are not just misguided complaints.
    If you want i can explain them all to you.
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  10. #10
    Originally Posted by S0Mi_xD Go to original post
    Let's jump straight in!!!
    [I]

    . . .
    #2 PARRY
    + Removing the free GB from a parry would be a good way to balance the game overall.
    (They are to much rewarding!! They are much safer than a defelct and the best defelct rewards with a free GB.)
    + Or rise up the Stamina Cost
    . . .
    [.
    This is a very bad idea, we already get free heavys after parrys (light ones) erasing grab of that will do nothing.... we still get the free side or top heavy (based on class) that do a lot of damage and its already a better option (grabing after a parry is not so good for some classes, like raider, you get a free heavy with a parry)
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