Originally Posted by The.Alchemist. Go to original post
Edit to add: I see a big problem on that idea: PK
All characters need buffs / ners and balance everybody's know about it.
I did not specify my idea so first what we need.
All numbers are examples so do not take them literally
Cheap dmg for blocking
Light 1dmg
Heavy 2dmg
Stamina cost fod dodging, All numbers are examples so do not take them literally
For making damage we load parry meter and deflect for assassins, the deflect meter is only charged for blocked light attaki for example
For making 60 dmg the meter is full and we get 2 parry a attempts
For making 10 dmg 2 deflect attempts
In this way the players would be more open to attack and fighting would be more tactical and interesting and feints would be used more often. Also note that not every parry means that we will do damage so the one who charged the meter would not be 100% winner.
Of course, this is just the base of the system ideas, rules can be different for all classes, for example, defense in full block stance should do 2x dmg by blocking because it does not need any reflexes? Mabye the assassins in the form of deflects so maybe the rest of them will get bonuses for full landed chains, or for making x dmg without succesfull block at that time by the opponent? Mabye successfully dodged bash leg sweep or so should be rewarded as a stamina bonus?