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  1. #21
    Gray360UK's Avatar Senior Member
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    Originally Posted by CrimsonWolf753 Go to original post
    They were playing on pc though, don't really know if the higher frame rates give you more time to react or not, kind of confused about that myself.
    Good point, it is stated that the situation is considerably worse on consoles. I wouldn't know. I am on console, only know what it is like there.

    What I am getting at is a general concept problem with the class, and the high level of abuse that fast light spam allows. The fact some can overcome this abuse is irrelevant to me. The fact that tournaments are banning this class only, a class that has a very varied moveset, because players are doing so well by using only one attack does bother me. It's considered a no skill high spam class because of this. It's hated because of this. And the duel I am talking about was full of this.

    I could re-watch it and work out what % of attacks that made it through the Warlords defence were lights. I can't be bothered to do so, but I'm willing to bet 90%+ would be about right. The position of the PK throughout the duel is right in the Warlords face, which I already said I think is totally against the intended playstyle of the class.

    Realistically I can't decide how the class should be, maybe Roman was watching it thinking ... 'Cool! Do another light! And do another light! Awesome! Now do another light!'
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  2. #22
    Not sure why some people won't be satisfied until viable characters are nerfed into the ground and useless like the other 66% of the cast of characters. Only thing that needs to be changed is guard stance switch speed. If you play on console it may be different, but i'm sorry, you have to play in 30 fps and thus reaction based gaming is going to suffer. Pretty much just have to deal with it or get a PC.

    Other than that you talk about light spam, well lets look at other viable characters. WL headbutt spam, conq shield bash spam, warden shoulder mixup spam, shugoki oni charge spam. Now som eless viable characters. LB shove spam, orochi top light/zone spam. It's like you think this game has very deep mechanics and extensive movelists, it doesn't. Compared to an actual fighting game this game has little depth and is mainly reaction based. You're just complaining about one characters viable tactics that you can't deal with cause you choose to come and whine to get something nerfed to your tastes instead of getting better.

    For the record I don't even play PK, in fact I main nobu and now LB, 2 slow guard switch speed chars and yes it can be frustrating but characters need to be offensively viable or else you get the same old boring staring contest this game offers in the defensive meta.

    Nerfing or even buffing characters at this point is mostly pointless. The problem lies withing the core mechanics of the game, most things are too easily blocked which means they are too easily parried. Attack chains are useless since a light attack even on block reverts the characters to a neutral state every time. Heavy attacks are pretty much useless outside guaranteed punishes and feints. Parry is far too rewarding. You screwed up from the start by designing the game with defense at the forefront, time to bite the bullet and make major changes instead of the useless buffs we got last patch lol.
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  3. #23
    I'll give you that though, i don't think it was intended that the PK should be toe to toe throwing lights as a viable tactic. I think they gave her faster lights so she could zip in hit a light and zip out quickly.
    All i just wanted to pointed out was the PK got punished for that tactic in the end, which is good, because she shouldn't be played like that anyway.
    The bit about Roman was funny though, lol.
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  4. #24
    Originally Posted by CaptainPwnet Go to original post
    Only thing that needs to be changed is guard stance switch speed. If you play on console it may be different, but i'm sorry, you have to play in 30 fps and thus reaction based gaming is going to suffer. Pretty much just have to deal with it or get a PC.

    Could you elaborate a bit on the relation between fps and reaction time?
    Greater fps = more reaction time?
    Or is there just more of a visual motion of the strike vs less fps?
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  5. #25
    Gray360UK's Avatar Senior Member
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    Originally Posted by CaptainPwnet Go to original post
    Not sure why some people won't be satisfied until viable characters are nerfed into the ground and useless like the other 66% of the cast of characters. Only thing that needs to be changed is guard stance switch speed. If you play on console it may be different, but i'm sorry, you have to play in 30 fps and thus reaction based gaming is going to suffer. Pretty much just have to deal with it or get a PC..
    Nope that's just an idiotic statement. The console playerbase is 10x that of the PC one when you combine PS4 and XB1. The console playerbase was in the hundreds of thousands when the PC playerbase was in the tens of thousands. It's a little hard to accurately say what the difference is now of course, but popular opinion is that there's about 5000 of you PC master race people left

    The rest was idiotic too, as I am a PK main (Rep 8) and even without knowing my stance from my previous posts, it's pretty clear that I want the class respected and used to it's full potential, rather than being abused by no skill one button pressers while the Developers nerf the wrong things. Needing to be offensively viable is fine, being able to break the defining features of the class and win with a single button press is not. You've assumed whine, and you've assumed inability to cope, neither are the case. I am the PK. I am not the one complaining, the community hate PKs, and tournaments ban them. Again, I am the PK and I, and several other PK mains with integrity who are prepared to admit there is something very wrong in PK land, are trying to make sure the right things get fixed.

    If you don't play PK then you are talking from a positon of ignorance, and you are missing the part where the class actually does have far superior moves that require more skill, timing and positioning to use. Instead of using those, people are pressing one button because its so easy to do. Again, this is why PK gets banned.

    If you want to argue that everything in the game is cheap spam and that means cheap spam is okay, that's up to you.
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  6. #26
    Gray360UK's Avatar Senior Member
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    Originally Posted by CrimsonWolf753 Go to original post
    I think they gave her faster lights so she could zip in hit a light and zip out quickly.
    Exactly, that's my point

    Originally Posted by CrimsonWolf753 Go to original post
    The bit about Roman was funny though, lol
    Haha cheers
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  7. #27
    Originally Posted by UbiJurassic Go to original post
    Excellent use of a Kenshiro gif, Gray.

    We did say in today's Warrior's Den that in Title Update 1.06 we will be looking to make a small adjustment to Peacekeeper's light attack. We aren't calling it a nerf, but if light spam remains a problem afterwards, we will look to make further adjustments.
    Speed of her lights, their high damage, her fast recovery and the speed of her zone attack is what is making her OP and unfun to fight against. Until the devs recognize this, she's going to remain OP and unfun to fight against.
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  8. #28
    UbiJurassic's Avatar Community Manager
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    Originally Posted by suboptiml Go to original post
    Speed of her lights, their high damage, her fast recovery and the speed of her zone attack is what is making her OP and unfun to fight against. Until the devs recognize this, she's going to remain OP and unfun to fight against.
    We have already adjusted the zone attack slightly and have the upcoming change to the light attack. After the latter change is made, we will continue to monitor PK and everyone's feedback. We don't want to nerf her too hard and have another Valkyrie problem.
     1 people found this helpful
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  9. #29
    I main Lawbringer, I can't block most of the hero include Warlord light spamming. The main problem is Lawbriger guard stance change are damn slow.
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  10. #30
    Originally Posted by Gray360UK Go to original post
    If you don't play PK then you are talking from a positon of ignorance, and you are missing the part where the class actually does have far superior moves that require more skill, timing and positioning to use. Instead of using those, people are pressing one button because its so easy to do. Again, this is why PK gets banned.
    It's also why people are seeing skilful use of the PK and posting it as 'evidence of everything that is wrong with her' >.> as amusing as that was. People can't tell the difference any more.

    Originally Posted by UbiJurassic Go to original post
    We have already adjusted the zone attack slightly and have the upcoming change to the light attack. After the latter change is made, we will continue to monitor PK and everyone's feedback. We don't want to nerf her too hard and have another Valkyrie problem.
    Yeah I get that you wouldn't want to go too far at once because I suspect if you did you wouldn't be able to buff her for a good long while without getting backlash, you only have to look at what happened when you fixed her deflect so that it worked as intended and when you re-buffed the valk herself. Some of us just feel that the first nerfs not only didn't help the problem that makes her toxic to the community but made it worse. Myself, and this is only my opinion, I would be more in favour of having her capability to spam heavily nerfed in favour of keeping the deflect buff and rolling back the sidedodge nerf, or some way behind that, having as someone else suggested, the second attack in the chain be a bleed attack, if they did that I would suggest bleed at the level of where the heavy to light cancel is now and increasing that one since it takes more skill and timing to pull off thus giving more incentive to try for that one.
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