🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    How to improve 4v4

    My opinions in this game... I've played several classes with a combined Rep score of just under 30. Currently, trying to rep up a new character in active gear stat modes (4v4) is like walking into a sauna and setting yourself on fire.

    The absolutely abnoxious gank fest, which is easily achievable by those with max gear, is beyond infuriating. However if you attempt to gank a 108 as a couple Rep 1/2 or lower, you'll get annihilated.

    Revenge gear needs a nerf, which is incoming thank God. However now it's just going to be endless smashing into a corner by the enemy team. Sure we can say well your team failed you, or some idiot will say GitGud, which is simply impossible in most gank situations... This is not only nauseating but kills any sort of realistic feeling to a otherwise complex, unique and beautiful melee strategy fighting game with brutal weapons and skillfull play.
    Y suggestion is to nerf revenge and increase the penalty for hitting teammates. I find it hilarious that in the loading screen it warns you of 'friendly fire'... I've had teammates with a single bar of health, smashed them with four heavies and they still don't go down.

    Sure this would be annoying when some special ally comes along and TKs you because he's flailing his weapon like a madman... But it's a necessary counterbalance imo.

    Increase friendly damage to 50% to them and 50% reflected to the attacker. Also TK should result in a takedown loss and renown score loss. This would require actual strategy in Ganking. You shouldn't have a high chance to wipe out a 2/3/4 v1 but as it is, with this revenge nerf, skill won't make a difference. One person spams an interrupt while the rest of them smash your face, while they chop their teammates apart doing essentially no damage to them.

    I also think this would drastically increase the interest of players who are hesitant to play because of the absurdity of the most interesting modes.

    I'm sure some others have different opinions and input and I'd welcome it.
     1 people found this helpful
    Share this post

  2. #2
    I agree with the fact that team damage needs to be increased drastically to avoid the inevitable gank fest in 4v4 modes. It's fine when I had my revenge mode to fall back on when I am getting bent over by the forced felacio. But a team damage increase would be a nice touch so your teammates would think twice before they swing wildly into your battle.
    Share this post

  3. #3
    nyrue's Avatar Senior Member
    Join Date
    Dec 2012
    Posts
    734
    4v4's need some serious rebalances I agree, the top of my list is invulnerability frames while being guard broken, as it is now when fighting multiple opponents all they need to do is GB stun lock you while others hit you its broken, and I 100% agree with you on the friendly fire especially when it comes to feats specifically the catapult.
    Share this post