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  1. #31
    Originally Posted by UbiJurassic Go to original post
    Excellent use of a Kenshiro gif, Gray.

    We did say in today's Warrior's Den that in Title Update 1.06 we will be looking to make a small adjustment to Peacekeeper's light attack. We aren't calling it a nerf, but if light spam remains a problem afterwards, we will look to make further adjustments.
    How about you look at her entire kit while you're at it? Her longest attack chain is light-light-heavy, and her bleed has been nerfed half to death. Her dodge-heavy was nerfed too. Point is, that you're actively and indirectly encouraging players who play as a PK to light spam.

    Furthermore without light attacks, she really has no way to open up an opponent. Her entire playstyle is to quickly sting an opponent to death, and she can't effectively do so. Hell even now in mid to high tier play she's regularly blocked and parried.

    Besides, the PK isn't even nearly the greatest offender with light attack spam, especially now that the Valkyrie is almost equally as fast and she has several crowd control and interrupt abilities.
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  2. #32
    I agree with Gray.

    That being said, it sad to see that some other classes suffer from the same problem except they are bad in comparison with PK : Orochi and Kensei. After 2 months and 11 tourney, i cant understand why devs don't see that top light only is boring , unskilled and unfun to play.

    I have made few days ago a poll to show how stupid it is, but since that, nothing new !

    84 votes for only tops and zone. 84 VOTES !!
    Is that not enough for the devs ?


    >>https://strawpoll.com/yy1bye7
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  3. #33
    I'd like to see the devs play the conqueror for once... Cause i know i will laugh to death

    (They never played him if i'm right, this is just sad)
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  4. #34
    Originally Posted by kweassa1917 Go to original post
    You don't "open up" enemies with a 1-button solution that just comes with an inherent "oh it's so fast" trait.

    You "open-up" with multiple probing attacks, taking risks, and luring the opponent into attacking.


    Cut the "oh but we need that safe, unlikely to be punished, can be spammed, initiative remains with me due to recover frame advantage attack -- I'm not gonna mix-up other atatcks because they are all so dangerous and risky" excuse already.

    Aside from the 4 classes consider OP, and some 1~2 others with similar safe-spammed moves, the rest half of the classes considered to be low-mid ~ low tier ALL learn to live with that risk. You don't "open up" or force "50/50"s with just a touch of a single button that gives you fast and safe spams or (even worse) fast, safe, unblockable AND guranteed extra damage spams.

    You open up by initiating a mind game -- not by shooting a gun and demanding the opponent dodges a bullet instead of complain.
    I had a valkyrie blocking everything, and I mean every attack, every dodge, every guardbreak and gave me nothing to deflect into. Sooner or later I figured the only way I was going to break her was hard feinting to get a light attack the other side, and as soon as she had to guard against that or think will I switch sides or cancel into guardbreak I had other options. Sometimes I do think people want too much
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  5. #35
    As far as PK goes, for 1.06 could you please:

    -keep the ZA fix
    -rollback the side attack dmg nerf
    -adjust the LA spam in a per-platform basis (PC-60fps and Consoles-30fps specific adjustments)

    ...then monitor how it goes and further adjust it - if needed - for 1.07? Thx
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  6. #36
    Lol, is this a joke? Someone abused a move that ultimately lead him to lose and the result of that action is people asking for this move to be nerfed? Awesome! You made my day.
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  7. #37
    Gray360UK's Avatar Senior Member
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    Originally Posted by RihSiCk4 Go to original post
    As far as PK goes, for 1.06 could you please:

    -keep the ZA fix
    -rollback the side attack dmg nerf
    -adjust the LA spam in a per-platform basis (PC-60fps and Consoles-30fps specific adjustments)

    ...then monitor how it goes and further adjust it - if needed - for 1.07? Thx
    Yes please.

    100% agree.
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  8. #38
    Gray360UK's Avatar Senior Member
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    Originally Posted by SvKriegor Go to original post
    Lol, is this a joke? Someone abused a move that ultimately lead him to lose and the result of that action is people asking for this move to be nerfed? Awesome! You made my day.
    Point ------------------>
    Your head.
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  9. #39
    Here's what they could do to reduce the light attack spam:

    1. Make her second light the same speed as the first and add longer recovery time after consecutive light attacks.

    2. Move the heavy from the end of the chain and stick it right in the middle. Instead of it being (LLH) it will now be (LHL) removing the spam entirely.
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