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  1. #1

    devs please slow pk's lights

    it is impossible to block let alone parry a pk's light attacks. how could you guys have missed that when making the game ? devs try playing the game on ps4 and you will see what im talking about . is there anyway to make a small patch to fix her light attacks? thanks devs for reading
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  2. #2
    1.06 patch, due in three weeks on console, they are making small adjustments (their words,no more detail than that) on pk lights.
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  3. #3
    Lyskir's Avatar Senior Member
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    i hope so, real pk mains dont need light spam
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  4. #4
    Originally Posted by Lyskir Go to original post
    i hope so, real pk mains dont need light spam
    Rep 4 pk, no spam.
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  5. #5
    Also slow Valks lights. This class has too much going for it and when the cheese free damage classes get nerfed this one will be top tier.
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  6. #6
    UbiNoty's Avatar Community Manager
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    ^ What candle said.
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  7. #7
    DrExtrem's Avatar Senior Member
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    Originally Posted by CandleInTheDark Go to original post
    1.06 patch, due in three weeks on console, they are making small adjustments (their words,no more detail than that) on pk lights.
    Yeah ... but based on pc data and on pc, the speed of the attack is not a big issue.

    Its not only the pk. Valk, orochi, kensei, zerker ... Its ageneral problem of very fast attack chains and low stamina consumption of unfinished light attack chains and light attacks.
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  8. #8
    Already said this in another thread but the fix is quite simple. Make her second light the same speed as the first. Move the heavy from the end of the chain and stick it right in the middle. Instead of it being (LLH) it will now be (LHL) removing the spam entirely.
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  9. #9
    I have 200+ Hrs into this game with a duel win rate of 75% +. I can literally die to a pk with 1 hr play experience who just spams lights in random directions.

    I killed a prestige30 pk today because I guessed correctly which direction to parry a couple times and died to a lvl 15ish because I didn't.

    I know maining raider doesn't help but this crap really turns me off of this game. I really hope this next change does something.
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  10. #10
    I totally agree with kweassa1917's solution, at least on PC (apparently, on console, fast attacks hit you before you know it).
    Making her second light as fast as her first will deny her the possibility to combo from a light. I will explain you why but it's pretty advance stuff:

    Currently it's very hard to parry a pk's first light despite the fact many players have enough experience to time such parry. This is because of pk's moveset. She can start with a light but she can also start with a heavy (or also a zone in an opposite direction). Because you have to react quick it's very difficult to guess right if it's a light or a heavy. A parry timed for a light will expose the defending player if it was in fact a heavy or for some heroes/some sides a heavy canceled into a gb.

    I'm not saying this is bad though, the more you'll play, the more you'll see For Honor' problems are not related to spam (it's in fact quite weak compared to your average fighting game) but it's opposite: camping. Very good pk players (you can watch tournaments if you want to see some) are very defensive, quickly approaching to land a quick attack, a zone or to bait something then retreating immediately after. This is because reckless spam would lead them to being parried again and again until they fall.

    Now why 2nd light has to be faster than first light? Because pk doesn't have a first light into heavy combo. So if she does something chained into her first light, her adversary KNOWS it's a second light thus no risk to parry it at all. That makes the only chance for this light to hit the target to be quick enough in order to overcome her opponent's reaction. And the thing is you can prepare your parry as soon as the first light as been dealt (or not dealt) with. So usually it's less stressful on your reflexes than the first light attack, because again, you're sure of what it is and you are prepared to parry it before it even starts (you don't know a thing about when your opponent will launch her first light, a lot of damage inflicted at a certain level is thanks to some kind of poking).

    This explanation does not concern just the pk. All heroes can't use predictable combos at a certain level because of this. Only combos you will see are the ones with mix up options. Either the game need all combos to branch in at least two directions at every step or it needs the predictable combos to come out faster. As fast as pk's most famous one.

    I would also like to add: don't be afraid to try a parry against pk's second light. Even if you're not sure about the direction, just go random and time an heavy somewhere. You won't take extra damage for that and a successful parry will compensate for the times you guessed wrong. Especially if you're playing Raider or Lawbringer.
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