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  1. #1

    Matchmaking

    So I played some games with my friend who is 7 prestige levels lower than me and every match seemed to be a joke.
    Most opponents were my prestige or more often even 5 or more prestige levels higher than me. If that wasnt bad enough,
    every match we played (15-20) our team had some low prestige, gear and skill players.

    I dont mind the MM if I play alone. But when I played with friend it was just too unstable.
    I think matchmaking with friends needs to be reworked. Specificly when friends are with huge prestige difference.
    Most matches would have actually been balanced it 1 or 2 players in teams would have been swapped.

    This is also the reason why some of my other friends quit the game. They were matched up with too many high tier
    players.
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  2. #2
    i agree friend, i cant start a new character cause im rank 10 and every time i play i end up on the scrub team with rank 3 minimums all the way to rank19 on the opposing side, 1 over head heavy on warden (my new character) takes 1 bar of health (over head heavy is strongest heavy attack on warden) while there light attack does that to me. i get eaten alive and after 1 match of that i just cant stomach another round and put for honor down for that day, i love everything for honor represents but this game was released with lack of research for a moba. like league of legends every oponent starts out at the same lvl, its ur game play that derives the outcome, where in for honor its the match making, full team of scrubs vs full team of fully geared. who wins! the fully geared. gear should have been fully cosmetic, or in no way should it be restricted to rank, this way atleast people can get purple gear at rank 0 just no where near as often unless u spend that cash on crates! and even then u can change the outcome of the loot drops so purple gear isnt droped as often, this way the scavenger could atleast be worth something early game! not just a do or die component for the rank u gain!
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