🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Can somebody explain why the zone attacks need to exist?

    I don't even complain about the slower ones like those of the valkyrie, kensei and raider. But look at the orochi's zone for example. or at the nobushi's zone. Why do they exist? Is there a reason why those attacks need to be as fast as they are? The Orochi's kit would work perfectly with out it. The PK is allready very fast so she doesn't really need one either. The warden kinda needs it because it's the only guaranteed move after a parry, but the nobushi again doesn't need a zone attack that is so fast, or does she? Am i missing something?
     2 people found this helpful
    Share this post

  2. #2
    DrExtrem's Avatar Senior Member
    Join Date
    Dec 2015
    Location
    Bremen, Germany
    Posts
    3,488
    Cause minions.
     3 people found this helpful
    Share this post

  3. #3
    Nobushi zone is easy. A would say thats her easiest attack to block and parry. Raiders za is unblockable, kensei za is 2 hits and can be feinted into something thats why they are slow
    Share this post

  4. #4
    Useful for when you are being ganked too.

    The warden has plenty you can do after a parry... if you're using a zone after a parry, you are doing it wrong. GB to side heavy, or shoulder bash mix up are the most used moves for warden
    Share this post

  5. #5
    Originally Posted by Saurons_blade Go to original post
    Why do they exist? Is there a reason why those attacks need to be as fast as they are? The Orochi's kit would work perfectly with out it.
    You never actually played an orochi, it seems. The only thing that makes him a mid tier char (not even an OP one) is his top light/za mixup, which can already be perfectly countered. Good players just block/parry the light and block the za because everything about it is expected. If you have trouble with it, there is just a simple solution for you which worked for many people before you, including myself - get better. It is easier to go a forum and cry for nerf, though, without even understanding the mechanics and pros and cons of other classes.
     1 people found this helpful
    Share this post

  6. #6
    Originally Posted by Saurons_blade Go to original post
    IThe Orochi's kit would work perfectly with out it ... Am i missing something?
    yes, you are missing something. the zone attack is literally 50% of the orochi's viable kit. orochi has 2 useful moves. top light and zone. and the zone is actually pretty telegraphed if you watch the character rather than wait for the indicator.
     3 people found this helpful
    Share this post

  7. #7
    Gray360UK's Avatar Senior Member
    Join Date
    Sep 2015
    Posts
    2,800
    So when you have an Order to kill 500 minions on your Orochi you'll be happy killing them 1 at a time with light attacks?
     3 people found this helpful
    Share this post

  8. #8
    RatedChaotic's Avatar Banned
    Join Date
    Feb 2016
    Location
    The Couch
    Posts
    1,809
    Originally Posted by Gray360UK Go to original post
    So when you have an Order to kill 500 minions on your Orochi you'll be happy killing them 1 at a time with light attacks?
    That would suck so bad.
     1 people found this helpful
    Share this post

  9. #9
    Originally Posted by kweassa1917 Go to original post
    Just normalize, or at least make similar the speeds of activation on ALL ZAs, and there we go. No more difficult-to-block, easy-peasy one-button 50/50 of "top or side? 50/50" granted to certain classes.

    Like, the WardOchi hangs up a top-stance. ZA activated! Woops, sorry. No more insta-"Ahahahahaha it's not top-guard! My lighting quick side slash opens up your guy!" for you.

    Gee, actually having to fight with slower activating, super-risky ZAs like ALL other classes have to manage?Gee will they ever manage!

    AHAHAHAHAHAAAA


    Ha... *ahem* sorry. Met a pretty skilled guy purposefully using only toplight-ZA 50/50 shi* on lesser players. Was disgusting to watch.
    As always, here is an example of wildly suggesting changes which would be terribly one sided and game-breaking. The reason assassins are quick (Orochi is already slower on speed than PK and slower on attack speed and has no mind games like Berserk) are because they are so squishy, and when they fail or are successfully countered, they take big damage from heavy hitting classes (name any one - Kensei with dodge and feints, Conq with his vortex, Warden shoulder 50/50 mixup with ZA et cetera).

    I have no trouble countering Orochis as long as their skill is on par with mine on Orochi, or, when I play Kensei, on him. And by countering I mean shutting down their only mixup, which is so OP in your eyes. And that's on console! What am I doing wrong?
     2 people found this helpful
    Share this post

  10. #10
    SlashingElbow's Avatar Banned
    Join Date
    Feb 2017
    Posts
    379
    people need to stop sucking in this game and learn how to play it how it is. AND THEY NEED TO FIX THE DAMN CONNECTION ISSUES DAMNIT
     1 people found this helpful
    Share this post